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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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Lordearon
Member
Join Date: Jan 2013
Location: Vietnam
Old 11-14-2013 , 18:29   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #61

there's a mistake in the config file
m_auto_unpause_delay should be
wm_auto_unpause_delay

in case you don't want to overwrite, here's a list of edits to do:
ruleset-global.cfg
Code:
remove wm_play_out "0"
remove wm_pause_freezetime "1"
fix wm_auto_unpause_delay
change mp_match_can_clinch to "1"

gamemode_competitive_server.cfg
Code:
remove mp_match_can_clinch
remove mp_match_end_restart

Last edited by Lordearon; 11-14-2013 at 18:58.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 11-14-2013 , 19:15   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #62

Quote:
Originally Posted by Lordearon View Post
there's a mistake in the config file
m_auto_unpause_delay should be
wm_auto_unpause_delay

in case you don't want to overwrite, here's a list of edits to do:
ruleset-global.cfg
Code:
remove wm_play_out "0"
remove wm_pause_freezetime "1"
fix wm_auto_unpause_delay
change mp_match_can_clinch to "1"

gamemode_competitive_server.cfg
Code:
remove mp_match_can_clinch
remove mp_match_end_restart
Ah thought I had fixed that =( I'll get that file updated. Thanks for that

Edit: Has been fixed. Maybe that was from the old zip file new one has right command. =D
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Last edited by versatile_bfg; 11-14-2013 at 19:19.
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Lordearon
Member
Join Date: Jan 2013
Location: Vietnam
Old 11-15-2013 , 02:47   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #63

So, I've been having an issue with the SM nextmap changing the map after the "mp_endmatch_votenextleveltime" finished.

I tried creating the mapcycle file, maplists, added the maps to the adminmenu maplist ini and all that, nothing worked. I created the mapgroups (even though I'm hosting workshop collections, normally csgo would ignore mapgroups)

finally, what fixed my issue was to remove the nextmap.smx plugin (to the dissabled folder)

It seems all is working fine now, I've played several matches with bots to see if it works, and i didn't have any issues so far.

Only issue I have is with the mp_do_warmup_period, I want deathmatch style warmup until the server has filled... but with CSGO warmup, it stops once mp_warmuptime expired... anyone got a tip on how to address this?

and it seems no demos record?

Last edited by Lordearon; 11-15-2013 at 03:34.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 11-15-2013 , 04:07   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #64

demo's record when match starts. you need to have tv_enable "1" & wm_auto_record "1" and it will record when the match starts. It wont record warmup or anything other than a match.

The only plugins I use with it are:
admin-flatfile.smx
adminhelp.smx
adminmenu.smx
basebans.smx
basecomm.smx
basecommands.smx
basevotes.smx
clientprefs.smx
playercommands.smx
updater.smx

These are the ones that the GotGames/GameTech WarMod used.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 11-21-2013 , 20:09   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #65

Quote:
Originally Posted by Lordearon View Post
and it seems no demos record?
They might be in the Warmod folder. csgo/warmod

To change this to a different folder edit 'on_map_load.cfg' command wm_save_dir "warmod" to wm_save_dir "what you want". To have it just on csgo/ just make it blank.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 11-23-2013 , 23:24   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #66

Game: CS:GO
WarMod: 0.1.8
Sourcemod: 1.5.2

I seem to be having an issue with the warmup portion of the plugin. The settings in the warmup aren't applied until two users are connected, mind you this could be just normal, the problem occurs after more than one player has connected. The server crashes, no sm error or console error, just stops and restarts itself. Debug mode shows nothing as well, I'll keep looking till I find something of interest. I'm using all default settings except I've set tv_enable to 0. As well if a player dies during warmup, their money is set back to 800 from 16000, should the player die with 16000 it subtracts 15200. If the warmup ends after the 2 minutes, the game commences and no longer in warmup mode. One final issue, if a setting is set in warmup config, such as sv_alltalk 1, it is never set, through console logs it only shows sv_alltalk 0 being executed which is globalist rule.

I'll keep trying it out and find my mistakes and post back with relievant information.

Edit: Would SMAC interfer with this plugin? I've disabled rcon and cvar.

Last edited by Maxximou5; 11-23-2013 at 23:26.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 11-24-2013 , 17:28   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #67

Quote:
Originally Posted by Maxximou5 View Post
Game: CS:GO
WarMod: 0.1.8
Sourcemod: 1.5.2

I seem to be having an issue with the warmup portion of the plugin. The settings in the warmup aren't applied until two users are connected, mind you this could be just normal, the problem occurs after more than one player has connected. The server crashes, no sm error or console error, just stops and restarts itself. Debug mode shows nothing as well, I'll keep looking till I find something of interest. I'm using all default settings except I've set tv_enable to 0. As well if a player dies during warmup, their money is set back to 800 from 16000, should the player die with 16000 it subtracts 15200. If the warmup ends after the 2 minutes, the game commences and no longer in warmup mode. One final issue, if a setting is set in warmup config, such as sv_alltalk 1, it is never set, through console logs it only shows sv_alltalk 0 being executed which is globalist rule.

I'll keep trying it out and find my mistakes and post back with relievant information.

Edit: Would SMAC interfer with this plugin? I've disabled rcon and cvar.
That is the built in CSGO warmup mode. Even though the warmup finishes [time limit reached] and when the game commences the ready up system should still be active. Once all is ready it will reset all scores and start the match.

I'll look into the sv_alltalk issue. It might be cancelling out via one of the other configs. Exec it via on_map_load.cfg but make it below the 'exec warmod/ruleset_warmup.cfg' command.
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jermin
Member
Join Date: Nov 2008
Old 11-29-2013 , 12:40   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #68

How to enable match end map vote in WarMod?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 12-01-2013 , 19:22   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #69

Quote:
Originally Posted by jermin View Post
How to enable match end map vote in WarMod?
In the ruleset_global.cfg file replace the 74th line that has 'mp_match_end_restart "1"' to mp_match_end_restart "0" and also put mp_endmatch_votenextmap "1"
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duydangle
Senior Member
Join Date: May 2010
Old 12-03-2013 , 12:11   Re: [CS:GO] WarMod [BFG] <Beta v0.1.8, 14-Nov-2013>
Reply With Quote #70

I found that the money is always showed at the start of the round although in the config file the wm_round_money is set to 0

And the max player limit seems not to working. The wm_maxplayers is set to 10.
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