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Stripper:Source (Updated 2011-04-15)


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flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Old 08-04-2009 , 02:20   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #331

can't you please add some function to save only special filtered ent's like phys_prop, it save all and when i try to load, server crash,
huh? i think he not save props what i add to map, l:

Last edited by flud; 08-04-2009 at 12:11.
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FrozenHaxor
Senior Member
Join Date: Jun 2009
Location: Poland
Old 08-05-2009 , 04:11   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #332

PHP Code:
modify:
{
"model" "*126"
"origin" "320 896 1280"
"spawnflags" "1"
"alternateticksfix" "0"
"speed" "1"
"pushdir" "0 0 0"
"StartDisabled" "0"
"classname" "trigger_push"
}
modify:
{
"model" "*127"
"origin" "1728 896 1280"
"spawnflags" "1"
"alternateticksfix" "0"
"speed" "1"
"pushdir" "0 180 0"
"StartDisabled" "0"
"classname" "trigger_push"
}
add:
{
"origin" "-1663 1663 2060"
"model" "models/combine_helicopter/helicopter_bomb01.mdl"
"classname" "prop_physics_override"
scale "2"

Is it OK?




EDIT---------------------------------

I did
PHP Code:
modify:
{
    
match:
    {    
    
"model" "*126"
    
}
    
insert:
    {
    
"speed" "300"
    
}
}
modify:
{
    
match:
    {    
    
"model" "*127"
    
}
    
insert:
    {
    
"speed" "300"
    
}
}
modify:
{
    
add:
    {
    
"origin" "-1663 1663 2060"
    "model" "models/combine_helicopter/helicopter_bomb01.mdl"
    "classname" "prop_physics_override"
    
}
    
insert:
    {
    
"scale" "2"
    
}

And server crashes on changing map to this. When I remove scale, it works fine.

Last edited by FrozenHaxor; 08-07-2009 at 19:54.
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Dark4eg
Member
Join Date: Jan 2009
Old 08-11-2009 , 12:08   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #333

How to remove only barrel with map (CSS)?

Last edited by Dark4eg; 08-11-2009 at 12:19.
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flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Old 08-11-2009 , 19:25   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #334

Quote:
Originally Posted by Dark4eg View Post
How to remove only barrel with map (CSS)?
maybe something like that

PHP Code:
delete:
    {
        
"model" "models/props_c17/oildrum001.mdl"
    

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Dark4eg
Member
Join Date: Jan 2009
Old 08-12-2009 , 01:33   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #335

Quote:
Originally Posted by flud View Post
maybe something like that

PHP Code:
delete:
    {
        
"model" "models/props_c17/oildrum001.mdl"
    

Oo! Got! Big Thanks you man!
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-999-
SourceMod Donor
Join Date: May 2009
Location: IA
Old 08-17-2009 , 17:47   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #336

Quote:
Originally Posted by Thraka View Post
He has a fix that I tested for him, which fixes the problem. But he doesn't seem to be anywhere in sight.
Do you still have this by chance? I love the plugin but the load times are sometimes really bad (and this is coming from someone who usually loads the fastest on the server).
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^kaneda.ar
New Member
Join Date: Aug 2009
Old 08-25-2009 , 21:24   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #337

Hey i got a server and i have some problems when "Promaps" are activated, from time to time at the changelevel loading screen all the clients get a timeout from the server and it returns to the first campaing (Blood Harvest) plus all clientes have to reconnect.
the Server doesn't create a log file of a crash or anything to suspect such thing...
like it's would took to long to the server to changelevel and it "crash"... is really frustrating....
Any ideas?

Tnk!

MetaMod:Source v1.7.1V, Stripper v1.2, SourceMod v1.2.1
(Default Plugins + FMC)
i will try with SourceMod v1.2.2-dev later.


i thing its the timeout problem that you guys are talking about, is this fix realesed or what?
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 09-03-2009 , 20:37   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #338

Stripper doesn´t even work properly if you have NOTHING in the config files or no config files at all, so just pure stripper without objects on the map. Timeouts, disconnects, map change time up to 2 minutes...I had it all on both of my servers, even local srcds. Not to mention server crashes every few hours. As long as this does not get fixed I use other SM plugins which work fine.
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Jaguar_hl
Junior Member
Join Date: Apr 2009
Old 09-06-2009 , 06:48   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #339

How could I remove weapons from map (like aim_map2 in CSS, I need to remove hegrenade in the middle of map, and ak47 and m4a1 from the floor)?
I wrote like in example in aim_map2.cfg:
remove:
{
"classname" ".*/hegrenade./*"
}
but nothing changes...
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 09-06-2009 , 10:49   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #340

You could have answered your own question had you of searched this post:

http://forums.alliedmods.net/showthr...on_#post498054
http://forums.alliedmods.net/showthr...on_#post493170
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