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[TF2] Particle Fireworks v2.0 30/12/2015


  
 
 
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Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 12-30-2015 , 11:49   Re: [TF2] Particle Fireworks v2.0 30/12/2015
Reply With Quote #21

Quote:
Originally Posted by mysty View Post
This is a fantastic plugin for MvM! But it doesen't launch itself on round end. For some reason when RED (DEFENDERS) win, it is not counted as 'round end' but instead when BLU (ROBOTS) win it is counted as round end.

BLU WIN = Fireworks
RED WIN = No Fireworks

anyway to fix this?
This plugin uses the event teamplay_round_win to start fireworks. I don't understand why RED can't win a round ...



////////////////////// UPDATE \\\\\\\\\\\\\\\\\\\\\\\\\

With the 2.0 version (all files change excepted the sounds) :
- It automatically find the zone to launch the fireworks in the map. For that it will generate the zone around the sky_camera.
- It is not a necessity to edit fireworks_tf_pos.cfg when you use a new map if it has a sky_camera.
- In the case that your map has no sky_camera entity, add your map in fireworks_tf_pos.cfg and edit your zone position to fire.
- In the case that there is a sky_camera but you can't see fireworks in sky, add your map in fireworks_tf_pos.cfg and edit your zone position to fire.
- You can force night skies by using cvar fw_force_night
Happy new year ;)
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Last edited by Erreur 500; 12-30-2015 at 11:54.
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