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Shield Tutorial


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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-25-2004 , 15:03   Shield Tutorial
Reply With Quote #1

Heres a new way of getting whether a person has shield.
By sequence
Code:
#include <amxmodx> #include <amxmisc> #include <engine> public plugin_init() {     register_plugin("Shield","1.0","default");     register_clcmd("get_shield","shield",ADMIN_LEVEL_A,": name") } public shield(id) {     new arg[32]     read_argv(1,arg,31)         new vid = cmd_target(id,arg,8);         new seq = entity_get_int(vid,EV_INT_sequence);         new name[32]     get_user_name(vid,name,31);         //SEQUENCCE 89 = Shield + Knife     //SEQUENCE 94 = Shield + Pistol     //SEQUENCE 98 = Shield only (right clicked)             if(seq == 89)     {         client_print(0,3,"%s has shield and a knife",name);     }     else if(seq == 94)     {         client_print(0,3,"%s has shield and a pistol",name);     }     else if(seq == 98)     {         client_print(0,3,"%s has shield",name);     }         client_print(0,3,"Sequence: %d",seq);         return PLUGIN_HANDLED }
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-25-2004 , 15:53  
Reply With Quote #2

Another one. Originaly posted by Ryan on AMX forums.

Code:
#include <amxmodx> #include <engine> new bool:gotShield[33] public pfn_touch(ptr, ptd) {     new entId   = ptr     new id      = ptd     if ( id < 0 || id > 32 || !is_user_alive(id) || gotShield[id] )         return PLUGIN_CONTINUE     new modelName[32]     entity_get_string(entId, EV_SZ_model, modelName, 31)     if ( containi(modelName,"w_shield.mdl") != -1 ) {         new parm[1]         parm[0] = id         remove_task(2200 + id,0)         set_task(0.1,"check_shield",2200 + id,parm,1)     }     return PLUGIN_CONTINUE } public check_shield(parm[1]) {     new id = parm[0]     new modelName[32]     entity_get_string(id, EV_SZ_viewmodel, modelName, 31)     if ( containi(modelName,"v_shield_") != -1 ) {         // Do some stuff in here. It's found!     }             return PLUGIN_HANDLED }
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Freecode
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Join Date: Jan 2004
Old 09-26-2004 , 14:48  
Reply With Quote #3

Hmm the shield Offset in CS is 494. Only a few bugs with it though. (engine problem of-course)
Im gonna do a few more tests and let you now about it
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Ryan
Senior Member
Join Date: May 2004
Location: NH, USA
Old 09-26-2004 , 19:58  
Reply With Quote #4

The problem is finding an efficient way of getting the shield (ie- a forward).. having to listen to too many events for different parts makes for big and sloppy code to find out one simple thing! and setting a milisecond timer (task) is a no no.

the only ways to detect shield are...

client command: shield (whatever buys it right out)
menu command: equipment menu, key 8
touch event when walking over it to pick it up
hideweapon event -OR- curweapon event... just in case any of the above were missed.

however, many plugins give players shields via the give_item function, which does not trigger any of the above events.

it's too bad valve (ming) didnt make this easier for scripters to detect.
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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 09-26-2004 , 20:23  
Reply With Quote #5

so you need shield_pickup , shield_drop forwards...
I did a look at messages when you drop/pickup shiled but none of them was send (even hide weapon and current weapon do not detect shield ... ). I will try to find another way but I can't promise you anything...
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-26-2004 , 22:56  
Reply With Quote #6

the offset works fine but the engine seems to be messing up sometimes. i think i found a fix for it but dont noe yet. I got a custume edited cstrike with get_user_shield(id) native added and it seems to be working.
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Geesu
AMX Mod X Plugin Approver
Join Date: Mar 2004
Location: Cincinnati, OH
Old 09-27-2004 , 09:06  
Reply With Quote #7

Quote:
Originally Posted by Freecode
the offset works fine but the engine seems to be messing up sometimes. i think i found a fix for it but dont noe yet. I got a custume edited cstrike with get_user_shield(id) native added and it seems to be working.

ewww sounds yummy....
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-30-2004 , 05:09  
Reply With Quote #8

Code:
/* Returns 1 when user has a primary weapon OR a shield in inventory, else 0.  */ native cs_get_user_hasprim(index);

If it returns 0 you can be sure user has no shield...
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Geesu
AMX Mod X Plugin Approver
Join Date: Mar 2004
Location: Cincinnati, OH
Old 10-24-2004 , 23:44  
Reply With Quote #9

but sometimes we JUST want to know if it is a shield, like weapon reincarnation in war3

Also, why is this needed:

new arg[32]
read_argv(1,arg,31)

new vid = cmd_target(id,arg,;
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Geesu
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Join Date: Mar 2004
Location: Cincinnati, OH
Old 11-30-2004 , 10:44  
Reply With Quote #10

Freecode ever get anywhere on that offset thing?
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