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[TF2] Murder (version 0.5.1 Beta)


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SomePanns
Senior Member
Join Date: Dec 2013
Old 05-22-2017 , 01:40   Re: [TF2] Murder (version 0.3 Beta)
Reply With Quote #31

Quote:
Originally Posted by SnowTigerVidz View Post
So I guess trying to help out is a bad thing.
Just stop commenting about this already.
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 05-22-2017 , 14:13   Re: [TF2] Murder (version 0.3 Beta)
Reply With Quote #32

Quote:
Originally Posted by SomePanns View Post
If you want to edit the source on someone's request to add a feature, you're free to do so, but if you post the download in my thread and the source is poorly made, then I will (and you can't stop me) not recommend them to use it because I can add it myself properly.
Then I guess you won't mind me doing a full redux of this mod, starting from scratch, and posting it next week, with features I'll code since you don't seem to accept help or even tell in your comments why you don't recommend changes from others.

I just find that rude, calling right away changes from someone are bad without actually giving the reasons why. You have to remember you have server operators out there, and they like to know what they run, and so giving some information on why those changes are bad, can be helpful to everyone you know. Thankfully you did give proper information in your last message, but if they could have been given from the beginning that would have avoid this mess.
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Last edited by Benoist3012; 05-22-2017 at 14:14.
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SomePanns
Senior Member
Join Date: Dec 2013
Old 05-23-2017 , 04:14   Re: [TF2] Murder (version 0.3 Beta)
Reply With Quote #33

Quote:
Originally Posted by Benoist3012 View Post
Then I guess you won't mind me doing a full redux of this mod, starting from scratch, and posting it next week, with features I'll code since you don't seem to accept help or even tell in your comments why you don't recommend changes from others.

I just find that rude, calling right away changes from someone are bad without actually giving the reasons why. You have to remember you have server operators out there, and they like to know what they run, and so giving some information on why those changes are bad, can be helpful to everyone you know. Thankfully you did give proper information in your last message, but if they could have been given from the beginning that would have avoid this mess.
Ok I get your point and I should've done that. What's done is done and all we can do is improve.

Last edited by SomePanns; 05-23-2017 at 04:16.
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Kioshinxs
Junior Member
Join Date: May 2017
Old 05-24-2017 , 16:42   Re: [TF2] Murder (version 0.5.1 Beta)
Reply With Quote #34

Hi, I try the mod in my server but I have a issue, when I try this , my server is multimod, and the plugin broken deathrun and jailbreak, So I guess the mod alters the logic of arena maps Because the same problem occurs in arena_badlans occurs in all of my deathrun maps, Is there any way to fix this problem? thanks , and good plugin

Last edited by Kioshinxs; 05-24-2017 at 17:08.
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 05-25-2017 , 03:24   Re: [TF2] Murder (version 0.5.1 Beta)
Reply With Quote #35

Quote:
Originally Posted by Kioshinxs View Post
Hi, I try the mod in my server but I have a issue, when I try this , my server is multimod, and the plugin broken deathrun and jailbreak, So I guess the mod alters the logic of arena maps Because the same problem occurs in arena_badlans occurs in all of my deathrun maps, Is there any way to fix this problem? thanks , and good plugin
The plugin has no proper quarantine method yet, what you can do for now is put the plugin in plugins/disabled and make a map config file for every murder map with "sm plugins load disabled/murdermodtf2", and inside your server.cfg "sm plugins unload disabled/murdermodtf2"
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Last edited by Benoist3012; 05-25-2017 at 03:25.
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Kioshinxs
Junior Member
Join Date: May 2017
Old 05-25-2017 , 14:05   Re: [TF2] Murder (version 0.5.1 Beta)
Reply With Quote #36

Quote:
Originally Posted by Benoist3012 View Post
The plugin has no proper quarantine method yet, what you can do for now is put the plugin in plugins/disabled and make a map config file for every murder map with "sm plugins load disabled/murdermodtf2", and inside your server.cfg "sm plugins unload disabled/murdermodtf2"
Thanks men! Now I can play deathrun
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 05-25-2017 , 14:32   Re: [TF2] Murder (version 0.5.1 Beta)
Reply With Quote #37

Thank you for sharing, going to check this out later.
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Pitbull3
AlliedModders Donor
Join Date: Aug 2009
Location: Degree-Gaming.com
Old 06-01-2017 , 18:52   Re: [TF2] Murder (version 0.5.1 Beta)
Reply With Quote #38

Code:
L 06/01/2017 - 18:36:48: [SM] Call stack trace:
L 06/01/2017 - 18:36:48: [SM]   [0] GetConVarFlags
L 06/01/2017 - 18:36:48: [SM]   [1] Line 466, C:\Users\Axel\Desktop\SM\addons\sourcemod\scripting\murdermodtf2.sp::ChangeFreeState
L 06/01/2017 - 18:36:48: [SM]   [2] Line 1151, C:\Users\Axel\Desktop\SM\addons\sourcemod\scripting\murdermodtf2.sp::Event_RoundWin
L 06/01/2017 - 18:36:48: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 06/01/2017 - 18:36:48: [SM] Blaming: murdermodtf2.smx
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Sirckel_Brad
Junior Member
Join Date: Feb 2017
Old 06-03-2017 , 02:49   Re: [TF2] Murder (version 0.5.1 Beta)
Reply With Quote #39

Woah! Max Box and other youtubers play your mod!
https://www.youtube.com/watch?v=uyHJMXtzSvg#t=35.501204
Looks like they had a great time! GREAT JOB MAN!
Also..
Uhh.. Can I suggest a feature?
It's weapons pickup.
Instead of giving another guy a new weapon,maybe drop weapons on the ground?
I know it lead to some issues,but that's my idea.

Last edited by Sirckel_Brad; 06-03-2017 at 02:52.
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SomePanns
Senior Member
Join Date: Dec 2013
Old 06-03-2017 , 02:59   Re: [TF2] Murder (version 0.5.1 Beta)
Reply With Quote #40

Quote:
Originally Posted by Pitbull3 View Post
Code:
L 06/01/2017 - 18:36:48: [SM] Call stack trace:
L 06/01/2017 - 18:36:48: [SM]   [0] GetConVarFlags
L 06/01/2017 - 18:36:48: [SM]   [1] Line 466, C:\Users\Axel\Desktop\SM\addons\sourcemod\scripting\murdermodtf2.sp::ChangeFreeState
L 06/01/2017 - 18:36:48: [SM]   [2] Line 1151, C:\Users\Axel\Desktop\SM\addons\sourcemod\scripting\murdermodtf2.sp::Event_RoundWin
L 06/01/2017 - 18:36:48: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 06/01/2017 - 18:36:48: [SM] Blaming: murdermodtf2.smx
I've always been assuming this is a bug with sourcedmod after doing some research on it and it seems to be a harmless error.

Last edited by SomePanns; 06-03-2017 at 03:01.
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