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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 12-18-2005 , 11:24  
Reply With Quote #241

Redownload lol sorry.
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nodata
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Join Date: Sep 2005
Old 12-19-2005 , 11:24  
Reply With Quote #242

That looks great! I can't wait. Glad you added the ground decals from bleeding. Will it be controlled by the server's decal amount?
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 12-19-2005 , 13:23  
Reply With Quote #243

Temporarily yes, and also will not show up if a player has r_decals 0.

I only noticed I had the procedure right in the last one, but my client had r_decals 0 so they never showed up =P

Im working on a method of applying the blood decals and removing them myself after a defined time. More on that later =)
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BoZ
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Join Date: Jun 2005
Location: France
Old 12-19-2005 , 18:42  
Reply With Quote #244

Disable goremod please ?
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 12-19-2005 , 18:54  
Reply With Quote #245

Quote:
Originally Posted by BoZ
Disable goremod please ?
Remove the goremod line from metaplugins.ini and restart your server.
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Hambone
Junior Member
Join Date: Apr 2004
Old 12-20-2005 , 11:00  
Reply With Quote #246

Quote:
Originally Posted by L. Duke
Quote:
Originally Posted by BoZ
Disable goremod please ?
Remove the goremod line from metamod.ini and restart your server.
L. Duke meant metaplugins.ini Really, I heard him.
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 12-20-2005 , 12:04  
Reply With Quote #247

64.21.85.56:27018 GoreMod v2 Testing

Care of Spinner
Click comments to let me know what you think.
If it crashes, please please please let me know.
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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 12-20-2005 , 15:42  
Reply With Quote #248

i tried it on that server for a bit, but was boring against 3 other bots, the ping was like 140(guess it's a US server) so it was kinda hard to see how it will perform with more action going on. Think it will delay the release just keeping it on that server only, as it's empty most of the time and it will not go through the same "beating" it would on a high traffic server.

I have got a server, in northern europe, 24 slots with loads of traffic. If you want i can put it on my server and see how it performs when there's lots of action going on. Also my server only has custom maps in the mapcycle, so that would check another aspect at the same time. Did some beta testing with XAD's StatsXS back in the days, and reported errors to him.

my server:
-------------
128.39.202.199:27015 Trydal jr's playground - Surf/Aim/Awp/Fy maps - Great fun!!
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Dark_Templar
Member
Join Date: May 2005
Old 12-20-2005 , 16:41  
Reply With Quote #249

Quote:
Originally Posted by c0ldfyr3
64.21.85.56:27018 GoreMod v2 Testing

Care of Spinner
Click comments to let me know what you think.
If it crashes, please please please let me know.
Release your beta and we'll test it
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 12-20-2005 , 20:28  
Reply With Quote #250

Ok ok, im just very shifty about releasing public betas anymore.
When I release a public beta, people download it, theres a problem and they never bother to check if its fixed.

We'll see.
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