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Zombie:Reloaded 1.0.6


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dA.oOZe
Member
Join Date: Aug 2007
Location: Near Hamburg, Germany
Old 08-27-2007 , 16:04   Re: Zombie:Reloaded 1.0.0
Reply With Quote #11

Some problems are bot specific and most people might not call them "problems" at all but for me they are:

1. When zombies are set to respawn as humans after they die, it's impossible to buy new weapons most of the time. Even if the buytime is set to the same time a round lasts it's impossible. It just says "you are not in a buyzone".

2. Zombie-Bots are going to knive each other and not chase the remaining humans when there is no human in sight. Sometimes they even don't care when humans are shooting at them or chase me when I am a zombie, too. Thats annoying.

3. I'd like each round to start as standard CS (with the visuals from ZM of course) so that CT and T could shoot each other if they want to, but I was unable to get this to work with the original ZM because there was no damage given to the other team.

4. After a round ends, bots from different teams standing together start to fire at each other. Thats not a such big probleme cause the round ends some seconds later but it's a bit annoying.

Maybe this is some simple server config stuff and not ZM-specific, but I was unable to figure out how to set it.
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sumguy14
Senior Member
Join Date: Apr 2006
Old 08-27-2007 , 16:22   Re: Zombie:Reloaded 1.0.0
Reply With Quote #12

Well, unfortunately most of those problems still exist.

The first one is actually fixable, I was going to add that, wont be difficult

2. Switching the bot's team confuses them almost all the time, this is all valve, nothing anyoen can do about it unforunately.

3. Why would you want people to die? That would end the round real quick on maps that spawn everyone almost together.

4. It's the bot AI, since teams are balanced when the round ends, they want to kill each other, i wish I could tell them to ignore each other somehow.
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dA.oOZe
Member
Join Date: Aug 2007
Location: Near Hamburg, Germany
Old 08-27-2007 , 16:40   Re: Zombie:Reloaded 1.0.0
Reply With Quote #13

Would be great if you could fix the first one, the rest I can live with (still did until now) and take it as "unexpected features" ...
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neogeo
Senior Member
Join Date: Jul 2005
Old 08-28-2007 , 13:33   Re: Zombie:Reloaded 1.0.0
Reply With Quote #14

helle sumguy14
thanks for your mod but can you add this option : http://www.zombiemod.com/forums/showthread.php?t=1572
thanks
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sumguy14
Senior Member
Join Date: Apr 2006
Old 08-28-2007 , 14:00   Re: Zombie:Reloaded 1.0.0
Reply With Quote #15

I'll add it to my todo list, thanks for the suggestion
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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 08-28-2007 , 15:38   Re: Zombie:Reloaded 1.0.0
Reply With Quote #16

Any testserver of this version out there ??

cya
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murpher
Member
Join Date: Jul 2006
Location: California
Old 08-28-2007 , 16:11   Re: Zombie:Reloaded 1.0.0
Reply With Quote #17

mine will be running it when i get a chance to update SM and everything..

(ip=206.222.7.75:27010)
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sumguy14
Senior Member
Join Date: Apr 2006
Old 08-28-2007 , 16:42   Re: Zombie:Reloaded 1.0.1
Reply With Quote #18

Update:

-Teams are balanced after zombies have all been killed in respawn mode
-In respawn mode, players will spawn in their own buyzone to buy weapons
-Added spawn protection
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Fredd
Veteran Member
Join Date: Jul 2007
Old 08-28-2007 , 16:46   Re: Zombie:Reloaded 1.0.1
Reply With Quote #19

Good Job
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-28-2007 , 16:56   Re: Zombie:Reloaded 1.0.0
Reply With Quote #20

Quote:
Originally Posted by sumguy14 View Post
2. Switching the bot's team confuses them almost all the time, this is all valve, nothing anyoen can do about it unforunately.
Have you tried respawning the bots after you team switch them and then teleporting them back?

I team switch bots quite a bit in CS:S team balance and I haven't seen that issue.
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