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[L4D2] Super Tanks


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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 10-05-2015 , 16:04   Re: [L4D2] Super Tanks
Reply With Quote #211

Quote:
Originally Posted by bazrael View Post
Can I turn off tank outline? This outline appears from time to time and I can't disable it.

Tank outline
Could Machine or Munch answer this?
--Respond Munch--
Thank you! I'll try it out.

Last edited by bazrael; 10-06-2015 at 20:36. Reason: Response
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 10-05-2015 , 17:51   Re: [L4D2] Super Tanks
Reply With Quote #212

Quote:
Originally Posted by bazrael View Post
Can I turn off tank outline? This outline appears from time to time and I can't disable it.

Tank outline
Here's one that doesn't glow... I might just use it myself.

EDIT:
As the cfg file is quite sizable, here's an easier to read (condensed) version below
All setting are default. example below

Attached Files
File Type: sp Get Plugin or Get Source (SuperTanks.sp - 1134 views - 122.8 KB)
File Type: cfg SuperTanks.cfg (12.1 KB, 629 views)
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Last edited by Munch; 10-08-2015 at 22:08. Reason: Added quote and example cfg image
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Diabolik001
Member
Join Date: May 2010
Old 10-22-2015 , 21:09   Re: [L4D2] Super Tanks
Reply With Quote #213

Quote:
Originally Posted by sos crazy89 View Post
sorry 1 version fix

Hello ladies and gentlemen L4D1 SUPERTANKS

finale version

ATTENTION!
Plugin has conflicts remove all plug-ins for the tank
It does not work with multitanks!
Fire immunity does not work for the "fire tank"

SERVER CFG: IMPORTANT!
sm_cvar z_tank_burning_lifetime "15000"
sm_cvar tank_burn_duration_expert "15000"
sm_cvar tank_burn_duration_hard "15000"
sm_cvar tank_burn_duration_normal "15000"
sm_cvar tank_burn_duration_easy "15000"
sm_cvar tank_stuck_time_suicide "666"

SETTING:
l4d1 supertanks (plugins)

work 12 tanks:
spawn tank
smasher tank
warp tank
meteor tank
heal tank
fire tank
ghost tank
shock tank
witch tank
cobalt tank
jumper tank
gravity tank
excellent !!!They work very well. good job, thank you.
the tank spawn does not generate zombies, but this excellent.
Too bad shield tank and Tank Could not work...They appear but his power is not working.
you're a genius...
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sos crazy89
Member
Join Date: May 2015
Location: Russia
Old 10-24-2015 , 06:44   Re: [L4D2] Super Tanks
Reply With Quote #214

Quote:
Originally Posted by Diabolik001 View Post
excellent !!!They work very well. good job, thank you.
the tank spawn does not generate zombies, but this excellent.
Too bad shield tank and Tank Could not work...They appear but his power is not working.
you're a genius...
fix spawn tank
is replaced
CheatCommand(i, "z_spawn_old", "zombie area");
CheatCommand(client, "z_spawn_old", options);
on this
CheatCommand(i, "z_spawn", "zombie area");
CheatCommand(client, "z_spawn", options);
spawn tank will create zombies
Attached Files
File Type: sp Get Plugin or Get Source (l4d1 SuperTanks.sp - 3470 views - 122.9 KB)
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Last edited by sos crazy89; 10-24-2015 at 07:08.
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 10-25-2015 , 14:15   Re: [L4D2] Super Tanks
Reply With Quote #215

Quote:
Originally Posted by Munch View Post
Here's one that doesn't glow... I might just use it myself.
Thank you very munch. So far I've not seen glowing tank to appear again. Another glitch I'd like to remind is after Shield tank is dead, I always hear a weird sound like strong wind and this sound keeps uttering from where shield tank dies. This glitch has existed in v1.3.2 since I got started to use plugin last year. Now I have to type "snd_restart" in console to restart sound system and disable this sound.
--EDIT--
You could test this for a while before formally releasing a fix.

