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[CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-28-2011 , 09:48   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #11

What I mean by not within the scope of this plugin is it's not something I'd consider adding, I don't see a use for that feature >.>.
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klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 04-28-2011 , 10:21   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #12

Yes, i have get my respawn plugin to work with this plugin
Code: (not full)
PHP Code:
public OnPluginStart()
{
    
HookEvent("player_death"Event_PlayerDeathEventHookMode_Post);
}
public 
Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
    new 
client GetClientOfUserId(GetEventInt(event,"userid"));
    
SetEntPropEnt(clientProp_Send"m_hRagdoll", -1); // do the trick :)
    
CreateTimer(0.5RespawnPlayerclient);
    return 
Plugin_Continue;

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Apollyon
SourceMod Donor
Join Date: Dec 2007
Location: California
Old 05-02-2011 , 04:47   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #13

Quote:
Originally Posted by klausenbusk View Post
thetwistedpanda how can i prevent ragdoll from being deleted when i use CS_RespawnPlayer? i respawn player 0.5 sec after death..
You want the ragdoll to dissolve before the respawn takes place. So with a respawn time of 0.5 seconds just set the disolve time to 0.1 - 0.4 seconds and it should work for you.
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citrex
Junior Member
Join Date: Apr 2011
Old 05-15-2011 , 09:35   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #14

Hy, can you help me pls to get the electric light effects on?

maybee i dont understand your plugin, ive tryed all....

When you have time, pls add me :
http://steamcommunity.com/id/1337mr_citrex

thanks
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-15-2011 , 09:44   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #15

Quote:
Originally Posted by citrex View Post
Hy, can you help me pls to get the electric light effects on?

maybee i dont understand your plugin, ive tryed all....
sm_ragdolls_dissolve ~ The dissolve effect to be used. (-1 = Disabled, 0 = Energy, 1 = Light, 2 = Heavy, 3 = Core)
sm_ragdolls_delay ~ The delay after a body is created that it is deleted or dissolved. (Greater than 0.0)
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citrex
Junior Member
Join Date: Apr 2011
Old 05-15-2011 , 09:53   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #16

not workin :S

Plugin is Loaded & workin 1/2 but i dont see the lightnin effects, only the lightning strikes

Last edited by citrex; 05-15-2011 at 10:04.
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Lecor
Junior Member
Join Date: May 2011
Old 05-20-2011 , 09:45   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #17

May you did random dissolve?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-20-2011 , 12:50   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #18

Works fine citrex, post your cfg. Lecor, "random dissolve"?
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Bloodlvst
Senior Member
Join Date: Jul 2007
Old 05-22-2011 , 12:20   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #19

I think he means a cvar for the dissolve effect to be different every time.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 05-24-2011 , 19:26   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #20

Panda ,

Just to let you know this plugin works great on my HL2DM win2008 server ...
I was using a ES ver and it wasnt working 100% of the time so I tried yours because the other one here doesnt have the lighting effect and the ES one did ... would have tried it sooner but its was labeled CS:S
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