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Semiclip plugin not working correcly


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HiDeath
Senior Member
Join Date: Aug 2018
Location: Tunisia
Old 02-22-2019 , 17:26   Semiclip plugin not working correcly
Reply With Quote #1

Hi there , i have installed this plugin https://forums.alliedmods.net/showthread.php?t=137980 , and for some reason , semiclip is working but players are not semi invisible when i go close to them , any help would be appreciated and thanks in advance !
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PartialCloning
Senior Member
Join Date: Dec 2015
Old 02-23-2019 , 01:15   Re: Semiclip plugin not working correcly
Reply With Quote #2

What is the "semiclip_render" cvar set to? 0/1/2.
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HiDeath
Senior Member
Join Date: Aug 2018
Location: Tunisia
Old 02-23-2019 , 08:53   Re: Semiclip plugin not working correcly
Reply With Quote #3

Quote:
Originally Posted by PartialCloning View Post
What is the "semiclip_render" cvar set to? 0/1/2.
IDK what is that honestly , i don't know such a word , i'll try and tell you
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HiDeath
Senior Member
Join Date: Aug 2018
Location: Tunisia
Old 02-23-2019 , 09:08   Re: Semiclip plugin not working correcly
Reply With Quote #4

That what i have , and still didn't work

Code:
// ---------------------------------
// ------------ DoD 1.3 ------------
// ---------------------------------
//  Team Semiclip 2.0.0 Config File
// ---------------------------------
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
semiclip 1 // [0-disabled / 1-enabled]
semiclip_blockteam 0 // wich team has semiclip [0-both have / 1-Allies don't have / 2-Axis don't have / 3-both don't have]
semiclip_enemies 0 // trespass enemies [0-disabled / 1-enabled]
semiclip_unstuck 1 // Unstuck [0-disabled / 1-specified team / 2-random around own place]
semiclip_unstuckdelay 0.1 // Unstuck delay in seconds (0.1 - 3.0) [0-instant]
semiclip_button 0 // Button boost semiclip (this hijack blockteam) [0-disabled / 1-Allies / 2-Axis / 3-Both]
semiclip_knife_trace 0 // Knife trace to next enemy when you stay inside a teammate and aiming a enemy [0-disabled / 1-enabled]
semiclip_duration 0 // Specifies time to force this plugin only to works at the beginning of each round in seconds [0-disabled this option]

// Render
// ------
semiclip_render 1 // Enable or disable all render/color functions. [0-disabled / 1-enabled]
semiclip_rendermode 1 // Render mode (look amxconst.inc -> Render for set_user_rendering) [0-5] [0-disabled]
semiclip_renderamt 1 // Render amount [0-255]
semiclip_renderfx 19 // Render fx (look amxconst.inc -> Fx for set_user_rendering) [0-20] [0-disabled]
semiclip_renderradius 250 // Render radius [??-4095] (?? = 200 - semiclip_renderfademin)
semiclip_renderfade 1 // Render fade (this hijack semiclip_renderamt) [0-disabled / 1-enabled]
semiclip_renderfademin 50 // Minimum render fade amount (stay very close or inside a player) [0-200]
semiclip_renderfadespec 1 // Render fade for current spectating Player [0-disabled / 1-enabled]

// Color
// -----
semiclip_color_admin_flag "b" // Admin color access flag (look user.ini, b - reservation)
semiclip_color_admin_R 0 // Admin render color (red) [0-255]
semiclip_color_admin_G 0 // Admin render color (green) [0-255]
semiclip_color_admin_B 0 // Admin render color (blue) [0-255]
semiclip_color_allies_R 0 // Allies render color (red) [0-255]
semiclip_color_allies_G 200 // Allies render color (green) [0-255]
semiclip_color_allies_B 0 // Allies render color (blue) [0-255]
semiclip_color_axis_R 0 // Axis render color (red) [0-255]
semiclip_color_axis_G 0 // Axis render color (green) [0-255]
semiclip_color_axis_B 200 // Axis render color (blue) [0-255]
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HiDeath
Senior Member
Join Date: Aug 2018
Location: Tunisia
Old 02-23-2019 , 11:45   Re: Semiclip plugin not working correcly
Reply With Quote #5

after some time of searching , testing ...
i used that , but semi-visibility works when i'm spectating someone , any help ?

Code:
// Render
// ------
semiclip_render 1 // Enable or disable all render/color functions. [0-disabled / 1-enabled]
semiclip_rendermode 2 // Render mode (look amxconst.inc -> Render for set_user_rendering) [0-5] [0-disabled]
semiclip_renderamt 129 // Render amount [0-255]
semiclip_renderfx 2 // Render fx (look amxconst.inc -> Fx for set_user_rendering) [0-20] [0-disabled]
semiclip_renderradius 250 // Render radius [??-4095] (?? = 200 - semiclip_renderfademin)
semiclip_renderfade 1 // Render fade (this hijack semiclip_renderamt) [0-disabled / 1-enabled]
semiclip_renderfademin 25 // Minimum render fade amount (stay very close or inside a player) [0-200]
semiclip_renderfadespec 1 // Render fade for current spectating Player [0-disabled / 1-enabled]
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