Raised This Month: $32 Target: $400
 8% 

[TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)


Post New Thread Reply   
 
Thread Tools Display Modes
Munckeyz
Member
Join Date: Mar 2014
Old 03-28-2014 , 17:35   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #481

Quote:
Originally Posted by Custo View Post
If you have noticed, every time a bot touches the resupply locker, all their weapons and miscs go away for a split second (because the game is loading their default loadout) and then the plugin gives back their weapons and miscs.

So this also applies to the engineer, there's a reason why his melee is never replaced. If he got a different melee other than stock and touch a resupply locker, all of his buildings will be destroyed.

This is a result of this patch: http://wiki.teamfortress.com/wiki/July_13,_2010_Patch

This is why he will not be given anything other than stock in that slot. Every time he goes to the locker to resupply, all of his stuff will blow up and it will just be an endless loop of that.

I know if you play on the medieval map or turn on melee only (tf_bot_melee_only 1) the engi will start to spawn with different melee weapons.
Ah, gotcha. Thank you. That's a bit of a bummer... I guess at least we won't get any Gunslinger Engineers putting up a mini-sentry and camping behind it as the bots are wont to do with their sentries :p

My question about Australium and Killstreak weapons still persists though. Is that a thing that can be done?

And one other thing, I set the global paint_chance and unusual_chance to numbers, but I'm not seeing any painted or unusual items.

Other than that, this plugin has given playing with bots a much-needed makeover and I'm having lots of fun with it. Good job!
Munckeyz is offline
nachomeep
Junior Member
Join Date: Mar 2014
Old 03-28-2014 , 19:34   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #482

Code:
"Pyroland Pyro"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"pyro"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"741"
			"melee"			"739"
			"secondary"		"12"
			"head"			"97"
Toque
			"misc"			"738"
			"misc2"			"745"
			
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}



"Free To Play"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"heavy"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"15"
			"melee"			"5"
			"secondary"		"11"
			"head"			"116"			
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}




"Spy Noob"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"spy"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"24"
			"melee"			"4"
			"head"			"116"
			"building"			"735"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}



"Sniper Noob"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"sniper"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"526"
			"melee"			"264"
			"head"			"263"
			"secondary"		"58"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}



"Heavy Healer"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"medic"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"17"
			"melee"			"37"
			"head"			"189"
			"secondary"		"35"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}




"Demo Non Knight"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"demoman"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"308"
			"melee"			"132"
			"head"			"116"
			"secondary"		"207"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}





"Slow Scout"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"scout"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"45"
			"melee"			"44"
			"head"			"940"
			"secondary"		"449"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}




"Mini Failure"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"engineer"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"141"
			"melee"			"142"
			"head"			"302"
			"secondary"		"528"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}



"No Jumping Allowed"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"spy"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"127"
			"melee"			"128"
			"head"			"116"
			"secondary"		"442"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}
This is my schema, but it uses default weapon config. And hats.
nachomeep is offline
nachomeep
Junior Member
Join Date: Mar 2014
Old 03-29-2014 , 09:13   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #483

KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2items_bwr_config. txt
(*wish!*),
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2items_bwr_config. txt
(*wish!*),
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2items_bwr_config. txt
(*wish!*),
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2items_bwr_config. txt
(*wish!*),
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2items_bwr_config. txt
(*wish!*),
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2items_bwr_config. txt
(*wish!*),
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2items_bwr_config. txt
(*wish!*),
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2items_bwr_config. txt
(*wish!*),
[
nachomeep is offline
nachomeep
Junior Member
Join Date: Mar 2014
Old 03-30-2014 , 10:08   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #484

Code:
or: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\tf2ibwr.schema.txt
(*wish!*), (*207*), (*items*), (*building*), (*{*), (*slot.*), (*Pyroland Pyro*), 
L 03/30/2014 - 10:06:21: Error while parsing config file: invalid item index '{'
[
That is my console spam when using this
Code:

Code:
"items_config"
{
	"settings"
	{
		"wearables"			"1"		//---------	allow hats and misc items for bots (not s)
		"drop_chance"		"100.0"	//---------	global give/drop chance
		"unusual_chance"	"1.0"	//---------	chance of unusual variants
		"paint_chance"		"20.0"	//---------	chance of painted variants
		"vintage_chance"	"15.0"	//---------	chance of vintage variants
		"genuine_chance"	"10.0"	//---------	chance of genuine variants
		"strange_chance"	"1.0"	//---------	chance of strange variants
		"community_chance"	"0.0"	//---------	chance of community variants
		"itemset_echance"	"100.0"	//---------	chance of equiping any itemset, not just random items
		"itemset_chance"	"50.0"	//---------	chance of equiping some special itemset
		"action_slot"		"1"		//---------	give action items to bots or not
	}
	"items"
	{
{
	{
"Pyroland Pyro"
	{			
			"chance"			"100.0"
			"strip"			"1"
			"class"			"pyro"							"primary"			"741"
			"melee"			"739"
			"secondary"		"12"
			"head"			"97"
			"misc"			"738"
			"misc2"			"745"
			}



"Free To Play"	---------------	Name as you wish!
	{
		\\	Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- \\(dis)\\allow items for unused slots
			"class"			"heavy"	------- class \\for which itemset is designed

\\		Note: possible 'class' values are:
\\			scout, soldier, pyro, demoman, heavy, engineer, \\medic, sniper, spy.
			"primary"			"15"
			"melee"			"5"
			"secondary"		"11"
			"head"			"116"			
\\			Note: possible slot names are:
\\			primary, secondary, melee, head, building, misc, \\misc2, action.
	\\		Slot with item -1 - empty slot.
		}




"Spy Noob"	---------------	Name as you wish!
	{
			\\Note: all settings are required
			
