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[L4D & L4D2] Target Override (2.29) [25-Mar-2024]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-01-2020 , 13:17   Re: [L4D & L4D2] Target Override (2.8) [17-May-2020]
Reply With Quote #41

Would have to add a second "voms" type option for survivors to completely disable targeting vomited. Eventually might add, is on my low priority list.
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XDglory
Member
Join Date: May 2012
Old 09-02-2020 , 04:25   Re: [L4D & L4D2] Target Override (2.8) [17-May-2020]
Reply With Quote #42

Quote:
Originally Posted by Silvers View Post
Would have to add a second "voms" type option for survivors to completely disable targeting vomited. Eventually might add, is on my low priority list.
Thanks for your reply! Looking forward to it
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-18-2020 , 20:05   Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]
Reply With Quote #43

Quote:
Originally Posted by XDglory View Post
What order do I have to set to make tank totally ignore vomited players no matter he is incapped or not?
Done:

Code:
2.9 (18-Sep-2020)
    - Added option "range" to set how near a Survivor must be to target. Defaults to 0.0 for no range check.
    - Added option "voms2" to control if Survivors can be attacked when incapacitated and vomited.
    - Data config "data/l4d_target_override.cfg" updated to reflect changes.
    - Thanks to "XDglory" for requesting and testing.
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XDglory
Member
Join Date: May 2012
Old 09-19-2020 , 01:31   Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]
Reply With Quote #44

Thanks Silvers for helping tweak those options, really appreciated!

Last edited by XDglory; 09-19-2020 at 04:41.
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PEK727
Junior Member
Join Date: Aug 2020
Location: United States
Old 09-19-2020 , 11:20  
Reply With Quote #45

You can use this to make infected bots work much better together which is great as infected and a fun challenge to fight against as survivors. One of the best plugins available
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tRololo312312
Senior Member
Join Date: Apr 2015
Old 10-27-2020 , 01:54   Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]
Reply With Quote #46

Is there a way to get rid of tanks prioritizing 50cal/Minigun users?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 10-27-2020 , 04:14   Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]
Reply With Quote #47

Quote:
Originally Posted by tRololo312312 View Post
Is there a way to get rid of tanks prioritizing 50cal/Minigun users?
https://forums.alliedmods.net/showpo...9&postcount=37
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tRololo312312
Senior Member
Join Date: Apr 2015
Old 10-27-2020 , 17:32   Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]
Reply With Quote #48

o nice thanks for linking that.
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vikingo12
Member
Join Date: Nov 2018
Old 11-15-2020 , 15:56   Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]
Reply With Quote #49

if i set spitter order which starts from 4 and the pinned 15,will she ignore pinned survivors or not?
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 12-11-2020 , 22:24   Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]
Reply With Quote #50

Hi, I love this plugin!! I would like to request a new feature so Special Infecteds dont target survivors on end-saferoom.
Many people make Tanks follow them to saferoom and them close the door, then Tank keeps hitting the door, and people inside keep shooting him till death.

I would like Special Infecteds target outside survivors.
What do you think about this idea for future releases?
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