Originally Posted by HvG Community
Spawnkill zone that you can use for course maps together with autorespawner.
sm_spawnkill_wait_time "60" // Spawnkiller is activated 60 seconds after round starts by default
That code have timer that is not killed on each round so it create new timers each rounds. Also you could use ForcePlayerSuicide instead of a sm command. But anyway thanks for your contribution
EDIT: ok i see that you kill the timer now, but you dont check that is null before. Also kill the timer on round start too, for prevent a round that dont have a "round_end" event like a restart round (on warmup for example).