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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Jay7689
Junior Member
Join Date: Sep 2011
Old 08-14-2016 , 04:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2071

I'm getting this bug in my deathmatch server:

v0.11.5 (12/06/2014):
- Fixed P2000 sounding like a deagle if USP-S is selacted in player loadout

Apparently it was fixed in 0.11.5 version, and I'm using nullb's 0.13.9 version. Whats the fix?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 08-15-2016 , 05:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2072

Yes there was a regression in latest version by nullb (my bad).

Having the correct weapon requires to set an unsafe netprop and I asked him to remove it. I guess this should be optional.
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Jay7689
Junior Member
Join Date: Sep 2011
Old 08-15-2016 , 05:39   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2073

Can this be fixed? If yes please do it ASAP
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 08-15-2016 , 08:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2074

If you can compile just take 0.11.9-nullb and merge scripting/deatmatch/weapons.sp from 0.11.8.
Compile and you should be good to go.

(Also you might need to disable the SM "safe" mode)
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divisor3
Junior Member
Join Date: Aug 2016
Old 08-16-2016 , 05:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2075

Quote:
Originally Posted by h3bus View Post
If you can compile just take 0.11.9-nullb and merge scripting/deatmatch/weapons.sp from 0.11.8.
Compile and you should be good to go.

(Also you might need to disable the SM "safe" mode)
Where can I get 0.11.9 and 0.11.8? Searched whole thread and didn't find it.

Tried to compile and I got only 25 error's...

Last edited by divisor3; 08-16-2016 at 05:56.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 08-16-2016 , 08:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2076

Sorry, 0.13.8/9
0.13.8 is in the first post, 0.13.9 is latest nullb version https://forums.alliedmods.net/showth...84#post2428484

And you'll need SM 1.6 to compile.
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divisor3
Junior Member
Join Date: Aug 2016
Old 08-16-2016 , 09:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2077

Okay now I tried what you said and I still got 26 errors when I tried to compile weapons. :/
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 08-16-2016 , 09:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2078

You need to compile deathmatch.sp (weapons.sp won't work as standalone)
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divisor3
Junior Member
Join Date: Aug 2016
Old 08-16-2016 , 10:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2079

Still 26 errors :/. Just downloaded dhooks and installed into right folders but getting those errors. Sorry if I'm too bad at this or something.
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Jay7689
Junior Member
Join Date: Sep 2011
Old 08-16-2016 , 10:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2080

You downloaded the windows version of SM and dhooks, right?
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