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Dedicated Server running Latest DM


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Smoke123
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Join Date: Jul 2006
Old 08-18-2018 , 19:36   Dedicated Server running Latest DM
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Hey fellas. Just reset my online community server to 100 percent DM FFA. I'm having an issue where the round timelimit counter ends (20 mins) then the counter just goes to red 0:00's but doesn't change map to restart another 20 mins of de_dust2.

Remind you in my mapcycle and maplist I only have Dust 2 listed in both of them and I deleted nextmap.smx. I don't know if this is only a problem because i'm playing against BOTS and the server needs actual players. Do I need to do something in sourcemod to read the maplist. Remind you I only want de_dust2 over and over every restart. Everything else is working fine but this.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 08-19-2018 , 19:12   Re: Dedicated Server running Latest DM
Reply With Quote #2

It's probably worth posting your configs.

A convar is probably generating the issue.
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Smoke123
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Join Date: Jul 2006
Old 08-21-2018 , 20:23   Re: Dedicated Server running Latest DM
Reply With Quote #3

What configs would you like? Also I elminated the bot as being the problem because I joined another DM with just bots and their server changed fine. I'm basically not getting the "COunter terrorist win..then a map change. Please let me know. I've been trying everything and feel like im doing more bad than good.

Gamemode_deathmatch_server.cfg

bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 3
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.0
ff_damage_reduction_grenade 0.0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 1
mp_buy_during_immunity 1
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 2
mp_freezetime 0
mp_friendlyfire 1
mp_win_panel_display_time 6
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 0
mp_ggtr_bomb_detonation_bonus 0
mp_ggtr_bomb_pts_for_flash 0
mp_ggtr_bomb_pts_for_he 0
mp_ggtr_bomb_pts_for_molotov 0
mp_ggtr_bomb_pts_for_upgrade 0
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 0
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 10
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 2
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 10
mp_warmuptime 0
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount -1
spec_freeze_panel_extended_time 0
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
tv_delay 30
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_buy_allow_grenades 0


sv_occlude_players 1
occlusion_test_async


server.cfg

// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg

hostname "xxxxxxxxx|[16888T][LXCA]"
rcon_password "xxxx"
sv_password ""


//The amount of time players can join teams after a round has started
mp_join_grace_time 15
// Defines whether a map should be restarted after a game has ended

sv_cheats 0
sv_lan 0

// These are important for performance reasons. FPS needs to be 0
// in order to maintain a high FPS (the default is 300) and therefore
// prevent missed ticks; having a high sv_minrate makes sure that
// clients don't get choke.
fps_max 0
sv_minrate 128000
sv_maxrate 0
// We could also require clients to have a high cmdrate here,
// so that they have a smoother gameplay experience.
// 128 is the maximum supported by the engine.
//sv_mincmdrate 128
// The engine does not support sv_minupdaterate as of 8/23/2012.
// This is unlike CS:S.

// bot-related commands
bot_difficulty 3
bot_chatter "off"
bot_join_after_player 1
bot_quota 0
bot_quota_mode "fill"



// write out any bans
writeid
writeip


sv_region "1"
log 1

sv_tags FFA,DM,DEATHMATCH,128,HEADSHOT,FF
sv_maxupdaterate 128
sv_minupdaterate 128
sv_maxcmdrate 128
sv_mincmdrate 128
sv_force_transmit_players 0
sv_downloadurl ""
host_name_store 1
host_info_show 1
host_players_show 2
mp_timelimit 20


autoexec.cfg

sv_setsteamaccount C111525544555554555555555475525222 (fake)
// turn on logging first, to maximize what is logged
log 1
// this is the starting map
map "de_dust2"
mapgroup ""
workshop_start_map ""
//host_workshop_collection ""
game_type 1
game_mode 2

Last edited by Smoke123; 08-21-2018 at 20:25.
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