Marks:
[diff] file is changed
[new] new file
[deleted] deleted in Last Stand (seen noone as of now)
Commands: Nothing changed.
ConVars:
Spoiler
New ConVars:
Code:
net_chan_stats_dump : 0 : DATACACHE : Netchannel statistics will dump in the logs upon request
net_chan_limit_msec : 0 : DATACACHE : Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
survivor_teammatefocus_stickyness : 5 : LAUNCHER|GAMEDLL|REPLICATED : Amount the look controller must move before unlocking a teammate in focus
director_cs_weapon_spawn_chance : 0.25 : GAMEDLL|CHEAT :
net_chan_limit_in_debug_session : 0 : DATACACHE : Netchannel processing can be limited in debug session to test actual disconnects
net_chan_limit_disabled : 0 : DATACACHE : Disable netchannel processing limits
survivor_teammatefocus_enabled : 0 : LAUNCHER|GAMEDLL|REPLICATED : Enable or disable focusing on teammates via the use key
sv_quota_stringcmdspersecond : 40 : DATACACHE : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
z_finale_spawn_mob_safety_range : 600 : GAMEDLL|CHEAT :
sv_infected_police_tonfa_probability : 0.03 : GAMEDLL|CHEAT :
net_chan_stats_dump_top_msgs : 5 : DATACACHE : Netchannel statistics will dump so many top messages in each category
survivor_teammatefocus_speed : 10.0 : LAUNCHER|GAMEDLL|REPLICATED : Scalar speed for locking on a teammate in focus
net_chan_stats_lru : 3 : DATACACHE : Netchannel statistics LRU accumulation buffer size
Changed ConVars:
Code:
ammo_shotgun_max : 56 => 72 : LAUNCHER|GAMEDLL|REPLICATED :
phys2_version : Version 2.2 (w/scheduler), built Nov 13 2018 18:19:50 : LAUNCHER => Version 2.2 (w/scheduler), built Sep 2 2020 14:48:41 : LAUNCHER :
Deprecated ConVars:
Code:
z_player_zombie_min_dead_time : 2 : GAMEDLL|CHEAT : The minimum time a PC zombie must be dead before being eligible to respawn