Have a problem with extend map option. The vote works as intended, when 'Extend Map' is selected, the plugin clearly changes mp_timelimit and mp_maxrounds accordingly. This is all fine; working as it should.
However, when the original maptime of 25:00 hits 00:00, the round ends and the map is restarted instead of just continuing on for the additional 15 minutes (set in mce_extend_timestep). For some reason csgo is restarting the map when time hits 00:00 and I don't know why it wont allow the clock to sit at 00:00 while the added time. It used to do a proper extension (a few weeks ago) but for some reason its now resetting in between.
What should happen:
Extend Map >> mp_timelimit increased >> timer hits 00:00 >> map stays active until mp_timelimit is over and new vote is initiated
What happens:
Extend Map >> mp_timelimit increased >> timer hits 00:00 >> "Round draw" and map restarts >> all players back to spawn >> short freezetime/delay >> map starts again, with a fresh clock >> new vote appears when adjusted mp_timelimit is over and new vote is initiated
I don't believe this to be a bug or a problem with the plugin(s), but rather a csgo config/cvar/etc that I'm unable to identify.. but I've been trying to fix this myself for weeks, but have been unsuccessful.
sv_clamp_unsafe_velocities 0
sv_ignoregrenaderadio 1
mp_ignore_round_win_conditions 0
host_name_store 1 // causes your server to return its name as it is set in your config
host_info_show 1 // server will properly respond to the query
host_players_show 2 // server will respond to query with player count and player list
/////////////////////////////////////////////////////////////////////////////////
// Public information
hostname "== Abstract Bhop == || 128-Tick " //Hostname for the server, will show up in server browsers.
log on //This is set to turn on logging!
sv_lan "0" //This should always be set, so you know it's not on
sv_region "255" //The region of the world to report this server in.
sv_tags "bhop, bunny, bunnyhop, shop, store, afk, tickrate, 128, drops, trade, arcane, " //Server tags for search/browse
rcon_password "xxxxxxxx" //Remote console password.
//sv_password "xxxxxxxx" //Only set this if you intend to have a private server!
/////////////////////////////////////////////////////////////////////////////////
// The Bot Convars
bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0 //Determines the total number of bots in the game.
bot_quota_mode "normal" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
/////////////////////////////////////////////////////////////////////////////////
// Server Convars
sv_pausable "0" //Is the server pausable.
sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "1" //Allow voting?
sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
sv_cheats "0" //Allow cheats on server
sv_deadtalk "1" //Dead players can speak (voice, text) to the living
sv_forcepreload "0" //Force server side preloading
sv_friction "4" //World friction."
sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "2" //Player's active weapon will never run out of ammo
/////////////////////////////////////////////////////////////////////////////////
// Server Logging
sv_log_onefile "0" //Log server information to only one file.
sv_logbans "0" //Log server bans in the server logs.
sv_logecho "1" //Echo log information to the console.
sv_logfile "1" //Log server information in the log file.
sv_logflush "0" //Flush the log file to disk on each write (slow).
sv_logsdir "0" //Folder in the game directory where server logs will be stored.
/////////////////////////////////////////////////////////////////////////////////
// Server Rates
sv_mincmdrate "128" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_maxcmdrate "128" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_minrate 128000
sv_maxrate 0
sv_minupdaterate "128" //Minimum updates per second that the server will allow
sv_maxupdaterate "128" //Maximum updates per second that the server will allow
/////////////////////////////////////////////////////////////////////////////////
// Server Downloads
/////////////////////////////////////////////////////////////////////////////////
// Pure Options
//sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
mp_afterroundmoney "0" //Amount of money awared to every player after each round
mp_playercashawards "0" //Players can earn money by performing in-game actions
mp_teamcashawards "0" //Teams can earn money by performing in-game actions
mp_maxrounds "1" //Maximum amount of rounds per map
mp_timelimit "25" //How many minutes for the whole map
mp_roundtime "25" //How many minutes each round takes.
mp_freezetime"0" //how many seconds to keep players frozen when the round starts
mp_buytime "0" //How many seconds after round start players can buy items for.
mp_forcecamera "1" //Set to 1 for team only spectating.
mp_defuser_allocation "0" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "0" //Drop defuser on player death
mp_death_drop_grenade "0" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "0" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
/////////////////////////////////////////////////////////////////////////////////
// Friendly Fire
mp_friendlyfire "1" //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0" //How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0" //How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0" //How much to reduce damage done to teammates by things other than bullets and grenades.
/////////////////////////////////////////////////////////////////////////////////
// Game Convars
mp_autokick "1" //Kick idle/team-killing players
mp_autoteambalance "0" //Auto balaces teams
mp_c4timer "45" //how long from when the C4 is armed until it blows
mp_do_warmup_period "0" //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "0" //Number of seconds that halftime lasts
mp_join_grace_time "15" //Number of seconds after round start to allow a player to join a game
mp_limitteams "0" //Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart "0" //At the end of the match, perform a restart instead of loading a new map
mp_playerid "1" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
mp_playerid_hold "3" //Number of seconds to keep showing old information in the status bar
mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "0" //Number of seconds to delay before restarting a round after a win
mp_tkpunish "0" //Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime "1" //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
mp_startmoney "0" //Amount of money each player gets when they reset.
mp_maxmoney "0" //Maximum amount of money allowed in a player's account.
cash_team_terrorist_win_bomb "0" //How much the team will win for the bomb.
cash_team_elimination_hostage_map "0" //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "0" //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "0" //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "0" //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "0" //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "0" //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "0" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "0" //How much the team will win when team has recued a hostage.
cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "0" //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "0" //How much the team will win when hostages are saved
cash_player_killed_teammate "0" //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "0" //How much the player will win when killing an enemy
cash_player_killed_enemy_factor "0" //How much the player will win when killing an enemy
cash_player_bomb_planted "0" //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "0" //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "0" //How much the player will win when rescuing hostages
cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
cash_player_damage_hostage "0" //How much the player will loose when demaging a hostage
cash_player_killed_hostage "0" //How much the player will loose when a hostage has been killed
sv_vote_allow_spectators "0" //Allow spectators to vote?
sv_vote_command_delay "2" //How long after a vote passes until the action happens
sv_vote_creation_time "2400" //How often someone can individually call a vote.
sv_vote_failure_timer "2400" //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0.5" //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15" //How long to allow voting on an issue
/////////////////////////////////////////////////////////////////////////////////
// TV Options
//tv_nochat "0" //Don't receive chat messages from other SourceTV spectators
/////////////////////////////////////////////////////////////////////////////////
// The following commands manage kicks and bans
Hello !
After the latest update in November 2017, the mapchooser_extended_sounds plugin blocks the csgo server and crashes
The mapchooser_extended plug-in without sounds works normally, only the mapchooser_extended_sounds plugin crashes the server
! I request an update to this plugin because it is very useful!
Thank you !