Last edited by bazrael; 10-27-2015 at 19:20. Reason: Reply
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 10-25-2015 , 18:03   Re: [L4D2] Super Tanks
Reply With Quote #216

I've heard that many times not sure I can attribute it to the Shield tank alone though. I'll try and pay attention for that issue next time.

I think the sound you hear is this
left4dead2\sound\ambient\energy\zap5.wav or at least the last few milliseconds of it which seems to repeat endlessly how ever I'm not sure how to stop this sound. Maybe someone can fix this.

look for these lines
public Action:Timer_Volt(Handle:timer, any:Pack)

and its this part
if (random == 1)
{
EmitSoundToAll("ambient/energy/zap5.wav", client);
}
else
{
EmitSoundToAll("ambient/energy/zap7.wav", client);
}

or I hope it is, but don't quote me on this it could be something completely different.
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Last edited by Munch; 10-25-2015 at 18:07.
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Diabolik001
Member
Join Date: May 2010
Old 10-27-2015 , 08:02   Re: [L4D2] Super Tanks
Reply With Quote #217

Quote:
Originally Posted by sos crazy89 View Post
fix spawn tank
is replaced
CheatCommand(i, "z_spawn_old", "zombie area");
CheatCommand(client, "z_spawn_old", options);
on this
CheatCommand(i, "z_spawn", "zombie area");
CheatCommand(client, "z_spawn", options);
spawn tank will create zombies
sos crazy89 genius!!! It works great...
thank you!!!
deserve 10 stars
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kaybeebiscuits
Junior Member
Join Date: Jan 2011
Old 10-27-2015 , 22:49   Re: [L4D2] Super Tanks
Reply With Quote #218

Does this work with Last Boss plugin?

I was hoping that it works for normal tank encounters, while being switched off for the finale tank waves for Last Boss to work.

But then, according to:

ATTENTION!
Plugin has conflicts remove all plug-ins for the tank
It does not work with multitanks!
Fire immunity does not work for the "fire tank"


It means that it does not work with multi-tank or last boss.

@O@ NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!

@_@
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sos crazy89
Member
Join Date: May 2015
Location: Russia
Old 10-28-2015 , 04:00   Re: [L4D2] Super Tanks
Reply With Quote #219

Quote:
Originally Posted by kaybeebiscuits View Post
Does this work with Last Boss plugin?

I was hoping that it works for normal tank encounters, while being switched off for the finale tank waves for Last Boss to work.

But then, according to:

ATTENTION!
Plugin has conflicts remove all plug-ins for the tank
It does not work with multitanks!
Fire immunity does not work for the "fire tank"


It means that it does not work with multi-tank or last boss.
1 stop and turn the other on some maps

@O@ NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!

@_@
it can work with multitankom but you must include in one plug-in cvars are repeated
immunity does not operate only in version l4d1
you can use cvars
server cfg :
sm_cvar z_tank_burning_lifetime "15000"
sm_cvar tank_burn_duration_expert "15000"
sm_cvar tank_burn_duration_hard "15000"
sm_cvar tank_burn_duration_normal "15000"
sm_cvar tank_burn_duration_easy "15000"
sm_cvar tank_stuck_time_suicide "500"

you should use plugin extendedmapconfig to work with super tank and last boss
1 stop and turn the other on some maps
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Last edited by sos crazy89; 10-28-2015 at 05:46.
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sos crazy89
Member
Join Date: May 2015
Location: Russia
Old 10-28-2015 , 09:22   Re: [L4D2] Super Tanks
Reply With Quote #220

You know how to add 2 Particle 1 for the tank?
I have tried to do so
#define PARTICLE_SPAWN "smoker_smokecloud;smoker_smokecloud_chea p"
I am doing so
#define PARTICLE_SPAWN "smoker_smokecloud,smoker_smokecloud_chea p"
but it does not work
may you know how to add 2
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