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Solved [L4D/L4D2] Getting coordinates of "warp_all_survivors_to_checkpoint"


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 05-30-2018 , 16:46   [L4D/L4D2] Getting coordinates of "warp_all_survivors_to_checkpoint"
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I'm wondering if there's an efficient way of getting the coordinates of where in the Saferoom survivors are teleported to when "warp_all_survivors_to_checkpoint" is used.

I want to get those coordinates at the start of each map. This is the only method I can think of but I fear that it may cause the round to end.

PHP Code:
float g_flPosition[3];
...
public 
Action eRoundStart(Event event, const char[] namebool dontBroadcast)
{
     
g_flPosition[0] = 0.0;
     
g_flPosition[1] = 0.0;
     
g_flPosition[2] = 0.0;
     
// As long as it's not a finale map
     
if (!bIsFinaleMap())
     {
          
ServerCommand("warp_all_survivors_to_checkpoint"); // Teleport to saferoom
          
for (int iSurvivor 1iSurvivor <= MaxClientsiSurvivor++)
          {
               
// Get position of the 1st survivor
               
if (bIsSurvivor(iSurvivor))
               {
                    
GetClientAbsOrigin(iSurvivorg_flPosition);
                    break;
               }
               
// Teleport all survivors back to starting saferoom
               
TeleportEntity(iSurvivorg_flOriginNULL_VECTORNULL_VECTOR); // g_flOrigin would be set on "player_activate" event
          
}
     }
}
...
void Blah(int targetint client)
{
     
TeleportEntity(targetg_flPositionNULL_VECTORNULL_VECTOR);
     
PrintToChat(client"%N was teleported to the Saferoom."target);

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Last edited by Psyk0tik; 05-05-2021 at 00:37. Reason: Marked as solved
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 05-30-2018 , 18:55   Re: [L4D/L4D2] Getting coordinates of "warp_all_survivors_to_checkpoint"
Reply With Quote #2

Why do you think this will cause the round to end?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 05-30-2018 , 19:48   Re: [L4D/L4D2] Getting coordinates of "warp_all_survivors_to_checkpoint"
Reply With Quote #3

Because I'm gonna use it in my Anti-Speedrunner System plugin and that has a feature where it locks the Saferoom door. I'm afraid that if I warp all the survivors to the Saferoom while the door is locked, that it will end the round before they can be warped back to the starting area, or that the round will still end even if they do get warped back. I mean, I could just add a delay to the door lock but my main concern is the method I'm using to get the coordinates.
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Spirit_12
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Old 05-30-2018 , 22:19   Re: [L4D/L4D2] Getting coordinates of "warp_all_survivors_to_checkpoint"
Reply With Quote #4

In case this is only for stock maps. I think L4Dnation guys have already saved the coordinates for all the stock maps in mapinfo.ini file. You can use that to set static coordinates, if you like.
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