Raised This Month: $51 Target: $400
 12% 

[ANY-dev] Raw Entity Dump


Post New Thread Reply   
 
Thread Tools Display Modes
sarysa
Senior Member
Join Date: Mar 2014
Old 06-25-2014 , 10:31   Re: [ANY-dev] Raw Entity Dump
Reply With Quote #11

Released 0.3 with minor bugfixes, a convenience fix with the differ, start position for the dump, and the addition of red_exclude_diff which is useful for shrinking the analysis logs.
__________________
sarysa is offline
sarysa
Senior Member
Join Date: Mar 2014
Old 06-30-2014 , 20:02   Re: [ANY-dev] Raw Entity Dump
Reply With Quote #12

Released version 0.4, which has find commands and more stuff for floats. Details:
- Added red_dump_floats
- Added red_find_similar
- Added red_find_value
- red_dump_key now accepts commands as well as input keys, as the trigger for the second and third dumps.
- Changing the start position when doing a hex dump will now fill the skipped bytes with periods, so that when you go to diff them, your offsets will be correct. (and these bytes will not be counted in diffs since both files will have them the same)
- Minor bugfixes
__________________
sarysa is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 05-19-2015 , 15:49   Re: [ANY-dev] Raw Entity Dump
Reply With Quote #13

It'd be useful to print GetGameTime()'s value for red_dump_floats

It lets you recognize things like

Code:
At offset 1234 (0x4d2) is float: 715.309997 [time: 713.385009] [hex: 0x4432d3d7]
__________________

Last edited by Chdata; 05-19-2015 at 15:57.
Chdata is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode