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[Any] Server Whitelist Advanced (1.5.0)


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litt89
Junior Member
Join Date: Jun 2014
Location: Moscow, Russia
Old 06-29-2014 , 17:35   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #31

Quote:
Originally Posted by RedSword View Post
Did you try all those 3 individually ? Or all 3 together ? Because I have admin-flatfile.smx enabled.

And could you describe the conflict with Sourceban ? Is it that :
- the plugin doesn't load ?
- the plugin doesn't ban ?
- the plugin doesn't ... ?

Thanks
When i tried to figured out, what problem is, i removed all plugins from plugin folder. after that i placed there serverwhitelistadvanced.smx, Started server and it works just fine. Then i added one of my plugin and chek it again. i did it until i get group of plugins, thats works with serverwhitelistadvanced plugin fine and group of plugins, thats 'affect' on it. i tested them separately. but when i move them to plugin directory, there already was checked plugins. so, mby when i moved admin-flatfile.smx to plugins directory, its used some other plugin , and make serverwhitelistadvanced stop working properly.
Anyway, there no any visual error. Even 'sm plugins list' says its loaded and works.

About Sourceban. idk if there any problems with Sourceban exactly, but when i place sourceban.smx, serverwhitelistadvanced plugin stop working. Thats what its meant

With this set of plugins, serverwhitelistadvanced works just fine


but if i move one of this plugins(sourcebans.smx, admin-sql-prefetch.smx, admin-flatfile.smx) to plugin folder, its stop working....
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killjoy64
AlliedModders Donor
Join Date: Apr 2012
Location: 81.773644,-46.933594
Old 07-25-2014 , 21:46   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #32

will it ever be updated to fix the sourcebans problem? Its a great plugin for private events held in a server!
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Last edited by killjoy64; 07-25-2014 at 21:47.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-26-2014 , 15:16   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #33

I don't plan to fix it in a near future sorry.

I did check a bit before over the code and I've no idea why Sourcebans is overriding stuff. I did not debug/test with a server that has Sourcebans thought.

And thanks you litt89 for the info.
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Last edited by RedSword; 07-26-2014 at 15:21.
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litt89
Junior Member
Join Date: Jun 2014
Location: Moscow, Russia
Old 10-31-2014 , 17:26   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #34

Hey, RedSword, what about add a support of steamID3? it would be a relly nice 'cose, for example, No More Room In Hell using only steamID3 since last update >_<

P.S. tried to add this feature by myself, but have a luck of plugins scripting knowledge
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litt89
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Join Date: Jun 2014
Location: Moscow, Russia
Old 11-05-2014 , 07:34   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #35

Well, nevermind Updating of SorceMod fix the problem Everything works great now
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midnight9
Senior Member
Join Date: Nov 2012
Old 02-28-2015 , 09:21   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #36

Is it possible to make it check if there is at least one whitelisted steam id? So it will allow non whitelisted players to join as long as there is at least one whitelisted connected to the server, at the check would have to be done after X time, and checked only once. Im looking for something to work with L4D2.

Last edited by midnight9; 02-28-2015 at 09:23.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 02-28-2015 , 17:20   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #37

Quote:
Originally Posted by litt89 View Post
Well, nevermind Updating of SorceMod fix the problem Everything works great now
Thanks for reporting back and sorry for not replying earlier (wasn't really available).

Quote:
Originally Posted by midnight9 View Post
Is it possible to make it check if there is at least one whitelisted steam id? So it will allow non whitelisted players to join as long as there is at least one whitelisted connected to the server, at the check would have to be done after X time, and checked only once. Im looking for something to work with L4D2.
That's an interesting idea. I'll think about it... I'll probably do it within the next ~10 days (can't promise though).
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Kill Assist
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midnight9
Senior Member
Join Date: Nov 2012
Old 02-28-2015 , 18:30   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #38

That would be great As for l4d2 it would have to be on a timer, so checks lets say 60 seconds after first player connect, and do one check and only check when a player joins an empty server. Not on every player connection. So even if member leaves server half way through the match, the game can still go on, and new players (non member) can connect to the server, and the member check will be done again once server gets empty and a player will connect to an empty server. Not sure if that make sense, but i think this method could apply to other games as well.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 03-07-2015 , 04:34   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #39

EDIT : Solved (thanks Fyren :$)

Hey guys,

I'm wondering; were you able to start my plugin or compile the code without errors before ?

The most part of my previous version on my HD have the same errors (using a bool:FUNC as a bool without args; L517-519 @ 1.2.1); as well as the one of the forum (the current one has ~130/150 downloads; meaning a lot of people downloaded it ...)

I am really, really confused. I'm both convinced I tested my plugin at that time and that it worked; but the uploaded version also has the same error; and I compiled down to 1.3.9 with the same errors.

To coders :
Spoiler


Thank you,

Red
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My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

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Last edited by RedSword; 03-07-2015 at 12:25.
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Fyren
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Join Date: Feb 2106
Old 03-07-2015 , 05:51   Re: [Any] Server Whitelist Advanced (1.2.1)
Reply With Quote #40

It was a change in 1.7 that made your mistake an error. Before 1.7, it would compile.
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