Raised This Month: $51 Target: $400
 12% 

Zombie:Reloaded 1.0.6


Post New Thread Reply   
 
Thread Tools Display Modes
sumguy14
Senior Member
Join Date: Apr 2006
Old 08-28-2007 , 17:07   Re: Zombie:Reloaded 1.0.1
Reply With Quote #21

I guess that is possible. I might do that, but it's really quite pointless, bots cant hurt anybody anyways.
__________________
Don't think of them as bugs think of them as unexpected features
sumguy14 is offline
dA.oOZe
Member
Join Date: Aug 2007
Location: Near Hamburg, Germany
Old 08-28-2007 , 17:28   Re: Zombie:Reloaded 1.0.1
Reply With Quote #22

Sadly, I can't get the plugin to work. I starts fine (or output says so) and then, after joining the server and selecting a team, the server crashes with no comment.

Debug mode enabled, but there are no errors in the logfiles.

Could it possibly collide with some other plugins? I am running a whole bunch of them (all sourcemod) and didn't get any error 'til now.
dA.oOZe is offline
spelworm
Senior Member
Join Date: Mar 2007
Old 08-28-2007 , 18:24   Re: Zombie:Reloaded 1.0.1
Reply With Quote #23

looks good not gonna replace it yet though but definantly gonna test it out nice work on this !
spelworm is offline
sumguy14
Senior Member
Join Date: Apr 2006
Old 08-28-2007 , 18:39   Re: Zombie:Reloaded 1.0.1
Reply With Quote #24

Da.oOze, are you saying that before this update, it worked fine?

EDIT: Windows or linux? (I bet linux)
__________________
Don't think of them as bugs think of them as unexpected features
sumguy14 is offline
dalto
Veteran Member
Join Date: Jul 2007
Old 08-28-2007 , 18:43   Re: Zombie:Reloaded 1.0.1
Reply With Quote #25

sunguy14, you need to make sure all your linux signatures start with @
dalto is offline
sumguy14
Senior Member
Join Date: Apr 2006
Old 08-28-2007 , 19:33   Re: Zombie:Reloaded 1.0.1
Reply With Quote #26

Hm, how did I chop those off?
Thanks alot dalto, probably would have overlooked that.


Update:

- Most likely fixed the linux crash
__________________
Don't think of them as bugs think of them as unexpected features

Last edited by sumguy14; 08-28-2007 at 19:36.
sumguy14 is offline
dA.oOZe
Member
Join Date: Aug 2007
Location: Near Hamburg, Germany
Old 08-29-2007 , 06:48   Re: Zombie:Reloaded 1.0.1
Reply With Quote #27

Quote:
Originally Posted by sumguy14 View Post
Da.oOze, are you saying that before this update, it worked fine?

EDIT: Windows or linux? (I bet linux)
1.0.1 is the first version I installed. System is Linux. I will test 1.0.1b when I get home from work and post my results.

One question regarding the "hacks"-extension: How can I see if it is running correctly? sm exts list does not list it. Is this okay? I installed it by following the steps on it's forum topic, except for copying the .so file instead of the .dll ...

Last edited by dA.oOZe; 08-29-2007 at 06:50. Reason: I am too stupid...
dA.oOZe is offline
sumguy14
Senior Member
Join Date: Apr 2006
Old 08-29-2007 , 11:16   Re: Zombie:Reloaded 1.0.1
Reply With Quote #28

You need the following files:
  • addons/sourcemod/configs/hacks.ext.cfg
  • addons/sourcemod/scripting/include/hacks.inc
  • addons/sourcemod/extensions/hacks.ext.so

And it should be showing up in 'sm exts list'

Code:
[04] Hacks Extension (1.3.0.0) Hacks extension to help developers
__________________
Don't think of them as bugs think of them as unexpected features
sumguy14 is offline
dA.oOZe
Member
Join Date: Aug 2007
Location: Near Hamburg, Germany
Old 08-29-2007 , 16:04   Re: Zombie:Reloaded 1.0.1
Reply With Quote #29

Okay, finally got it running with 1.0.1b.

Some things to mention:

1. zm_dark 1 does ... nothing. No darkness at all
2. Could you make it play a background sound (eg. the one from the original ZM)?
3. The additional models are great but could you make the hellknight emit its own sound? Or maybe make it customizable in models.ini or so?
4. I love the napalm grenades!
5. Using ferrets RockTheVote-plugin together with ZM:R crashed my server. Not sure if it always does, tested it just once
6. While playing around with a bunch of bots (17 I think) I once had all players in one team. There were no zombies at all.
dA.oOZe is offline
sumguy14
Senior Member
Join Date: Apr 2006
Old 08-29-2007 , 21:07   Re: Zombie:Reloaded 1.0.1
Reply With Quote #30

1. Hm.. worked for me, I'll take a looke
2. I'll add some ambience
3. Hm.. sounds like a later feature after I make sure all the problems have been fixed
4. Yeah, my friend was using Mattie's ES Napalm script and it was a cool feature, so I added it to ZR
5. Well if it's only crashing with the RockTheVote plugin then that sounds like an SM bug, but I have no idea what it could be
6. That was a bug I thought I fixed last release, was respawn mode on while this happened? Was everyone just switched to CT on spawn? And by "There were no zombies at all.", does that mean one never spawned? By default it takes 30 seconds. If so, I have never experienced that before.
__________________
Don't think of them as bugs think of them as unexpected features
sumguy14 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:30.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode