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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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eaz
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Join Date: Jan 2017
Old 02-23-2019 , 16:06   Re: [CS:GO] Experimental: Zombie Plague X.008
Reply With Quote #811

looks like you need to change something;

1. when zombie infect human sometimes that human heard weapon switch but he is a zombie.
2. laser mines can't through an owner.
3. zp_seffects_voice 1 not working, zombies can't hear humans and humans can't heard zombies.

Last edited by eaz; 02-24-2019 at 07:36.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 02-24-2019 , 10:09   Re: [CS:GO] Experimental: Zombie Plague X.008
Reply With Quote #812

Quote:
Originally Posted by eaz View Post
looks like you need to change something;

1. when zombie infect human sometimes that human heard weapon switch but he is a zombie.
2. laser mines can't through an owner.
3. zp_seffects_voice 1 not working, zombies can't hear humans and humans can't heard zombies.
1. zombie aslo use weapons, so client sounds cant be block
2. i will fix mines
3. i will check, but i think you has different plugin which reset the values, try to fix without any other plugin and say
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Last edited by gubka; 02-24-2019 at 10:18.
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eaz
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Join Date: Jan 2017
Old 02-25-2019 , 04:56   Re: [CS:GO] Experimental: Zombie Plague X.008
Reply With Quote #813

Quote:
Originally Posted by gubka View Post
3. i will check, but i think you has different plugin which reset the values, try to fix without any other plugin and say
Yes, right now I have plugin who enable all talk commands like sm_alltalk etc. but I put this plugin cause ur system not working, but that plugin not working either. At the round start everything works but when mode starts then zombies can't hear humans and humans can't hear zombies.
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ViperaFreakz
Junior Member
Join Date: Mar 2016
Old 02-25-2019 , 13:59   Re: [CS:GO] Experimental: Zombie Plague X.008
Reply With Quote #814

Gubka your mod its best
with big work on mod and so much time look here final result
https://www.youtube.com/watch?v=xV00IN0z0sc&t=2s

Last edited by ViperaFreakz; 02-25-2019 at 14:00.
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eaz
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Join Date: Jan 2017
Old 02-25-2019 , 14:54   Re: [CS:GO] Experimental: Zombie Plague X.008
Reply With Quote #815

gubka, there is any way how to set a limit for weapons per round, like extra items limit? (I need change includes and menus stuff or they have more?)

Last edited by eaz; 02-25-2019 at 14:55.
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gubka
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Location: Russia
Old 02-25-2019 , 22:06   Re: [CS:GO] Experimental: Zombie Plague X.008
Reply With Quote #816

Quote:
Originally Posted by eaz View Post
gubka, there is any way how to set a limit for weapons per round, like extra items limit? (I need change includes and menus stuff or they have more?)
Yes , in 009 I added that feature
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eaz
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Join Date: Jan 2017
Old 02-26-2019 , 13:52   Re: [CS:GO] Experimental: Zombie Plague X.008
Reply With Quote #817

Quote:
Originally Posted by gubka View Post
Yes , in 009 I added that feature
good job but I think more about you can buy primary & secondary weapons like three times. Right now you can still buy weapons permanently just switch weapon for galil, famas or something like that.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 02-27-2019 , 03:58   Re: [CS:GO] Experimental: Zombie Plague X.008
Reply With Quote #818

Quote:
Originally Posted by eaz View Post
good job but I think more about you can buy primary & secondary weapons like three times. Right now you can still buy weapons permanently just switch weapon for galil, famas or something like that.
Use addons for that , you can hook buying and block . Good luck
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romeo7
Senior Member
Join Date: Mar 2017
Old 03-03-2019 , 07:45   Re: [CS:GO] Experimental: Zombie Plague X.009
Reply With Quote #819

This is fixed version turret weapon. Damage working now. Removed pushaway collision because not work with m_usSolidFlags, but added SDKHook_StartTouch to create pushaway.
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___[CSGO]_[ZP]____
Zombie Plague Classic
||37.26.2.29:27021||

Last edited by romeo7; 03-08-2019 at 13:10.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 03-04-2019 , 17:13   Re: [CS:GO] Experimental: Zombie Plague X.009
Reply With Quote #820

Quote:
Originally Posted by romeo7 View Post
This is fixed version turret weapon. Damage working now. Removed pushaway collision because not work with m_usSolidFlags, but added SDKHook_StartTouch to create pushaway.
the dronegun will be fully custom in the next update

In zp x.011 i will replace that dronegun with sentry gun from tf4, which walso will shoot rockets)
Also please write things which will be cool to see in next ver
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Last edited by gubka; 03-05-2019 at 20:56.
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