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[TF2] Class War Party (v.0.5.0)


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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 04-15-2010 , 22:14   Re: [TF2] Class War Party
Reply With Quote #11

Quote:
L 04/15/2010 - 14:10:27: [SM] Native "GetClientName" reported: Client 7 is not connected
L 04/15/2010 - 14:10:27: [SM] Displaying call stack trace for plugin "classwarparty.smx":
L 04/15/2010 - 14:10:27: [SM] [0] Line 343, classwarparty.sp::printCaptains()
L 04/15/2010 - 14:10:27: [SM] [1] Line 111, classwarparty/Actions.sp::displayTeamCaptains10()

L 04/15/2010 - 21:09:42: [SM] Native "GetClientTeam" reported: Client 2 is not in game
L 04/15/2010 - 21:09:42: [SM] Displaying call stack trace for plugin "classwarparty.smx":
L 04/15/2010 - 21:09:42: [SM] [0] Line 81, classwarparty/Actions.sp::checkCaptains()
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joeblow1102
Member
Join Date: Apr 2010
Old 04-15-2010 , 23:44   Re: [TF2] Class War Party
Reply With Quote #12

Changes integrated into 0.3 release.
===============

sejin513, I don't have time right now to update the original post, but I think I just fixed your issues. Please see attached .zip. This also takes into consideration the changes from this post: https://forums.alliedmods.net/showpo...42&postcount=5 (for better or worse).

Also, how does it play?

Changelog:
Check if the captains are in the game when printing and use IsClientInGame instead of IsClientConnected in some places (duh!)

Last edited by joeblow1102; 04-17-2010 at 12:15.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 04-15-2010 , 23:54   Re: [TF2] Class War Party
Reply With Quote #13

Is there a way to set this to randomly select a class at the beginning so we don't have to have "Team Captains" pick it? We got a lot of pub folks coming in for the first time who didn't know what to do and we had to restart the round and hope some other Capt was picked.....

Awesome plugin by the way! Kudos!

Last edited by SmackDaddy; 04-15-2010 at 23:57.
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sejin513
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Join Date: Dec 2008
Location: ._.
Old 04-16-2010 , 07:01   Re: [TF2] Class War Party
Reply With Quote #14

Quote:
Originally Posted by joeblow1102 View Post
sejin513, I don't have time right now to update the original post, but I think I just fixed your issues. Please see attached .zip. This also takes into consideration the changes from this post: https://forums.alliedmods.net/showpo...42&postcount=5 (for better or worse).

Also, how does it play?
thx, i go try it.
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 04-16-2010 , 08:47   Re: [TF2] Class War Party
Reply With Quote #15

http://pastebin.com/UbseBU5A

i think that is bot problem with autokick.

if 14 players join to server, kick the all bots.

and i have request.

random class, not by captain just random.

forgive my english, i never study english ;(
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joeblow1102
Member
Join Date: Apr 2010
Old 04-16-2010 , 15:14   Re: [TF2] Class War Party
Reply With Quote #16

Changes integrated into 0.3 release.
===============

Quote:
Originally Posted by sejin513 View Post
http://pastebin.com/UbseBU5A

i think that is bot problem with autokick.

if 14 players join to server, kick the all bots.

and i have request.

random class, not by captain just random.

forgive my english, i never study english ;(
Yup, there was a race condition between when people would leave and when a new player would spawn. As I really can't reproduce bots being autokicked, I'm hoping / assuming I fixed it. Please try this new release. If you like it, I'll add it to the original post and get to requests.

Changelog:
Bug fixing, (hopefully) making the HUD text update and stop updating correctly

Last edited by joeblow1102; 04-17-2010 at 12:16.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 04-16-2010 , 19:25   Re: [TF2] Class War Party
Reply With Quote #17

Joeblow....again, Kudos on this, my folks had a fun "event" night with your plugin last night.....just would like it to be so that admins could make it completely random at each round start instead of capt's manually picking, since when folks are afk, or not paying attention or whatever, it could be several rounds of the same classes......

Thanks in advance.
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joeblow1102
Member
Join Date: Apr 2010
Old 04-17-2010 , 02:46   Re: [TF2] Class War Party
Reply With Quote #18

It turns out some of my changes earlier broke cwp_force, but I think I have that fixed. I also added cwp_force random where teams will have be forced to random classes determined at the start of each round. I have to do some testing on this and will probably release it sometime tomorrow.

Also, I haven't actually played this on a server, besides in testing and with bots, so if someone wants to plan something, I'd be in.
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 04-17-2010 , 03:33   Re: [TF2] Class War Party
Reply With Quote #19

i think need to some how blocking the class.

some leaders choice the one class like heavy, soldier, demoman

thats why i want random class not by leader

well, now im waiting for update. :<
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joeblow1102
Member
Join Date: Apr 2010
Old 04-17-2010 , 12:17   Re: [TF2] Class War Party (v. 0.3)
Reply With Quote #20

Class War Party v0.3 was just released. Please see download links in original post and changelog in second post.
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