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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-18-2015 , 18:10   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #121

How do you set these?

Kill Reward (HP/Ammo/Grenades)
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 05-18-2015 , 18:20   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #122

Quote:
Originally Posted by secondtimesold View Post
How do you set these?

Kill Reward (HP/Ammo/Grenades)
It's all set in the convars, which is in the deathmatch.cfg
Spoiler

Please just read the first page. Posts like these won't be responded to in the future.
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-18-2015 , 18:23   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #123

Ok, maybe I'm thinking about this the wrong way.

From the plugins description I am inferring that when you kill someone you can be rewarded with a HE? All I see there with those convars is HP rewards not rewards for nades..
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Maxximou5
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Join Date: Feb 2013
Old 05-18-2015 , 19:28   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #124

Quote:
Originally Posted by secondtimesold View Post
Ok, maybe I'm thinking about this the wrong way.

From the plugins description I am inferring that when you kill someone you can be rewarded with a HE? All I see there with those convars is HP rewards not rewards for nades..
I misunderstood your request, my apologies.

Kill reward for HE's hasn't been implemented; however, ammo reward is enabled by default and no cvar.
That is, if you get a kill, it will replenish your ammo. I will add a cvar for that in the next version, along with the grenade kills.

I would submit a feature request to my GitHub, should I forget.

Last edited by Maxximou5; 05-18-2015 at 19:29.
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xados
Member
Join Date: Jul 2014
Old 05-19-2015 , 09:28   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #125

i have this error
Quote:
L 05/18/2015 - 14:14:21: [SM] Native "GetClientTeam" reported: Client 3 is not in game
L 05/18/2015 - 14:14:21: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/18/2015 - 14:14:21: [SM] [0] Line 1051, deathmatch.sp::Event_Say()
can me help you Maxximou5 plz
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 05-19-2015 , 11:27   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #126

The biggest issues I have that the players complains about is that they spawn to close to enemies. I lowered the slots from 24 to 20 (FFA) and they still complain about it.

I tried changing spawn_distance_from_enemies 10-300 and still no improvements according to the players. Also I changed line_of_sight_attempts to from 10 to 25.

Not sure if anything can be done for this. I also tried to lower the spawnpoints on the maps from 32 to 24. Any suggestions on what I could do? Mostly its de_dust2 being played.

Also I added 3 other problems: https://github.com/Maxximou5/csgo-deathmatch/issues/12
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Trans_Am_00
Senior Member
Join Date: Jul 2013
Location: 127.0.0.1
Old 05-20-2015 , 14:36   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #127

1)
I have set pistol only but not sure why when people press on the bonus weapon, the will respawn with that weapon.

Is there anyway to off?

2) i set the round to 10 mins, after 10 mins the round didn't end
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 05-20-2015 , 15:57   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #128

Quote:
Originally Posted by Ejziponken View Post
The biggest issues I have that the players complains about is that they spawn to close to enemies. I lowered the slots from 24 to 20 (FFA) and they still complain about it.

I tried changing spawn_distance_from_enemies 10-300 and still no improvements according to the players. Also I changed line_of_sight_attempts to from 10 to 25.

Not sure if anything can be done for this. I also tried to lower the spawnpoints on the maps from 32 to 24. Any suggestions on what I could do? Mostly its de_dust2 being played.

Also I added 3 other problems: https://github.com/Maxximou5/csgo-deathmatch/issues/12
I would set more spawn points, that way it has more points to spawn an enemy away from a player. Less spawn points means more chance it will have to spawn near an enemy. I would continue increasing LoS settings till you find a good level.

Thank you for submitting it to the GitHub. I'll be sure to work on them.
Quote:
Originally Posted by Trans_Am_00 View Post
1)
I have set pistol only but not sure why when people press on the bonus weapon, the will respawn with that weapon.

Is there anyway to off?

2) i set the round to 10 mins, after 10 mins the round didn't end
Again, this plugin is not designed to be used with Valve's deathmatch.
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xados
Member
Join Date: Jul 2014
Old 05-25-2015 , 14:09   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #129

Maxximou5
I have other problem
Quote:
L 05/20/2015 - 13:50:51: SourceMod error session started
L 05/20/2015 - 13:50:51: Info (map "de_dust2") (file "errors_20150520.log")
L 05/20/2015 - 13:50:51: [SM] Native "IsPlayerAlive" reported: Client 12 is not in game
L 05/20/2015 - 13:50:51: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/20/2015 - 13:50:51: [SM] [0] Line 1730, deathmatch.sp::RefillWeapons()
L 05/20/2015 - 14:13:53: Error log file session closed.
can you help me plz=?
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Rbt
New Member
Join Date: May 2015
Old 05-26-2015 , 00:51   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #130

I wonder how I can remove the immunitytime spawn.
Already tried all of these commands
// Default: 1.0
"spawn_protection_time" "0.0"

// Respawn team.
// -
// Default: 2.0
"respawn_time" "0.0"

And I got no effect with any of them.
What is the command to change it?
thank you

Last edited by Rbt; 05-26-2015 at 00:52.
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