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Player Connects = LAG


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skinheadxtreme
AlliedModders Donor
Join Date: Jul 2013
Old 07-08-2015 , 16:44   Player Connects = LAG
Reply With Quote #1

Hi my servers have this problem when the players connect there is lag or rollback anyway to solve it?
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necavi
Veteran Member
Join Date: Sep 2010
Old 07-08-2015 , 16:48   Re: Player Connects = LAG
Reply With Quote #2

List your plugins, likely one of them is doing a non-threaded database call or something similar.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-08-2015 , 17:04   Re: Player Connects = LAG
Reply With Quote #3

NEVER EVER make a "I have a problem" thread without posting information about your server. We can't help you without knowing what you have installed on the server.

Post the following information:

Quote:
GAME
OS (and version)
sm version
meta version
sm plugins list
sm exts list
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 07-08-2015 , 19:55   Re: Player Connects = LAG
Reply With Quote #4

Sounds like a plugin has non threaded queries on player connect / authorised.
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mlov420
Senior Member
Join Date: May 2013
Old 07-09-2015 , 07:23   Re: Player Connects = LAG
Reply With Quote #5

Would HLstats, Sourcebans, admin watch, or basic player tracker be the cause of this, those of you who are asking about plugins that query players but are not threaded? I'm having this exact issue on 10 slot servers and can't figure it out for the life of me. The rubberbanding upon player connect. It happens every friggin time.


I know everyone is familiar with the first 3 plugins but here is a link to the 4th for reference
https://forums.alliedmods.net/showthread.php?p=949571
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 07-09-2015 , 07:48   Re: Player Connects = LAG
Reply With Quote #6

Disable them all. Add them one by one and you should solve your problem.
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mlov420
Senior Member
Join Date: May 2013
Old 07-09-2015 , 09:48   Re: Player Connects = LAG
Reply With Quote #7

Well, I have them all on multiple other servers that don't have this problem and have a lot more player slots. I get what you're saying and will test accordingly. Still interested in knowing for certain if any of those are not threaded.
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