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Zombie Plague Mod 5.0


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Crowin
Junior Member
Join Date: Mar 2008
Old 06-15-2008 , 10:36   Re: Zombie Plague Mod 3.5
#111

fatal error 100: cannot read from file: "hamsandwich"

^^ can somebody sing me every step how I should coplilate this .sma ?? couse i am a noob and i don't have idea big thnx

or maybe somebody can put here .amxx with unblocked fog and

new const model_zombie[][] = { "plague", "1", "2", "3", "4", "5" }
new const model_nemesis[][] = { "nemesis" }
new const model_human[][] = { "arctic", "guerilla", "leet", "terror", "gign", "gsg9", "sas", "urban" }
new const model_admin[][] = { "vip" }

thnx alot
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 06-15-2008 , 10:41   Re: Zombie Plague Mod 3.5
#112

Upgrade to 1.8 (make sure you update your scripting folder as well) and then compile it
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Son
Junior Member
Join Date: Jun 2008
Old 06-15-2008 , 10:46   Re: Zombie Plague Mod 3.5
#113

Good mod, but i don't like it. Zombie infection is better. +karma anyway.
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ecua
Member
Join Date: May 2008
Old 06-15-2008 , 11:24   Re: Zombie Plague Mod 3.5
#114

Good plugin Mecylezz

+Karma
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Crowin
Junior Member
Join Date: Mar 2008
Old 06-15-2008 , 11:43   Re: Zombie Plague Mod 3.5
#115

<cry> still i don't know how compile this sma sorry guy's but i'am a big noob

I just need to somebody compile .sma but change:

new const model_zombie[][] = { "plague", "1", "2", "3", "4", "5" }
new const model_nemesis[][] = { "nemesis" }
new const model_human[][] = { "arctic", "guerilla", "leet", "terror", "gign", "gsg9", "sas", "urban" }
new const model_admin[][] = { "vip" }

...

// Weather Effects: uncomment a line to have the desired effect
#define AMBIENCE_RAIN // Rain
//#define AMBIENCE_SNOW // Snow
#define AMBIENCE_FOG // Fog

If weather can by rain and fog its ok if not i need just Fog,

big thnx and Karma + for person who can help me
Crowin is offline
luksyyys
Member
Join Date: Feb 2008
Old 06-15-2008 , 11:52   Re: Zombie Plague Mod 3.5
#116

thanx evryone for helping..........

I have found my error then i puted the models in player/plague/plague.mdl
I renamed the model into this
plague.mdl
but model name must be only plague so do not make my mistake

sorry for my bad eng
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 06-15-2008 , 12:39   Re: Zombie Plague Mod 3.5
#117

Quote:
Originally Posted by The_Thing
Yeah , that maybe too and really what I mean that when if CT/Zombie kill/infect will work multi kill / double kill / triple kill (this must work if zombie infect's too) like i sad just like in cs:s .. =)
It's not possible to make them work for infections, since you don't actually kill your victims when you infect them. Instead, you'd have to rewrite miscstats and find a different way to trigger those events somehow. Sorry I can't help you with that.

Quote:
Originally Posted by "KaSBeK"
Ah me podrias dar el plugin de la neblina ( niebla ) esk estaba divino
Fijate al principio del .sma que hay para poner varios efectos. El de niebla figura como AMBIENCE_FOG, le quitas las barras dobles ( // ), compilas, y cuando juegues tendrias que verla.

Quote:
Originally Posted by st2393440
Question is why i edit .sma but it was useless i can't throw it
It doesn't work because it was meant for primary weapons, but I can add support for grenades on the next update.

Quote:
Originally Posted by st2393440
Suggestion
1. Is it possible add lasermine in Extra Items for human?
2.plz try to add new zombie Class it can spew poison to hurt human
I don't see how would I go on adding support for lasermines, and I'm not really making any major changes to the plugin as of now. The easiest thing you can do is to enable money and use the lasermines buy feature.

Quote:
Originally Posted by miran
can u guys make like that of CSS that the zombies dont checks bullet(dont gets stuck of it) the bullets should only knockback.i hope u understand what i mean
You can try enabling Pain Shock Free for zombies along with the knockback and you'll get a pretty similar behavior to that of CSS.

Quote:
Originally Posted by The_Thing
Edit : Too bad because in this update very often appear's Reliable channel overflowed, and when You have infected then doesn't appear to choose Zombie Class only if manual press 'm' and then choose. And before appear Reliable channel overflowed then server start to lag.
The Zombie Class menu is automatically shown only when you just joined the server and didn't choose any class yet. The overflow thingy sounds pretty odd cause I didn't make any important changes. I can only think of disabling ambience sounds if they're on.

Quote:
Originally Posted by DKs
º Add Nemesis in Last Zombie and Survivor in Last human.
As I said before, I won't be making major changes to the gameplay for now, sorry.
Quote:
Originally Posted by DKs
º Add Sprite Map Umbrella
º Add Scout Weapon
To add/edit weapons look into the .sma for the Plugin Customization section. And the umbrella radar sprite is not part of the plugin, you've got to download it separately.

Quote:
Originally Posted by luverr
if roundtime end, Human and Zombie Draw but i want that Human Win
How can i change such like that?
You can edit the messages on [i]data\lang\zombieplague.txt[\i].

Quote:
Originally Posted by luverr
Smokegrenade is replaced with Flare but Player have one SmokeGrenade
Can you add more SmokeGrenade for Flare ( Such like Ammo Pack in mod )?
I'm gonna add support for buying grenades with ammo packs on the next update, that sould make up for it.

Quote:
Originally Posted by Crowin
what I should to do if i wana have 2 or more zombie models??
how i can deleted or added weapons...
Someone asked that already, look at the very beginning of the sourcecode and you'll find a bunch of stuff you can edit including those.

Quote:
Originally Posted by Igniuks
You should really increase the each bonus on zombies, its not actually obvious you get faster with raptor, only a bit faster, make it faster, Jumps, make it bit slightly more higher
You can edit them to your liking on the source code, look for Multipliers for zombie classes. For instance, if you set raptor zombie's speed multiplier to 200, it means it'll have 200% of the default [zp_zombie_speed], and so on...
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Last edited by MeRcyLeZZ; 06-15-2008 at 17:27.
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Crowin
Junior Member
Join Date: Mar 2008
Old 06-15-2008 , 13:05   Re: Zombie Plague Mod 3.5
#118

Originally Posted by Crowin
what I should to do if i wana have 2 or more zombie models??
how i can deleted or added weapons...

Someone asked that already, look at the very beginning of the sourcecode and you'll find a bunch of stuff you can edit including those.

^^ Yes i found it but now i have problem with compilate this sma, 2 post up i writte what i need and what is my problem

any way Great plugin karma + 4u
Crowin is offline
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 06-15-2008 , 13:05   Re: Zombie Plague Mod 3.5
#119

Too bad. :/ At least easy suggestion :

Grenades which have given at round start with them is not enough at least add some grenades in "Buy Extra Item" , only grenades will be expensive than weapons. Or some different weapons. Can you answer? Zombies have foot steps or not because I don't hear?
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Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.

Last edited by Fry!; 06-15-2008 at 13:15.
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Patrick1987
Junior Member
Join Date: May 2008
Old 06-15-2008 , 13:45   Re: Zombie Plague Mod 3.5
#120

MeRcyLeZZ i updated to 3.56 but the ambience sound its not working why ?
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