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Enable Sourcequery on -nomaster servers


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LeetDonkey
Member
Join Date: Dec 2014
Old 05-20-2017 , 16:03   Enable Sourcequery on -nomaster servers
Reply With Quote #1

If you use -nomaster when you launch a server it will also disable sourcequery making the server seem offline until you try and connect via console.

Does anything exist that will re-enable sourcequery when -nomaster is used?

Perhaps another method exists to prevent it from being listed on the master server but still be able to use sourcequery?

The only thing I can think of is blocking outgoing connections to the steam master servers....
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ambn
Veteran Member
Join Date: Feb 2015
Location: Fun servers
Old 05-20-2017 , 23:54   Re: Enable Sourcequery on -nomaster servers
Reply With Quote #2

Try hidden on sv_tags cmd on server.cfg
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LeetDonkey
Member
Join Date: Dec 2014
Old 05-21-2017 , 04:22   Re: Enable Sourcequery on -nomaster servers
Reply With Quote #3

I think it's not accepting it:

Code:
<response>
<success>true</success>
<servers>
<server>
<addr>xxx</addr>
<gmsindex>65534</gmsindex>
<reject>hidden</reject>
<appid>730</appid>
<gamedir>csgo</gamedir>
<region>-1</region>
<secure>true</secure>
<lan>false</lan>
<gameport>27016</gameport>
<specport>28016</specport>
</server>
</servers>
</response>
I've not seen the <reject> before ?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-21-2017 , 08:19   Re: Enable Sourcequery on -nomaster servers
Reply With Quote #4

<reject> is the reason it isn't be added to the list, so looks like it is working fine.
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LeetDonkey
Member
Join Date: Dec 2014
Old 05-22-2017 , 05:45   Re: Enable Sourcequery on -nomaster servers
Reply With Quote #5

Excellent, I thought reject meant that the tag itself was rejected.

I'll give it a try and see how it works
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