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[Any] Dev Zones (with natives for developers) [Updated 8-Jun-2020]


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starcs
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Old 11-11-2019 , 18:45   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #171

I have a problem with your plugin Nodamage (DevZones), i created a zone called nodamage but after the player get out of the zone still i can't hit on him
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Franc1sco
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Old 01-06-2020 , 12:14   Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]
Reply With Quote #172

-Fixes for Zone_IsClientInZone native.
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Franc1sco
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Old 01-06-2020 , 18:23   Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]
Reply With Quote #173

-Fixed a log error.
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Old 01-07-2020 , 11:35   Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]
Reply With Quote #174

Spawnkill zone that you can use for course maps together with autorespawner.

sm_spawnkill_wait_time "60" // Spawnkiller is activated 60 seconds after round starts by default
Attached Files
File Type: sp Get Plugin or Get Source (devzones_spawnkill.sp - 31 views - 1.6 KB)
File Type: smx devzones_spawnkill.smx (3.5 KB, 31 views)

Last edited by HvG Community; 01-07-2020 at 21:30.
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Franc1sco
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Old 01-07-2020 , 16:27   Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]
Reply With Quote #175

Quote:
Originally Posted by HvG Community View Post
Spawnkill zone that you can use for course maps together with autorespawner.

sm_spawnkill_wait_time "60" // Spawnkiller is activated 60 seconds after round starts by default
That code have timer that is not killed on each round so it create new timers each rounds. Also you could use ForcePlayerSuicide instead of a sm command. But anyway thanks for your contribution

EDIT: ok i see that you kill the timer now, but you dont check that is null before. Also kill the timer on round start too, for prevent a round that dont have a "round_end" event like a restart round (on warmup for example).
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Last edited by Franc1sco; 01-07-2020 at 16:30.
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Old 01-07-2020 , 21:09   Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]
Reply With Quote #176

Thank you for the tips, i have updated it.

EDIT: Seems like i fucked something though.. i will fix it tomorrow.

Last edited by HvG Community; 01-07-2020 at 21:45.
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Dragokas
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Old 02-09-2020 , 11:44   Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]
Reply With Quote #177

L4D1 crash just right after "Start Zone" menu due to TE overflow.

Minimum TE lifetime for this game is 0.2, not 0.1, otherwise TE will not disappear.

Please, fix BeamBox_OnPlayerRunCmd().

Also, Strech Zone => Stretch Zone

EDIT.
And, permissions on folder set incorrectly. 0777 is recognized by sm as 10-bit == 777 (10), not 511 (10).
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Last edited by Dragokas; 02-09-2020 at 12:13.
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generals
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Join Date: Aug 2018
Old 02-15-2020 , 08:22   Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]
Reply With Quote #178

hi Franc1sco

can u create anti jump for zone? (when player in zone . he doesnt can jump)
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Dragokas
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Old 02-16-2020 , 03:37   Re: [Any] Dev Zones (with natives for developers) [Updated 6-Jan-2020]
Reply With Quote #179

Code:
L 02/15/2020 - 14:08:02: [SM] Exception reported: Cannot create new entity when no map is running
L 02/15/2020 - 14:08:02: [SM] Blaming: devzones.smx
L 02/15/2020 - 14:08:02: [SM] Call stack trace:
L 02/15/2020 - 14:08:02: [SM]   [0] CreateEntityByName
L 02/15/2020 - 14:08:02: [SM]   [1] Line 170, H:\_To_games\Left4Dead_2\My_mods\Ladder\zones\scripting\devzones.sp::CreateZoneEntity
L 02/15/2020 - 14:08:02: [SM]   [2] Line 1336, H:\_To_games\Left4Dead_2\My_mods\Ladder\zones\scripting\devzones.sp::RefreshZones
L 02/15/2020 - 14:08:02: [SM]   [3] Line 165, H:\_To_games\Left4Dead_2\My_mods\Ladder\zones\scripting\devzones.sp::Event_OnRoundStart
L 02/15/2020 - 14:27:27: Error log file session closed.
I used just core and my plugin to catch forwards, nothing more.
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Franc1sco
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Old 06-08-2020 , 05:36   Re: [Any] Dev Zones (with natives for developers) [Updated 8-Jun-2020]
Reply With Quote #180

Version 3.3.2

-Fixed an issue with capital letters on maps, now it save config always with map names in lowercase.
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