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CSGO doors problem


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Bchewy
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Join Date: Nov 2014
Old 07-25-2015 , 07:36   CSGO doors problem
Reply With Quote #1

Hi all, I run a jailbreak server and i've encounter this problem right after valve updated their servers with this

[ PHYSICS ]
– Doors and moving trains now move at correct speed on servers with tickrate above 64.
– Doors and moving trains will no longer get blocked by weapons or decoys.

VIDEO:

https://www.youtube.com/watch?v=5eUv...ature=youtu.be

I'm looking for a fix for this. If anyone knows a fix like a cvar or something please let me know

Thanks

Last edited by Bchewy; 07-25-2015 at 07:52.
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TheUnderTaker
Senior Member
Join Date: Dec 2013
Location: Israel
Old 07-25-2015 , 07:58   Re: CSGO doors problem
Reply With Quote #2

That issue happens only in this specific jailbreak map?
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Last edited by TheUnderTaker; 07-25-2015 at 07:58.
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Bchewy
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Join Date: Nov 2014
Old 07-25-2015 , 07:59   Re: CSGO doors problem
Reply With Quote #3

Quote:
Originally Posted by TheUnderTaker View Post
That issue happens only in this specific jailbreak map?
It happens on some jailbreak maps which have some certain type of doors.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 07-25-2015 , 08:52   Re: CSGO doors problem
Reply With Quote #4

well knowing the "type" of door might help... I dont even see a problem.. I see a fast moving door here...... your not running some plugin that was supposed to compensate for other tickrates?
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Bchewy
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Join Date: Nov 2014
Old 07-25-2015 , 09:26   Re: CSGO doors problem
Reply With Quote #5

Quote:
Originally Posted by hamilton5 View Post
well knowing the "type" of door might help... I dont even see a problem.. I see a fast moving door here...... your not running some plugin that was supposed to compensate for other tickrates?
No, it was like this even tho i had no plugins on the server.
Pretty sure it has to do with valve's latest update for the game.

"http://blog.counter-strike.net/index.php/2015/07/12182/"
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Bchewy
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Join Date: Nov 2014
Old 07-26-2015 , 06:34   Re: CSGO doors problem
Reply With Quote #6

bump, does anyone know anyway to fix this?
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urpils
Junior Member
Join Date: Aug 2014
Old 07-26-2015 , 09:15   Re: CSGO doors problem
Reply With Quote #7

gives a new cvar for speed on phys objects ? need fast help pls ... thx

Last edited by urpils; 07-26-2015 at 09:17.
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urpils
Junior Member
Join Date: Aug 2014
Old 07-26-2015 , 09:20   Re: CSGO doors problem
Reply With Quote #8

on us mg_course server is this a big problem ( run on 128 Tick ) and the phys objects run so fast, we have no chance for normal gameplay, the cvar phys_timescale isnīt work for csgo, we need fast help pls ... thx sry for my bad english
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databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 07-26-2015 , 16:35   Re: CSGO doors problem
Reply With Quote #9

The culprit is the func_door_rotating entity. This is a rare entity for jailbreak maps. For the immediate future, disable all maps with func_door_rotating entities. Most maps will use func_movelinear or func_door instead.

https://developer.valvesoftware.com/..._door_rotating

In order to fix this, probably have to search through all func_door_rotating entities and adjust the Speed. I'd suggest lowering it.
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Bchewy
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Join Date: Nov 2014
Old 07-26-2015 , 22:29   Re: CSGO doors problem
Reply With Quote #10

Quote:
Originally Posted by databomb View Post
The culprit is the func_door_rotating entity. This is a rare entity for jailbreak maps. For the immediate future, disable all maps with func_door_rotating entities. Most maps will use func_movelinear or func_door instead.

https://developer.valvesoftware.com/..._door_rotating

In order to fix this, probably have to search through all func_door_rotating entities and adjust the Speed. I'd suggest lowering it.
Thanks alot ^_^
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