Quote:
Originally Posted by Powerlord
True story: I had a Scout jump in front of me while I was firing a Huntsman arrow at the boss, headshotting him and killing him instantly.
I assume I'd be marked as a traitor due to this... needless to say, I think the invuln idea works better.
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Yes, if that happened twice during a battle against a player with no "points" (not marked and not on their way getting there either) and without getting killed yourself or killing any marked players. But it would have worn off after the boss is gone. Any more than that and it could still be active during the next round. It's quite lenient by default. If you are only looking to farm or force cooperation then making all players invulnerable is more up your alley but then there's no challenge. A goal with this plugin is not to directly change the gameplay.
The weights are hardcoded but can be easily be changed as they're all defines. Note that a player needs to be over the threshold to be marked and under it to lose it, not equal.