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Shumaxer96
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Join Date: Jun 2011
Old 11-15-2012 , 13:40   no
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Last edited by Shumaxer96; 11-27-2012 at 09:37.
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gogicaa
Veteran Member
Join Date: Aug 2011
Location: //
Old 11-15-2012 , 15:48   Re: assasin glov effect
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Quote:
Originally Posted by Shumaxer96 View Post
how to change assasin glow effect ? i need this glof effect look pichure http://i011.radikal.ru/1211/0b/ae8355fd3fe9.bmp
The white one is assassin ?
Im pretty sure that ZPA has cvar for that, but if it hasn't, posst code of your ZPA here.
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Sprit3x
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Join Date: Sep 2010
Location: Romania, Constanta
Old 11-16-2012 , 03:29   Re: assasin glov effect
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search for the glow cvar and take a look on it line,i think its based on spec/human nvg' color
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Shumaxer96
Senior Member
Join Date: Jun 2011
Old 11-16-2012 , 04:31   Re: assasin glov effect
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i have zp 5.0.8 i have not zpa :S:S
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GalaxyA
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Join Date: Sep 2012
Location: Noob Member
Old 11-18-2012 , 10:29   Re: assasin glov effect
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Set te Glow in the converting Assassin:
zombieme
and reset the glow in the zombieme, SpawnPost, humanme, etc...

Add this code in assassin code
fm_set_rendering(id, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 4) // Glow

Add this code in your ZP:
PHP Code:
// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entityfx kRenderFxNone255255255render kRenderNormalamount 16)
{
    static 
Float:color[3]
    
color[0] = float(r)
    
color[1] = float(g)
    
color[2] = float(b)
    
    
set_pev(entitypev_renderfxfx)
    
set_pev(entitypev_rendercolorcolor)
    
set_pev(entitypev_rendermoderender)
    
set_pev(entitypev_renderamtfloat(amount))

PD: sample code for your assassin

Last edited by GalaxyA; 11-18-2012 at 10:30.
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