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[L4D & L4D2] Infected Ghost Everywhere


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 07-31-2009 , 08:29   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #21

I'd like to specify that a little: While local hosting, this plugin cannot work for the host. Why? Because he has client 0 which is invalid. OTHERs should have full functionality.
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olj
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Join Date: Jun 2009
Old 07-31-2009 , 12:08   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #22

Hm, thats a good point. I will ask someone to test it together.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-03-2009 , 13:51   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #23

Version 1.3 added. We tested this in some games on my server and it worked quite reliably.
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olj
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Join Date: Jun 2009
Old 08-03-2009 , 16:14   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #24

1.2 didnt work, my friend tested it, while playing on my local host. Hope 1.3 will work, at least for other players. Thanx for so many good plugins =)
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olj
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Join Date: Jun 2009
Old 08-13-2009 , 12:47   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #25

Hey i found out why it wasnt working. I ll send pm. Thanx for awesome plugin.
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 09-06-2009 , 20:25   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #26

Hi,

is it on purpose that I can switch to a dead survivor BOT ? I didnīt have much time for testing this yet. I just joined my ded.server (public, not local hosting) and pressed action key several times. I always can get to the dead bot.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 09-07-2009 , 07:04   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #27

Curse the IsPlayerAlive Check returning true both for Ghosts and dead Survivor Bots.

Try this new version which checks for a health above 0 instead.
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 10-11-2009 , 12:38   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #28

Plugin latest version, for SM1.2.x
I use SM 1.2.4 on my 16vs server and I get tons of these msgs:

L 10/10/2009 - 10:051: [SM] Native "GetClientAbsOrigin" reported: Client 3 is not in game
L 10/10/2009 - 10:051: [SM] Displaying call stack trace for plugin "l4d_infectedghosteverywhere.smx":
L 10/10/2009 - 10:051: [SM] [0] Line 70, l4d_infectedghosteverywhere.sp:layerPresses Use()
L 10/10/2009 - 10:051: [SM] [1] Line 40, l4d_infectedghosteverywhere.sp::OnGameFrame()
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-11-2009 , 13:24   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #29

Did a general code overhaul while i was at it. Have 1.5
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 10-12-2009 , 08:09   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #30

Result of testing 1.5: 34MB logfile, from only 1 day

"l4d_infectedghosteverywhere.smx":
L 10/12/2009 - 00:256: [SM] [0] Line 35, l4d_infectedghosteverywhere.sp::OnGameFrame()
L 10/12/2009 - 00:256: [SM] Native "GetEntProp" reported: Entity 13 is invalid
L 10/12/2009 - 00:256: [SM] Displaying call stack trace for plugin "l4d_infectedghosteverywhere.smx":
L 10/12/2009 - 00:256: [SM] [0] Line 35, l4d_infectedghosteverywhere.sp::OnGameFrame()
L 10/12/2009 - 00:256: [SM] Native "GetEntProp" reported: Entity 13 is invalid
L 10/12/2009 - 00:256: [SM] Displaying call stack trace for plugin "l4d_infectedghosteverywhere.smx":

Last edited by Skorpion1976; 10-12-2009 at 08:13.
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