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[L4D/L4D2] Infected Bots Control (1.0.0)


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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 03-31-2010 , 13:22   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1011

its because vs is ALWAYS normal, and if you want other, then set it in your cfg, but im not the only one whos STRONGLY against it
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-01-2010 , 16:43   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1012

Quote:
Originally Posted by Wildcolt View Post
Like I said in the latter half, I reinstalled fresh again. So the only plugins now are this, and what comes standard with sourcemod.
Check your PMs.

I'm going to release 1.9.1 very soon, but I'm trying to decide whether the plugin class limit cvars should alter the versus limit in game cvars.

The reason I'm pondering this, is because altering versus class limits (such as z_versus_boomer_limit) will actually allow more players to become boomers. Should I allow it to change the player class limits in versus? (l4d_infectedbots_boomer_limit sets z_versus_boomer_limit to whatever the former was set at)
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cigs
Senior Member
Join Date: Jul 2006
Old 04-01-2010 , 16:54   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1013

I just want to comment on following 1.9.0 changelog bulletpoint. sb_all_bot_team is still set to 1 eventhough l4d_infectedbots_infected_team_joinable is 0. I noticed several times that when a next level loads, 1 bot starts running off before any player is connected yet, resulting in a game starting wait too early before anybody had a chance to take over a bot, let alone gear up.

Quote:
- If l4d_infectedbots_infected_team_joinable is 0, plugin will not set sb_all_bot_team to 1
EDIT: Excellent, man. Keep it up! Looking forward to 1.9.1.
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Last edited by cigs; 04-01-2010 at 17:08.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-01-2010 , 17:05   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1014

Quote:
Originally Posted by cigs View Post
I just want to comment on following 1.9.0 changelog bulletpoint. sb_all_bot_team is still set to 1 eventhough l4d_infectedbots_infected_team_joinable is 0. I noticed several times that when a next level loads, 1 bot starts running off before any player is connected yet, resulting in a game starting wait too early before anybody had a chance to take over a bot, let alone gear up.
I've fixed it in 1.9.1 and the round start code has been remade. Timing of the code is ever most important
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-01-2010 , 17:49   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1015

Quote:
Originally Posted by LTR.2 View Post
any progress on finding the glitch regarding the spitter's spit?

just askin'...
askin' again.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-01-2010 , 19:28   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1016

Quote:
Originally Posted by LTR.2 View Post
askin' again.
None. Can't find the source.
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cigs
Senior Member
Join Date: Jul 2006
Old 04-01-2010 , 19:30   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1017

It's not a big deal. The spitter's spit still does damage. You just can hear it hurting you. At least on my server...
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-01-2010 , 20:03   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1018

Quote:
Originally Posted by cigs View Post
It's not a big deal. The spitter's spit still does damage. You just can hear it hurting you. At least on my server...
well i think it's annoying.

maybe it will get magicaly fixed in 1.9.1.
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ibmt500
New Member
Join Date: Mar 2010
Old 04-01-2010 , 23:07   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1019

Quote:
Originally Posted by lexantis View Post
its because vs is ALWAYS normal, and if you want other, then set it in your cfg, but im not the only one whos STRONGLY against it
i don't think .cfg in effec for this issue.
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PeterFreimann
Member
Join Date: Dec 2009
Old 04-02-2010 , 06:05   Re: [L4D & L4D2] Infected Bots (1.9.0)
Reply With Quote #1020

Ok now again with more information:

Code:
I use this with L4D2 Survival Linux Server (8Players) and if i go  infected no one else can go inf. And i can't switch back to survivors.  So i installed the afk-plugin to see if it works. but i can only go spec  (with !afk) and infected again (with !ji). !js doesn't work and it  doesn't say "team full" (and it isnt full)
edit: ok after mapchange the jointeam menue opens if i type !js and  survivors are shown as full... But only 7 Survivors are playing and me  as 1 Infected 
edit2: i can change teams now because i changed the cvar mp_limitteams  from 2 to 0. But still only i can play infected
server.cfg
Code:
sv_gametypes "survival"
z_difficulty Impossible
sv_lan 0
sv_cheats 0
sv_alltalk 0
sv_maxplayers 8
sv_removehumanlimit 1
sv_force_unreserved 1
sv_unlock_sb_add 1
mp_disable_autokick 1
sv_allow_wait_command 0
sv_alternateticks 0
sv_clearhinthistory 0
sv_consistency 1
sv_pausable 0
sv_voiceenable 1
sv_forcepreload 1
sv_pure_kick_clients 0
sourcemod.cfg
Code:
sm_cvar vs_max_team_switches 9999
sm_cvar tongue_allow_voluntary_release 1
sm_cvar mp_gamemode survival
sm_cvar sb_all_bot_team 1
sm_cvar l4d_maxplayers 8
sm_cvar mp_limitteams 0
l4dinfectedbots.cfg
Code:
l4d_infectedbots_boomer_limit "1"
l4d_infectedbots_charger_limit "1"
l4d_infectedbots_coop_survival_tank_playable "0"
l4d_infectedbots_coordination "0"
l4d_infectedbots_director_spawn "0"
l4d_infectedbots_free_spawn "0"
l4d_infectedbots_hunter_limit "1"
l4d_infectedbots_idle_time_before_slay "40"
l4d_infectedbots_infected_team_joinable "1"
l4d_infectedbots_infhud_announce "1"
l4d_infectedbots_infhud_enable "0"
l4d_infectedbots_jockey_limit "1"
l4d_infectedbots_jointeams_announce "1"
l4d_infectedbots_max_specials "4"
l4d_infectedbots_smoker_limit "1"
l4d_infectedbots_spawn_time_max "30"
l4d_infectedbots_spawn_time_min "25"
l4d_infectedbots_spitter_limit "1"
l4d_infectedbots_timer_hurt_before_slay "20"
edit3: tested again and now i can't change teams again: "team full" with 7/8 players in survivorteam and 1(me) in infected

Last edited by PeterFreimann; 04-02-2010 at 06:09.
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