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AMXx EntMod/Stripper2 Update


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Lotion
Member
Join Date: Apr 2005
Old 04-22-2005 , 16:24  
Reply With Quote #101

ok but that one doesnt have flags lol i found what i need in the fgd...all the entities and flags for them
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ramoto
Member
Join Date: Dec 2004
Old 04-27-2005 , 18:38  
Reply With Quote #102

is ent moving going to be included in your next update? because i dont know WHY JOHNNY TRASHED "The Original Ent Mod".
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Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 04-27-2005 , 21:35  
Reply With Quote #103

Update by Sunday.
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ramoto
Member
Join Date: Dec 2004
Old 04-28-2005 , 21:55  
Reply With Quote #104

woooot... cant wait! you rock ;)

( hope you have ent moving there )
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Hermy
Junior Member
Join Date: Jan 2005
Old 05-01-2005 , 17:02  
Reply With Quote #105

Can you add the ability to precache events? Me and my friend love to use entmod and we're trying to make a train. But, we need to precache an event file, and none of the current precache methods work.

Can you add precache_event or is there another way to precache it?
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ramoto
Member
Join Date: Dec 2004
Old 05-03-2005 , 18:07  
Reply With Quote #106

past sunday
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ramoto
Member
Join Date: Dec 2004
Old 05-09-2005 , 18:16  
Reply With Quote #107

2 weeks past.
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Mr. AWPster
Member
Join Date: Sep 2004
Location: basement
Old 05-09-2005 , 18:25  
Reply With Quote #108

Stop spamming. Twilight has her own life to live. So do you, I hope.
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ramoto
Member
Join Date: Dec 2004
Old 05-09-2005 , 23:20  
Reply With Quote #109

^

i apologize, but spamming is posting continuously at the same "RATE"

but posting a week after is not spamming.

And so do all of us, we wouldn't be living if we didnt have a life, would we?
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[nFb]GraveKeeper
Senior Member
Join Date: Mar 2004
Location: Connecticut, U.S.A.
Old 05-23-2005 , 01:33  
Reply With Quote #110

Hi,

I am primarily interested in using this plugin for precache/unprecaching of models and sprites in CS 1.6 that are used by certain plugins. The problem that ocours with some custom maps is that when you have too many models loaded (512 Limit) it causes the server to crash.

An example would be a map like cs_alps will not run with with piss mod, gore mod, and nukem. In order to make it work if I were to stop the precaching of the piss mod models then the map would load just fine. For that to work I would need to stop these models from precaching:

models/piss/piss_puddle1.mdl
models/piss/piss_puddle2.mdl
models/piss/piss_puddle3.mdl
models/piss/piss_puddle4.mdl
models/piss/piss_puddle5.mdl
models/piss/piss.mdl

Can this plugin stop models like these as well as sprites from precaching on specfic maps? If not I would greatly appreciate someone making a version of this plugin for precache/unprecache for specific maps. That would be a huge help.

Thanks for your help in advance.
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