Raised This Month: $32 Target: $400
 8% 

[CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)


Post New Thread Reply   
 
Thread Tools Display Modes
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-24-2011 , 19:46   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #21

Haha alright, I'll update the tag to list HL2DM support, thanks.
__________________
thetwistedpanda is offline
TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 05-24-2011 , 21:50   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #22

Quote:
Haha alright, I'll update the tag to list HL2DM support, thanks.
Well yea it would be silly not to , and I tested it on over 100 maps and its been running over 8 hours no problems and sure thing your welcome bro
TheLaser is offline
deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 05-25-2011 , 17:51   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #23

Hi
Does the effect works with zombie mod for example ? i have made a quick test and the zombie only disappear normally, no effect aviable
__________________
deejay87 is offline
Send a message via MSN to deejay87 Send a message via Skype™ to deejay87
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-25-2011 , 18:34   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #24

ZombieMod probably does somethign with the corpses.
__________________
thetwistedpanda is offline
klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 05-26-2011 , 11:32   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #25

If the zombie respawn, you need to do something like:
Quote:
Originally Posted by klausenbusk View Post
Yes, i have get my respawn plugin to work with this plugin
Code: (not full)
PHP Code:
public OnPluginStart()
{
    
HookEvent("player_death"Event_PlayerDeathEventHookMode_Post);
}
public 
Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
    new 
client GetClientOfUserId(GetEventInt(event,"userid"));
    
SetEntPropEnt(clientProp_Send"m_hRagdoll", -1); // do the trick :)
    
CreateTimer(0.5RespawnPlayerclient);
    return 
Plugin_Continue;

If you will use this plugin, after they are spawned again
klausenbusk is offline
deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 05-26-2011 , 15:11   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #26

Thanks, i have try to put this but can't compil or have an error

Quote:
undefined symbol "RespawnPlayer"
__________________
deejay87 is offline
Send a message via MSN to deejay87 Send a message via Skype™ to deejay87
klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 05-27-2011 , 04:14   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #27

Quote:
Originally Posted by deejay87 View Post
Thanks, i have try to put this but can't compil or have an error
Remove
PHP Code:
CreateTimer(0.5RespawnPlayerclient); 
from the code, and it should work
klausenbusk is offline
citrex
Junior Member
Join Date: Apr 2011
Old 06-04-2011 , 05:01   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #28

// This file was auto-generated by SourceMod (v1.3.8-dev)
// ConVars for plugin "sm_ragdolls.smx"


// The delay after a body is created that it is deleted or dissolved.
// -
// Default: "3.0"
sm_ragdolls_delay "0.1"

// The dissolve effect to be used. (-1 = Disabled, 0 = Energy, 1 = Light, 2 = Heavy, 3 = Core)
// -
// Default: "2"
// Minimum: "-1.000000"
// Maximum: "3.000000"
sm_ragdolls_dissolve "1.000000"

// Enables/Disables all features of this plugin.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ragdolls_enabled "1.0"

// The 'x' factor to be applied on exaggerated ragdolls.
// -
// Default: "100.0"
sm_ragdolls_exaggerate_x "500.0"

// The 'y' factor to be applied on exaggerated ragdolls.
// -
// Default: "100.0"
sm_ragdolls_exaggerate_y "500.0"

// The 'z' factor to be applied on exaggerated ragdolls.
// -
// Default: "500.0"
sm_ragdolls_exaggerate_z "500.0"

// The magnitude of the dissolve effect.
// -
// Default: "15.0"
// Minimum: "0.000000"
sm_ragdolls_magnitude "100.0"

// If enabled, ragdolls will be exaggerated upon death.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ragdolls_mode "0.0"
citrex is offline
BucaYer6
BANNED
Join Date: Dec 2011
Old 06-10-2012 , 11:58   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #29

Hi I installed this plug-in to the server, but the players all flying CVar "sm_ragdolls_mode 0" I completely uninstalled the add-on but still I rebooted the server but still get rid of the men how to fly please help this plugin.
BucaYer6 is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-10-2012 , 12:49   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #30

uhh what?
__________________
thetwistedpanda is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode