What's the difference between mine and default one?
Check if user is alive
Check if user already have respective weapon and set only clip/ammo without giving him the weapon and throw error.
Ability to set Clip of weapon
Ability to set BPAmmo of the weapon
Return the name of weapon without weapon_ prefix!
Return properly the Weapon Entity ID you give
Use CSW_ constants to give an weapon to a player instead of weapon_ id.
Error with "native cs_set_weapon_ammo" has been resolved.
Authors Craxor and Bugsy.
OverView
Code:
/* give_user_weapon( index, CSW_weapon, Clip, BPAmmo, szWeapon, maxchars ) @param index: The Player Index to give an weapon. @param iWeaponTypeID: Weapon ID ( CSW_* ) @param iClip: Clip of ammo (bullets). @param iBPAmmo: Back Pack ammo of the weapon. @param szWeapon[]:(Optionaly) The weapon name pointer to receive the weapon name. The Weapon name is without 'weapon_' prefix. Example: m4a1 @param maxchars: (Optionaly if you use szWeapon param ) szWeapon[] size. The value 20 is recommended for most weapons. @return: Weapon Entity ID*/ give_user_weapon( index , iWeaponTypeID , iClip=0 , iBPAmmo=0 , szWeapon[]="" , maxchars=0)
Credit's:
HamletEagle(for idea get_weaponname and remove lot of switchs)
Nubo, Lux0r - some little modifications
Bugsy - a lot of things and rewrite the code with lot of optimization's
AMX Mod Dev(i forgot he help me with old code)
addons_zz( Parameter's doc help )
Changelog:
1.0: First realease.
1.1: Return the CSW_ Weapon ID
1.2: Bugsy: code cleaning/optimization.
1.3: Bugsy: Added grenade support.
1.4: Added C4 support.
1.5: Bugsy&Craxor: Added Weapon Name support, bomb icon, can skip Clip parameter if is grenade.
1.6: Removed uppercase first char, re-write weapon name code, etc, etc ...
1.7: Removed redundant if/else, use "?" comparator.
1.8: Bugsy update.
1.9: Bugsy added an condition for filltering attempt of giving ammo/bpammo to a knife.