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Sm_Skinchooser


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andrepires68
Member
Join Date: Feb 2010
Location: Portugal
Old 12-12-2010 , 12:15   Re: Sm_Skinchooser
Reply With Quote #591

Ok so now i can download the files because i added .bz2 in all models, but the problem now is that no1 can see the models..
And if i add .bz2 on skins.ini to the .mdl the skins basically turn into a big error...

Last edited by andrepires68; 12-12-2010 at 12:56.
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Enemy1
Senior Member
Join Date: Feb 2007
Location: Vaxjo, Sweden
Old 12-13-2010 , 01:24   Re: Sm_Skinchooser
Reply With Quote #592

check so the files is on the gameserver in the right locations and also the same in the files. /skins.ini ...
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 12-26-2010 , 07:37   Re: Sm_Skinchooser
Reply With Quote #593

Quote:
Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch and Team Fortress 2 are now available. The specific changes include:

Engine changes (TF2/CS/DOD):
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file validation.
- Fixed some issues between custom files and server whitelists over level changes.
- Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2
- Added Medieval Mode, a game mode where players are restricted to using olde weapons.
- 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward'
- Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill
- Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
- Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone
- 'Natascha' changes:
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets.
- Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.
- Added 20 new hats.
- Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.
- Spies can now see TargetID's of players and objects regardless of their own disguise status.
- Fixed some speech lines continuing after the speaker changes class
- The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
- Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.
- Added leaderboard to track duel wins.
- Added ability for players to donate money directly to the creators of their favorite community maps.
- Increased backpack size by 100 slots.

Jason
Hello, since this update above, the skins are now in RED ERROR, it works again once the case materials and styles removed from the game directory, but the skin ERROR RED breeds having to restart the game a bit later ...

- I confirm that I am using the plugin for 2 months without any problem
- Download skins working properly by having apache logs.

I think there 's a bug in the plugin from this that there 's Update.

We can confirm the problem? or a solution?

Sorry for my English.

PS : My servers is CS:S

Last edited by CenT; 12-26-2010 at 13:55.
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Enemy1
Senior Member
Join Date: Feb 2007
Location: Vaxjo, Sweden
Old 12-26-2010 , 08:30   Re: Sm_Skinchooser
Reply With Quote #594

It is working on our dods servers.

red errors ingame is because the files dont exists on the gameserver, or is in wrong place, or a missconfiguration..

if you are trying to run a server with skins that replace the std. skins (overwritten) then its might be why !
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youngjay
Junior Member
Join Date: Dec 2010
Old 12-26-2010 , 17:04   Re: Sm_Skinchooser
Reply With Quote #595

ok this was working fine befor the lastest css update now i cant get this working !models wont work nothing url's are fine can u help?
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Enemy1
Senior Member
Join Date: Feb 2007
Location: Vaxjo, Sweden
Old 12-26-2010 , 17:53   Re: Sm_Skinchooser
Reply With Quote #596

This has been done multiple times in theese threads ..
its all about checking every setting again, and files, filedirectorys and so on ..
Good luck !
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youngjay
Junior Member
Join Date: Dec 2010
Old 12-26-2010 , 18:00   Re: Sm_Skinchooser
Reply With Quote #597

already done still nothing
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dungeon
Senior Member
Join Date: Sep 2009
Old 12-30-2010 , 15:17   Re: Sm_Skinchooser
Reply With Quote #598

I hope you dont mind but i have just done a setup for a friends CSS server using this plugin. It has 12 skins, 6 for CTs and 6 for Ts, 4 public skins, 1 supporter skin and 1 admin skin per team.

I decided to zip it all up and upload it to my website so i could share it on here.

It will only work for CSS but it is completly preconfigured, fully tested and working with the latest version of CSS and i have even included everything bzipped and ready to upload to a redirect server as well.

Hopefully it should help some people get started with having skins on their server.

All you have to make sure is that you have the following in your server.cfg

sv_consistency 1
sv_allowupload 1
sv_allowdownload 1

Also make sure that either sv_pure is 0 or you have a whitelist which is configured to allow skins.

Finally make sure that your sv_dwnloadurl is correctly configured and that you have uploaded everything in the Fast Download Server Upload folder onto your redirect server.

The download is www.gamingisourpassion.co.uk/downloads/skins.zip

Enjoy
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Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 01-10-2011 , 23:37   Re: Sm_Skinchooser
Reply With Quote #599

Does anyone know if this works for Team Fortress 2?
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badger413
Junior Member
Join Date: Jan 2009
Old 01-12-2011 , 17:21   Re: Sm_Skinchooser
Reply With Quote #600

I am having trouble viewing public models. Everything downloads just fine but I think I might be doing something wrong in the skins.ini file. Here is what my skins.ini looks like and hopefully maybe someone can correct me....

// Configure your menu here
"Models"
{
// Name of the item to appear in the menu
"Admin Models"
{
// Sourcemod admin group required to see/access this submenu
"Admin" "t"

// Models available for team 1 (terrorist / allies)
"Team1"
{
// Name to appear in submenu
"Phoenix Model"
{
//path to the model file. This will automatically be precached
"path" "models/player/ics/admin_t_fixed/terror.mdl"
}

"Guerilla Model"
{
"path" "models/player/ics/t_guerilla_admin/t_guerilla.mdl"
}

"Leet Model"
{
"path" "models/player/ics/t_leet_admin/t_leet.mdl"
}

"Arctic Model"
{
//path to the model file. This will automatically be precached
"path" "models/player/ics/t_arctic_admin/t_arctic.mdl"
}
}

// Models available for team 2 (ct / axis)
"Team2"
{
"Urban Model"
{
"path" "models/player/ics/admin_ct_fixed/urban.mdl"
}

"Gign Model"
{
"path" "models/player/ics/ct_gign_admin/ct_gign.mdl"
}

"SAS Model"
{
"path" "models/player/ics/ct_sas_admin/ct_sas.mdl"
}

"Gsg9 Model"
{

"path" "models/player/ics/ct_gsg9_admin/ct_gsg9.mdl"
}
}
}
}

// Name of the item to appear in the menu
"Public Models"
{
// Sourcemod admin group required to see/access this submenu
"Admin" ""

// Models available for team 2 (ct / axis)
"Team2"
{
// Name to appear in submenu
"Desert Model"
{
//path to the model file. This will automatically be precached
"path" "models/player/ics/ct_desert_urban/urban.mdl"
}

"Fin Model"
{
"path" "models/player/ics/ct_fin_05/urban.mdl"
}

"SAS Model"
{
"path" "models/player/ics/ct_sas_victor/ct_sas.mdl"
}

"Urban Model"
{
//path to the model file. This will automatically be precached
"path" "models/player/ics/ct_urban_frogman/urban.mdl"
}
}
}
}



I dont have any terriost skins on their so I skipped team1 and wanted to test team2 skins that I found that I really liked. Like I said before everything downloads just fine with no errors anywhere just can't see the public models button on the !models menu.
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