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L4D/L4D2 Tickrate Enabler


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king kong
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Join Date: Oct 2021
Old 03-29-2024 , 15:39   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #311

Quote:
Originally Posted by Skyy View Post
There's obviously a language-barrier here or you simply don't understand what's being asked.
Anyone reading your response to my post would probably be even more confused if they were coming here for the same problem.


Tickrate enabler is supposed to unlock client rates and while it sets the server tickrate successfully, it does not do the latter as advertised.
As client rates are still locked to 30,000, something is wrong with the current version of Tickrate Enabler on linux.
I'm going to wait for a response from someone (probably satanic_spirit) who knows this stuff.
Maybe I misunderstood your question. It seems that this is only the case with Linux.

https://forums.alliedmods.net/showpo...2&postcount=52

https://imgur.com/a/HWZk2vH

Last edited by king kong; 03-29-2024 at 15:46.
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 03-29-2024 , 15:46   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #312

Quote:
Originally Posted by king kong View Post
Maybe I misunderstood your question. It seems that this is only true in Linux.

https://forums.alliedmods.net/showpo...2&postcount=52

https://imgur.com/a/HWZk2vH
Yeah, after re-reading my post, I could have probably worded it better.

Yes, this is it. So, it is true; Tickrate Enabler does not unlock min/max rates on linux. RIP.
Guess I'll have to look into changing it to a windows server. That sucks.
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Lux
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Join Date: Jan 2015
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Old 04-04-2024 , 18:50   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #313

Quote:
Originally Posted by king kong View Post
Maybe I misunderstood your question. It seems that this is only the case with Linux.

https://forums.alliedmods.net/showpo...2&postcount=52

https://imgur.com/a/HWZk2vH
Appears to function fine on linux

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Spirit_12
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Join Date: Dec 2012
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Old 04-06-2024 , 01:08   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #314

I'll have to side with Lux. As he showcased it works on Linux and has been working on my server as well.
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Skyy
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Old 04-06-2024 , 15:12   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #315

Quote:
Originally Posted by Lux View Post
Appears to function fine on linux
Yes, the correct values are shown in console when using status, but not on net_graph and when setting a rate above 30,000, it gives the red notice.


Last edited by Skyy; 04-06-2024 at 15:55. Reason: I may be using the wrong build; is there a preferred build I should be using?
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Spirit_12
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Old 04-06-2024 , 23:04   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #316

My netgraph shows 60 60 and I'm using the build from Accelerator's repo.

Also that message that you are getting might just be client side. I would suggest looking at netgraph.
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Skyy
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Old 04-11-2024 , 11:58   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #317

Quote:
Originally Posted by Spirit_12 View Post
My netgraph shows 60 60 and I'm using the build from Accelerator's repo.

Also that message that you are getting might just be client side. I would suggest looking at netgraph.
I'm actually not sure how to really read this graph, though I want to think that it's just a client-side notice and the rates are being properly set, since the inbound at one point jumped to 56 k/s while the out was > 30 k/s.

I think this graph is telling me I still have some optimizations that I can make to my code, which is great news! The day it's no longer refactorable is the day my heart breaks a little bit.
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Spirit_12
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Old 04-14-2024 , 00:44   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #318

What are your client side rates set to?
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