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TF2 update broke sourcemod?


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zyrphon
Member
Join Date: Jan 2010
Location: Chicago, IL, USA
Old 07-10-2013 , 18:46   Re: TF2 update broke sourcemod?
Reply With Quote #11

Ok I double checked, still not loading any of my servers.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-10-2013 , 18:47   Re: TF2 update broke sourcemod?
Reply With Quote #12

There is already a thread on the update and the problems below:

https://forums.alliedmods.net/showthread.php?t=220442
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OrphanShadow
Junior Member
Join Date: Mar 2011
Old 07-10-2013 , 18:47   Re: TF2 update broke sourcemod?
Reply With Quote #13

Quote:
Originally Posted by spritex View Post
I can confirm this, removing SDKHooks does fix the crashes.
This does *not* fix the crashes on my Linux Servers, so I dont think we can say thats a guaranteed solution.
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Jonathan6615
Member
Join Date: May 2013
Old 07-10-2013 , 18:50   Re: TF2 update broke sourcemod?
Reply With Quote #14

Quote:
Originally Posted by FuhrerMike View Post
Removing SDKHooks fixed the crashes on mine
Cant Confirm Either mine still crashes
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Spartan_C001
Senior Member
Join Date: Jul 2013
Old 07-10-2013 , 18:50   Re: TF2 update broke sourcemod?
Reply With Quote #15

Seems to be Roll The Dice mod thats causing crash
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spritex
Junior Member
Join Date: Jun 2013
Old 07-10-2013 , 18:55   Re: TF2 update broke sourcemod?
Reply With Quote #16

Quote:
Originally Posted by OrphanShadow View Post
This does *not* fix the crashes on my Linux Servers, so I dont think we can say thats a guaranteed solution.
You have to remove both SDKHooks and SDKTools
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-10-2013 , 18:55   Re: TF2 update broke sourcemod?
Reply With Quote #17

noticed there is a 3850 build now
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Spartan_C001
Senior Member
Join Date: Jul 2013
Old 07-10-2013 , 18:56   Re: TF2 update broke sourcemod?
Reply With Quote #18

Correction to self; seems to be almost every gameplay mod thats broken
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markg
Senior Member
Join Date: Jan 2009
Old 07-10-2013 , 18:58   Re: TF2 update broke sourcemod?
Reply With Quote #19

Quote:
Originally Posted by spritex View Post
I can confirm this, removing SDKHooks does fix the crashes.
I removed sdkhooks and sdktools, didn't fix it, although it takes a few seconds longer to crash

im running metamod 1.9.2 and sourcemod 1.5.0/3842

Last edited by markg; 07-10-2013 at 19:01.
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Jonathan6615
Member
Join Date: May 2013
Old 07-10-2013 , 18:59   Re: TF2 update broke sourcemod?
Reply With Quote #20

Quote:
Originally Posted by BBG_Theory View Post
noticed there is a 3850 build now
I will confirm this new build works
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