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Steam Update + AMXx errors (merged thread)


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DGServers
Junior Member
Join Date: Apr 2008
Old 10-23-2008 , 18:48   Re: steamupdate crashes amxx server
Reply With Quote #31

i will get some lads on it m8 so you can test if you like
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DinoFly
New Member
Join Date: Oct 2008
Old 10-23-2008 , 18:56   Re: steamupdate crashes amxx server
Reply With Quote #32

Quote:
Originally Posted by cre8or View Post
Since steamupdated last night i cant get my 3 amxx server run without crash. Is there any update going on to fix this problem?

If i disable amxx servers runs fine, but when i enable it it ramdomly crashes within 30 sec to 3 mins.

And i think more ppl have the same problems : http://forums.steampowered.com/forum...d.php?t=738320
I had the same problem as others in that forum, but I doubt it was amxx related, beacouse everitime I restart my computer CS works fine so I think it is Windows XP problem with swap memory. Evenmore I think the same now that I dont have that problem anymore since I am using my new laptop with 3 GB RAM.
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Vet
Veteran Member
Join Date: Jul 2006
Location: I|O wa
Old 10-23-2008 , 19:01   Re: steamupdate crashes amxx server
Reply With Quote #33

Setting the cl_solid_players works for me and several others too. But it doesn't seem to help everyone. I wrote a plugin that will issue a client command setting it upon each respawn. Like I said, it helps some, but not all.

I'm running it on DOD. Not sure how it will run on other mods. The 'H' version uses HamSandwich' and may be more compatable.

Added a routine to also set it when 'put in server' and killed.
Attached Files
File Type: sma Get Plugin or Get Source (crash_fix.sma - 1261 views - 671 Bytes)
File Type: sma Get Plugin or Get Source (crash_fixH.sma - 1185 views - 736 Bytes)
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Last edited by Vet; 10-23-2008 at 19:29. Reason: Update code
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[cTs] Corvette
Senior Member
Join Date: Apr 2004
Old 10-23-2008 , 19:03   Re: steamupdate crashes amxx server
Reply With Quote #34

It worked fine on DGServers Linux server. It does not work at all on my Windows server-I get killed, DOD crashes.

**After further testing, mine still crashes about 8 times out of 10 on my server, but it seems to work better for other players.**

Last edited by [cTs] Corvette; 10-23-2008 at 19:39. Reason: Update
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AdamR
Senior Member
Join Date: Dec 2006
Location: Cardiff, South Wales
Old 10-23-2008 , 20:19   Reserved slots can no longer be hidden - more protocol 48 update madness!
Reply With Quote #35

Original rant: http://forums.steampowered.com/forum...d.php?t=738846

So yeah. Looks like sv_visiblemaxplayers is now completely ignored and we have no way of hiding reserved slots. I suspect many are getting annoyed of being kicked due to slot reservation a lot more often now?
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AdamR
Senior Member
Join Date: Dec 2006
Location: Cardiff, South Wales
Old 10-23-2008 , 20:26   Re: steamupdate crashes amxx server
Reply With Quote #36

I only got this hunk alloc error or whatever when I used MetamodP since protocol 48. Using the regular metamod isn't causing this.
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cartman-2000
Member
Join Date: Aug 2007
Old 10-23-2008 , 20:59   Re: Reserved slots can no longer be hidden - more protocol 48 update madness!
Reply With Quote #37

Yeah, that command doesn't work at all since the update, noticed it right after I updated the server, hope they fix that. I had to lower my number of player slots on the serve because of it and use the -num_edicts command to get the extra entities instead.

I don't know why valve though it would be a good idea to break that command, unless they didn't want people spoofing there servers max players count.

Last edited by cartman-2000; 10-24-2008 at 00:55.
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DinoFly
New Member
Join Date: Oct 2008
Old 10-23-2008 , 21:44   Re: steamupdate crashes amxx server
Reply With Quote #38

Guys I think this isue is being discused on this thread https://forums.alliedmods.net/showthread.php?t=79403 there will be the best place to search for the solution.
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 10-23-2008 , 23:04   error issue which crashes my server
Reply With Quote #39

Code:
L 10/23/2008 - 14:40:34: Log file started (file "logs\L1023250.log") (game "czero") (version "48/1.0.0.3/4381")
L 10/23/2008 - 14:40:42: World triggered "Round_Start"
L 10/23/2008 - 14:45:42: Team "CT" triggered "Target_Saved" (CT "1") (T "0")
L 10/23/2008 - 14:45:42: World triggered "Round_End"
L 10/23/2008 - 14:45:47: Server cvar "mp_limitteams" = "20"
L 10/23/2008 - 14:45:49: World triggered "Round_Start"
L 10/23/2008 - 14:47:49: Team "CT" triggered "Target_Saved" (CT "2") (T "0")
L 10/23/2008 - 14:47:49: World triggered "Round_End"
L 10/23/2008 - 14:47:56: World triggered "Round_Start"
L 10/23/2008 - 14:49:56: Team "CT" triggered "Target_Saved" (CT "3") (T "0")
L 10/23/2008 - 14:49:56: World triggered "Round_End"
L 10/23/2008 - 14:50:03: World triggered "Round_Start"
L 10/23/2008 - 14:52:03: Team "CT" triggered "Target_Saved" (CT "4") (T "0")
L 10/23/2008 - 14:52:03: World triggered "Round_End"
L 10/23/2008 - 14:52:10: World triggered "Round_Start"
L 10/23/2008 - 14:53:59: FATAL ERROR (shutting down): Hunk_Alloc: failed on 88 bytes

Code:
L 10/23/2008 - 18:46:59: FATAL ERROR (shutting down): Cache_TryAlloc: 2331984 is greater then free hunk
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Last edited by drumzplaya13; 10-23-2008 at 23:09.
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[cTs] Corvette
Senior Member
Join Date: Apr 2004
Old 10-24-2008 , 00:19   Re: steamupdate crashes amxx server
Reply With Quote #40

Vet your plugin works beautifully-it doesn't totally eliminate the crashing, but it at least makes DOD playable again without me having to explain to 50 noobs how to change their config files. :-)
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