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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-20-2018 , 01:55   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #421

Quote:
Originally Posted by 3aljiyavslgazana View Post
works lovely on l4d2 maps but in l4d1 maps final tanks cant apear more than 1 tank per wave
Works fine for me.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 12-20-2018 , 08:27   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #422

Quote:
final tanks cant apear more than 1 tank per wave
Improve your skill and kill them all
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pan0s
Senior Member
Join Date: Nov 2017
Old 12-20-2018 , 11:51   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #423

hi ,Crasher_3637.
Excuse me, I want to know that, is that the game problem or server problem?
When spawning psyk0tik, the ping of all players will increase severely,
I am now using 2cpu & 2gb RAM server which is hosted by Google, I had tried using 8cpu & 16gb RAM server (Google, AMS), but the problem is still here...

sorry for my weakness English.

Last edited by pan0s; 12-20-2018 at 13:06.
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Psyk0tik
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Join Date: May 2012
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Old 12-20-2018 , 14:55   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #424

Quote:
Originally Posted by pan0s View Post
hi ,Crasher_3637.
Excuse me, I want to know that, is that the game problem or server problem?
When spawning psyk0tik, the ping of all players will increase severely,
I am now using 2cpu & 2gb RAM server which is hosted by Google, I had tried using 8cpu & 16gb RAM server (Google, AMS), but the problem is still here...

sorry for my weakness English.
Your server and game cannot handle the Tank because it constantly creates rock showers and spawns clones, which takes a lot of frames. You can disable most of its abilities since you have full control of your settings anyway.
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3aljiyavslgazana
Member
Join Date: Dec 2018
Old 12-20-2018 , 16:47   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #425

Quote:
Originally Posted by Crasher_3637 View Post
Works fine for me.
kk i fixed it tnx and awesome plugin

Quote:
Originally Posted by Dragokas View Post
Improve your skill and kill them all
yepp
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simvolist777
Junior Member
Join Date: Oct 2017
Location: Afghanistan, Kandahar
Old 12-23-2018 , 08:34   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #426

hi ,Crasher_3637.
How can you customize a Vampire tank so that players can kill him and not disable the vampire abilities of the tank?
I put such settings on this tank. But then the tank has no vampire abilities, although the ability is on.
"Vampire Ability"
{
"Ability Enabled" "3"
"Ability Effect" "123"
"Ability Message" "1"
"Vampire Chance" "100.0"
"Vampire Health" "0"
"Vampire Hit" "0"
"Vampire Hit Mode" "0"
"Vampire Range" "0.0"
"Vampire Range Chance" "100.0"
If I put a hit or hit mod included, the damage to the tank is inflicted, but after 5-10 seconds the tank has full health again and it absolutely cannot be killed.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 12-23-2018 , 09:06   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #427

Quote:
Originally Posted by simvolist777 View Post
hi ,Crasher_3637.
How can you customize a Vampire tank so that players can kill him and not disable the vampire abilities of the tank?
I put such settings on this tank. But then the tank has no vampire abilities, although the ability is on.
"Vampire Ability"
{
"Ability Enabled" "3"
"Ability Effect" "123"
"Ability Message" "1"
"Vampire Chance" "100.0"
"Vampire Health" "0"
"Vampire Hit" "0"
"Vampire Hit Mode" "0"
"Vampire Range" "0.0"
"Vampire Range Chance" "100.0"
If I put a hit or hit mod included, the damage to the tank is inflicted, but after 5-10 seconds the tank has full health again and it absolutely cannot be killed.
This works fine for me:

PHP Code:
"Vampire Ability"
{
    
"Ability Enabled" "1" // enable range ability
    
"Vampire Chance" "100.0" // 100% chance of Tank stealing health
    
"Vampire Health" "25" // give 25 HP when range ability is activated
    
"Vampire Hit" "1" // enable claw/rock attack
    
"Vampire Hit Mode" "1" // only when Tank attacks
    
"Vampire Range" "150.0" // close-range
    
"Vampire Range Chance" "15.0" // low chance of range ability

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Jerry_21
Member
Join Date: Jun 2017
Old 12-23-2018 , 16:50   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #428

Hi Crasher_3637. Can you clarify a doubt? The configuration "Finale Waves" I have it configured in "2,2,2", my doubt is, this configuration only applies to unofficial maps? I say this because in the official maps in the finals the two tanks do not leave but in the official ones. Previously with other versions of supertank if the 2 tanks could come out in each wave in final maps. Sorry for me English.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 12-23-2018 , 17:30   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #429

Quote:
Originally Posted by Jerry_21 View Post
Hi Crasher_3637. Can you clarify a doubt? The configuration "Finale Waves" I have it configured in "2,2,2", my doubt is, this configuration only applies to unofficial maps? I say this because in the official maps in the finals the two tanks do not leave but in the official ones. Previously with other versions of supertank if the 2 tanks could come out in each wave in final maps. Sorry for me English.
The setting applies to all finale maps. The amount of Tanks that spawn may depend on how each finale map is coded. Some finale maps use their own Tank scripts.
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Jerry_21
Member
Join Date: Jun 2017
Old 12-23-2018 , 19:50   Re: [L4D & L4D2] Super Tanks++ (v8.49, 12-06-2018)
Reply With Quote #430

Quote:
Originally Posted by Crasher_3637 View Post
The setting applies to all finale maps. The amount of Tanks that spawn may depend on how each finale map is coded. Some finale maps use their own Tank scripts.
for when using the configuration "The configuration" Finale Waves "" 2,2,2 "at the end of the airport campaign, only 1 tank appears in each wave. This is in L4d2.
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