Raised This Month: $51 Target: $400
 12% 

[L4D] Force Mission Changer 1.4.0


Post New Thread Reply   
 
Thread Tools Display Modes
chora
SourceMod Donor
Join Date: Dec 2010
Location: Brazil
Old 01-29-2011 , 19:59   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #571

Quote:
Originally Posted by WolfGang View Post
How do I make display Itself when the map is ending? Not make it display at the round start. I wanna make it display at the end for 30 sec and change, how do i do that?
Go to cfg/sourcemod folder, open sm_l4d_mapchanger.cfg and change sm_l4d_fmc_chdelaycoop key to 30.0

Code:
// Delay before coop mission change (float in sec).
// -
// Default: "0.0"
sm_l4d_fmc_chdelaycoop "30.0"
__________________

chora is offline
nsb
Member
Join Date: Jul 2010
Old 02-03-2011 , 13:02   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #572

I'm using this version and am having a problem.

http://forums.alliedmods.net/showpos...&postcount=552

The campaign is not followed and restarts in the first chapter of the campaign.

Anyone know what can be?
nsb is offline
RavenDan29
Veteran Member
Join Date: Sep 2009
Old 02-08-2011 , 15:19   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #573

gamedata? the new says data folder

@nsb below message Yeah i tried the old version it nows goes from Dead Center through all the other maps and then back to Dead Center , wish i could help with your problem, sorry idk i have no clue why it wont work for you though to me that sounds like a multislot versus server issue with the likes of super versus etc...., try using botcreator, you still get the rare odd no medpack and weapon error but if u restart fixes it then after that its fine for the rest of the versus match.

Case you wondering why ive posted here The Moderator Psychonic, is always on my case about bumping and cross bumping.

Is it possible to add addon maps to the plugin and would i have to upload the map to the maps folder as well as the addon folder?
__________________

Last edited by RavenDan29; 02-09-2011 at 23:14.
RavenDan29 is offline
nsb
Member
Join Date: Jul 2010
Old 02-08-2011 , 19:41   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #574

Quote:
Originally Posted by RavenDan29 View Post
gamedata? the new says data folder
Yes.

Quote:
Put l4d2_fmc.txt in sourcemod/gamedata
Put l4d2_fmc.smx in sourcemod/plugins
nsb is offline
RavenDan29
Veteran Member
Join Date: Sep 2009
Old 02-09-2011 , 23:14   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #575

One hopes this doesnt get deleted for bumping if so please read my previous post

Is it possible to add addon maps to the plugin and would i have to upload the map to the maps folder as well as the addon folder?

The reason for asking is that i disagree that no mercy is the best l4d1 choice for l4d2 revival, at least for versus i preffer Dead Air for versus out of all the l4d1 maps, So im goner try installing Dead Air for l4d2 custom map.


Fav l4d1 choice for survival and coop is Death Toll

out of te l4d2 maps its Dark Carnival for Versus and Dead Center for Coop havent really got a choice for survival as i lost interest cause of no medal achevement instead mellee for 10mins achevement one word to describe this lame!!!

why couldnt they have had the old achevement system, achevements for get 1 bronze, silver, gold,

and then achevements for getting all maps in bronze, silver and gold idk the maps just dont seem as enjoyable as the old l4d1 survival maps were.

Sorry like to go down memory lane lol

Avoiding message deletion and a possible ban for bumping @Rava below:

nsb's left 4 dead 2 version works perfectly for me http://forums.alliedmods.net/showpos...&postcount=552
__________________

Last edited by RavenDan29; 02-14-2011 at 11:09.
RavenDan29 is offline
rava
Senior Member
Join Date: Aug 2009
Old 02-13-2011 , 08:32   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #576

hello

Ultimately after all that reading is what version that works correctly now?

Thank you to you

Sorry for the translation
__________________

Last edited by rava; 02-21-2011 at 16:07.
rava is offline
ViRaGisTe
Member
Join Date: Feb 2011
Old 02-20-2011 , 09:34   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #577

Hi

its working great for COOP and Versus
but can we have a new release for Mutation mods ?

thank u in advance
ViRaGisTe is offline
SilentBr
Veteran Member
Join Date: Jan 2009
Old 02-27-2011 , 07:12   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #578

Quote:
Originally Posted by ViRaGisTe View Post
Hi

its working great for COOP and Versus
but can we have a new release for Mutation mods ?

thank u in advance
Im my COOP and VERSUS servers works like a charm. But my versus server is getting a lot of disconnecting and go to c1m1_hotel.

I guess there's no fix for that issue.

If the plugin don't works in new mutations, ask Visual77 to fix that for you.
SilentBr is offline
WolfGang
BANNED
Join Date: Oct 2010
Old 03-07-2011 , 17:40   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #579

Quote:
Originally Posted by chora View Post
Go to cfg/sourcemod folder, open sm_l4d_mapchanger.cfg and change sm_l4d_fmc_chdelaycoop key to 30.0

Code:
// Delay before coop mission change (float in sec).
// -
// Default: "0.0"
sm_l4d_fmc_chdelaycoop "30.0"
Yeah...but how do i make it auto display at the end where player vote.....I wanna display it at the end and make it auto display for every 10 sec and when it reach to 30 sec the map changes.
WolfGang is offline
nestor0082
Junior Member
Join Date: Feb 2011
Old 03-18-2011 , 13:22   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #580

This plugin works great, thank you very much!
nestor0082 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode