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Emitting sound problem


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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-03-2004 , 13:00   Emitting sound problem
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I recently made a tracer plugin, and I added sounds when a person fires. The problem is when I fire my gun, the sound plays, but loops forever until I either changeweapons, or hudswitch. Heres my code:

Code:
///////////////////// #include <amxmodx> ///////////////////// new StartOrigin[33][3] new EndOrigin[33][3] new laser new g_LastWpn[32] = {0} new g_LastClip[32] = {0} ///////////////////// public plugin_init() {     register_plugin("Laser Tracer","0.1","Knekter")     register_event("CurWeapon","shot_fired","be","1=1")     register_cvar("amx_tracers","1") } ///////////////////// public plugin_precache() {     laser = precache_model("sprites/laserbeam.spr")     precache_sound("common/launch_select2.wav")     return PLUGIN_CONTINUE } public shot_fired(id) {     if(get_cvar_num("amx_tracers")==0)     {         return PLUGIN_HANDLED     }     new clip, ammo     new wpnnum = get_user_weapon(id, clip, ammo)     if (g_LastWpn[id] != wpnnum || (clip + 1) != g_LastClip[id])     {         g_LastWpn[id] = wpnnum         g_LastClip[id] = clip         return PLUGIN_CONTINUE     }     g_LastWpn[id] = wpnnum     g_LastClip[id] = clip     new red = random_num(50,255)     new green = random_num(50,255)     new blue = random_num(50,255)     get_user_origin(id,StartOrigin[id]) // gets users current origin     get_user_origin(id,EndOrigin[id],3) // gets users eyes origin     message_begin( MSG_BROADCAST,SVC_TEMPENTITY)     write_byte(0) // number of temp event     write_coord(StartOrigin[id][0]) // x origin     write_coord(StartOrigin[id][1]) // y origin     write_coord(StartOrigin[id][2]) // z origin     write_coord(EndOrigin[id][0]) // eye x origin     write_coord(EndOrigin[id][1]) // eye y origin     write_coord(EndOrigin[id][2]) // eye z origin     write_short(laser) // sprite index     write_byte(1) // framestart     write_byte(5) // framerate     write_byte(2) // life     write_byte(10) // width     write_byte(0) // noise     write_byte(red) // r,g,b     write_byte(green) // r,g,b     write_byte(blue) // r,g,b     write_byte( 200 ) // brightness     write_byte( 200 ) // speed     message_end()     emit_sound(id,CHAN_ITEM,"common/launch_select2.wav",1.0,ATTN_NORM,1,PITCH_NORM)     return PLUGIN_HANDLED }
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knekter
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Join Date: Mar 2004
Location: PA
Old 04-05-2004 , 16:19   nvm
Reply With Quote #2

nvm, i realized it was inside a loop, LOL it gets checked ever second
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