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uSurf v5.2 (Formerly Surf Management / Tools)


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NireX
New Member
Join Date: Jul 2007
Old 07-30-2007 , 17:27   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #521

Let's say i got two maps

Surf_ski_2

Surf_water-run

And i want no teamstacking on surf_ski_2 but on water-run i want it. Is there any way to automise that? And if you know please give me a guide or sum small thing to help me. Nice plugin!
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 07-31-2007 , 11:36   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #522

Quote:
Originally Posted by NireX View Post
Let's say i got two maps

Surf_ski_2

Surf_water-run

And i want no teamstacking on surf_ski_2 but on water-run i want it. Is there any way to automise that? And if you know please give me a guide or sum small thing to help me. Nice plugin!
Yeah, use the ./maps/ directory feature of AMXX. Just a quick rundown:

1) Create the folder ./maps/ in addons/amxmodx/configs/ so it looks like addons/amxmodx/configs/maps

2) Create surf_ski_2.cfg and surf_water-run.cfg in this folder

3) In surf_ski_2.cfg, put surf_teamstack 0

4) In surf_water-run.cfg, put surf_teamstack 1

I've never tried this before but it's worth a shot.
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Reaper2331
Veteran Member
Join Date: Nov 2006
Location: Columbus,Ohio
Old 07-31-2007 , 12:04   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #523

ahh fun times creating surf_ski_2 but hawk explained what to do....so...lol...
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Red_Machine
Junior Member
Join Date: Aug 2007
Old 08-16-2007 , 00:34   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #524

Cool mod!Sorry if this was already said but the topic as 53 pages and i didnt read them all..Does the mod only gets activaded when the current map as a surf_ extension?Does it activate some cvars do make surfing easier like sv_airaccelerate?

Thank you..
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 08-16-2007 , 00:59   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #525

Quote:
Originally Posted by Red_Machine View Post
Cool mod!Sorry if this was already said but the topic as 53 pages and i didnt read them all..Does the mod only gets activaded when the current map as a surf_ extension?Does it activate some cvars do make surfing easier like sv_airaccelerate?

Thank you..
Yes and yes.
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Battousai-sama
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Join Date: Jul 2007
Old 08-30-2007 , 19:23   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #526

If i turn off everything except respawn thing.. will people be able to respawn?
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 08-30-2007 , 20:26   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #527

Quote:
Originally Posted by Battousai-sama View Post
If i turn off everything except respawn thing.. will people be able to respawn?
If that's all you want, why don't you just go get a respawn plugin?
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Battousai-sama
Veteran Member
Join Date: Jul 2007
Old 08-30-2007 , 21:23   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #528

NVM all this, i foudn Geesu's /respawn forever.
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Last edited by Battousai-sama; 08-30-2007 at 21:35.
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Zippo
Junior Member
Join Date: Sep 2007
Old 09-19-2007 , 10:33   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #529

Hi I need help. I've recently installed this plugin and its great but it causes my server to crash very frequently. At least 3-4 times a day. Not exactly sure whats wrong this is what the error log from amxx gives:

First I got this

Quote:
L 09/18/2007 - 16:44:50: [CSTRIKE] Invalid player 3
L 09/18/2007 - 16:44:50: [AMXX] Run time error 10 (plugin "usurf.amxx") - debug not enabled!
L 09/18/2007 - 16:44:50: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
After adding debug, I get the following

Quote:
L 09/19/2007 - 217:01: [CSTRIKE] Invalid player 5
L 09/19/2007 - 217:01: [AMXX] Displaying debug trace (plugin "usurf.amxx")
L 09/19/2007 - 217:01: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 09/19/2007 - 217:01: [AMXX] [0] 14761.attach::Spawn (line 534)
Another issue is with the free scouts. Is there anyway to turn them off? I'd prefer if the original map guns are used instead. I've set usurf_noguns to 0, but it still gives free scouts the moment anyone spawns.

Let me know how I can fix these issues, thanks.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 09-23-2007 , 17:26   Re: uSurf v5.2 (Formerly Surf Management / Tools)
Reply With Quote #530

The problem has something to do with client_PreThink. Try adding this at the beginning:

Code:
if(!is_user_alive(id))   return
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