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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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N61PS
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Join Date: Jan 2020
Old 01-27-2021 , 06:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2571

Quote:
Originally Posted by vijayar View Post
anyone knows how to solve of the Font and Color codes also getting displayed in the messages ? Nothing else done other than installing this DM plugin. I get this in the welcome message too. Color and Font doesn't seem to get applied. If already addressed, please point me to the post

Thanks
Use this https://github.com/Franc1sco/FixHintColorMessages.


Last edited by N61PS; 01-30-2021 at 03:46.
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vijayar
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Join Date: Sep 2020
Old 01-27-2021 , 10:38   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2572

Quote:
Originally Posted by N61PS View Post
Thanks ! issue sorted
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vijayar
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Join Date: Sep 2020
Old 02-01-2021 , 09:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2573

Quote:
Originally Posted by seretakes View Post
Sharing all our spawns, made these yesterday.
Where do we place these files for these spawn points to take effect ? Spawn Points shared by above user in #2169 Pg 217

Last edited by vijayar; 02-01-2021 at 09:29.
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raj kaul
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Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 02-01-2021 , 09:33   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2574

Quote:
Originally Posted by vijayar View Post
Where do we place these files for these spawn points to take effect ? Spawn Points shared by above user in #2169 Pg 217
PHP Code:
Note on spawn points:
Spawn data is saved in sourcemod/data/deathmatch_spawn/<map>.txt 
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vijayar
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Join Date: Sep 2020
Old 02-01-2021 , 09:45   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2575

Quote:
Originally Posted by raj kaul View Post
PHP Code:
Note on spawn points:
Spawn data is saved in sourcemod/data/deathmatch_spawn/<map>.txt 
Thanks a lot Raj !
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vijayar
Senior Member
Join Date: Sep 2020
Old 02-17-2021 , 07:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2576

How to remove this message display ?
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noxianwill
Junior Member
Join Date: May 2020
Old 03-18-2021 , 06:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2577

there are some bugs in this plugin's spawns, players get stuck and cannot move in some certain spawns, any fix for this?
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 03-18-2021 , 08:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2578

Quote:
Originally Posted by noxianwill View Post
there are some bugs in this plugin's spawns, players get stuck and cannot move in some certain spawns, any fix for this?
edit the spawns
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gsferrera
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Join Date: Mar 2021
Old 03-30-2021 , 22:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2579

I configured this plugin with game modes, ak-colt + hs, only pistol, anyway it worked perfectly, but it is giving some problem with the skin plugin (!ws, !knife, !glove)...
even change a skin but it has to die for this to happen, when I use only the skin plugin it works, is it any incompatibility?
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raj kaul
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Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 03-31-2021 , 01:47   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2580

Quote:
Originally Posted by gsferrera View Post
I configured this plugin with game modes, ak-colt + hs, only pistol, anyway it worked perfectly, but it is giving some problem with the skin plugin (!ws, !knife, !glove)...
even change a skin but it has to die for this to happen, when I use only the skin plugin it works, is it any incompatibility?
sourcemod - config and edit deathmatch.ini

PHP Code:
                // 3rd party & weapon drop

                
"dm_weapons_allow_3rd_party"    "1" 
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