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[CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection


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LumiStance
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Join Date: Jan 2009
Location: Northern California
Old 01-08-2012 , 20:44   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #51

Quote:
Originally Posted by Fearts View Post
Would be cool if you added a Lives option. So I can set # of lives each player has before they stay dead.
Try this. If is doesn't work send me a Private Message here: http://forums.alliedmods.net/private...=newpm&u=46596

Added cvar sm_dmlite_lives with default of 15. Set to 0 to disable.
Lives resets each round.
btw, I have done zero testing. Use PM for support.

Updated to v2.9b (v2.8 had 5 downloads)
Attached Files
File Type: sp Get Plugin or Get Source (sm_dmlite.sp - 452 views - 22.0 KB)
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Last edited by LumiStance; 01-12-2012 at 03:38. Reason: Updated to v2.9b
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 01-09-2012 , 00:44   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #52

Quote:
Originally Posted by LumiStance View Post
That is NOT a bug. That is the GunGame Level Up protection. It is documented in the first post. Also noted there is how to disable it.
Oh right, sorry. I did check but must have misread it or something
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bobbobagan
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Join Date: May 2007
Location: New Zealand
Old 01-10-2012 , 05:11   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #53

Seems to be a bug when on spectate when using this plugin.
After a few seconds it will repsawn you, and keep respawning you every few seconds after that even if you are on the spectate team. It gives you 1 HP, and if you do not have noblock installed on the server you can block players and make it so they cannot move.

Confirmed by joining another random server also running the same version of this plugin as me... as I thought it could be something else on my server causing a conflict or something.
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LumiStance
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Join Date: Jan 2009
Location: Northern California
Old 01-12-2012 , 03:17   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #54

Quote:
Originally Posted by bobbobagan View Post
Seems to be a bug when on spectate when using this plugin.
Updated to v2.9
Improvements:
Correct team check in RespawnAllDead. Bug originated when I implemented the CS_TEAM constants.

Version 2.8 was downloaded 337 times over 2 months!
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ssphreak
Senior Member
Join Date: Aug 2009
Old 08-28-2012 , 15:32   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #55

whats up! lumistance - does this work for cs:go? - thanks, phreak
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DeepWare
New Member
Join Date: Mar 2013
Old 04-05-2013 , 09:56   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #56

can you create the win conditions into the plugin ?:
player frag set to win
time set to win
team frag set to win
this is for the sound win plugins "mapendsound" or other,
when i set this to the server configs no sound played.
and a win panel for the most kills player is nice.

sorry my dirty english
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TrollfateeR
Junior Member
Join Date: Nov 2013
Old 11-18-2013 , 13:18   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #57

Where and how to set the Cvars?
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LumiStance
AlliedModders Donor
Join Date: Jan 2009
Location: Northern California
Old 11-18-2013 , 16:47   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #58

Quote:
Originally Posted by TrollfateeR View Post
Where and how to set the Cvars?
In the first post, there is a section titled:
Files:
The location of cstrike/cfg/sourcemod/dmlite.cfg is stated.

In section:
Configuration Variables (Change in dmlite.cfg):
The name of the config file and a list of the cvars is provide.
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Krillin
Senior Member
Join Date: Jul 2004
Old 09-15-2016 , 03:56   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #59

I have noticed a lot of plugins with this error for some time now, yet this simple problem exists in too many approved plugins.

Code:
Compiling sm_dmlite.sp ...
SourcePawn Compiler 1.8.0.5916
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2015 AlliedModders LLC

sm_dmlite.sp(204) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

sm_dmlite.sp(205) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

sm_dmlite.sp(206) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

sm_dmlite.sp(207) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

sm_dmlite.sp(208) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

sm_dmlite.sp(209) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

sm_dmlite.sp(210) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

sm_dmlite.sp(214) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.

sm_dmlite.sp(469) : warning 234: symbol "FindSendPropOffs" is marked as deprecated: Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.

Code size:            12160 bytes
Data size:             4656 bytes
Stack/heap size:      16384 bytes
Total requirements:   33200 bytes

9 Warnings.
This seems to be common, and I am not going to PM well known problems with the latest version of SourceMod especially since it is not critical at this time, but I am sure in time it will be a critical issue.

sm version
Code:
 SourceMod Version Information:
    SourceMod Version: 1.8.0.5916
    SourcePawn Engine: SourcePawn 1.8, jit-x86 (build 1.8.0.5916)
    SourcePawn API: v1 = 4, v2 = 11
    Compiled on: Jul  2 2016 17:05:01
    Built from: https://github.com/alliedmodders/sourcemod/commit/6fb2fc1
    Build ID: 5916:6fb2fc1
    http://www.sourcemod.net/
Best Regards,
Krillin
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3axap
Member
Join Date: Dec 2012
Old 05-10-2019 , 13:39   Re: [CSS] Deathmatch Lite Respawn - Now with Spawn and GunGame LevelUp Protection
Reply With Quote #60

Anyone can reedit for CSGO?
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