			"chance"		"100.0"
			"strip"			"1"	
			"class"			"spy"
			"primary"			"24"
			"melee"			"4"
			"head"			"116"
			"building"			"735"		
		}



"Sniper Noob"	---------------	Name as you wish!
	{
		
			"chance"		"100.0"
			"strip"			"1"	
			"class"			"sniper"
			"primary"			"526"
			"melee"			"264"
			"head"			"263"
			"secondary"		"58"		
		}



"Heavy Healer"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"			"100.0"
			"strip"			"1"
			"class"			"medic"
			"primary"			"305"
			"melee"			"37"
			"head"			"189"
			"secondary"		"35"		
			
		}




"Demo Non Knight"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"
			"strip"			"1"
			"class"			"demoman"
			"primary"			"308"
			"melee"			"132"
			"head"			"116"
			"secondary"		"207"		
				}





"Slow Scout"	---------------	Name as you wish!
	{			
			"chance"		"100.0"
			"strip"			"1"
			"class"			"scout"
			"primary"			"45"
			"melee"			"44"
			"head"			"940"
			"secondary"		"449"		
		}




"Mini Failure"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"engineer"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"141"
			"melee"			"142"
			"head"			"302"
			"secondary"		"528"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}



"No Jumping Allowed"	---------------	Name as you wish!
	{
			Note: all settings are required
			
			"chance"		"100.0"	-------	chance of equiping this itemset
			"strip"			"1"		------- (dis)allow items for unused slots
			"class"			"spy"	------- class for which itemset is designed

		Note: possible 'class' values are:
			scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
			"primary"			"127"
			"melee"			"128"
			"head"			"116"
			"secondary"		"442"		
			Note: possible slot names are:
			primary, secondary, melee, head, building, misc, misc2, action.
			Slot with item -1 - empty slot.
		}


	}

}
Config here, still cleaning it up
nachomeep is offline
Custo
Member
Join Date: Mar 2013
Location: Liberty City, LC State
Old 03-31-2014 , 12:26   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #485

I use this as my config file without any error logs or anything.

Code:
"items_config"
{
 "settings"
 {
  "wearables"   "1"  //--------- allow hats and misc items for bots (not s)
  "drop_chance"  "95.0" //--------- global give/drop chance
  "unusual_chance" "1.0" //--------- chance of unusual variants
  "paint_chance"  "50.0" //--------- chance of painted variants
  "vintage_chance" "25.0" //--------- chance of vintage variants
  "genuine_chance" "10.0" //--------- chance of genuine variants
  "strange_chance" "32.5" //--------- chance of strange variants
  "community_chance" "0.0" //--------- chance of community variants
  "itemset_echance" "62.5" //--------- chance of equiping any itemset, not just random items
  "itemset_chance" "50.0" //--------- chance of equiping some special itemset
  "action_slot"  "1"  //--------- give action items to bots or not
 }
 "items"
 {
//////////////////////////////////////////////////////////////////////
// EXAMPLES ARE GOES HERE //
////////////////////////////
//
//  "0" ----------------------------------- item definition ID
//  {
//   Note: all settings are optional, no need to use all of them
//   
//   "drop_chance"  "0"  ------- 'drop' chance
//   "unusual_chance" "50" ------- unusual variant chance
//   "paint_chance"  "50" ------- painted variant chance
//   "genuine_chance" "50" ------- genuine variant chance
//   "vintage_chance" "50" ------- vintage variant chance
//   "strange_chance" "50" ------- strange variant chance
//   "community_chance" "50" ------- community variant chance
//   
//   Note: setting chances for item that cannot be unusual,
//   painted, genuine, and/or vintage don't take any effect.
//   Example: knife with paint_chance 100 wont be painted.
//  }
//
//  "1,2,3,4,5" --------------------------- multiple iems
//  {
//  }
//
//////////////////////////////////////////////////////////////////////
  
  
  // FILTERED ITEMS //
  
  "134,136,138" // Propaganda Contest's Winner Hats
  {
   "drop_chance" "0"
  }
  "496..512,680..698,8000..8395" // Tournament Medals
  {
   "drop_chance" "0"
  }
  "1057..1065,30143..30161" // Rome Vision Robot Skins
  {
   "drop_chance" "0"
  }
  "233..234,241,495,577,599,729,839,5607" // gifts, mini-games, etc.
  {
   "drop_chance" "0"
  }
  
  
  // CREEPY ITEMS (FOR BOTS) //
  
  // foods and drinks
  "42,46,159,163,433,1002"
  {
   "drop_chance" "0"
  }
  "998" // server crashing vaccinator
  {
   "drop_chance" "0"
  }
  "237,265" // Rocket/Sticky Jumper
  {
   "drop_chance" "0"
  }
  "129,226,354" // Buff Banners
  {
   "drop_chance" "0"
  }
  "140" // Wrangler
  {
   "drop_chance" "0"
  }
  "405" // Ali Baba's Wee Booties
  {
   "drop_chance" "0"
  }
  "608" // Bootlegger
  {
   "drop_chance" "0"
  }
  "730" // Beggar's Bazooka
  {
   "drop_chance" "0"
  }
  "996" // Loose Cannon
  {
   "drop_chance" "0"
  }
  
  
  // ONE-OF-A-KIND ITEMS //
  
  "640" // Top Notch
  {
   "drop_chance" "0"
  }
  
  // Daily hats
  "711"
  {
   "drop_chance" "0"
  }
  "712"
  {
   "drop_chance" "0"
  }
  "713"
  {
   "drop_chance" "0"
  }
  
  "790,791" // Promo Packages (TripleA mercs)
  {
   "drop_chance" "0"
  }
  
  
  // RARE ITEMS //
  
  "423" // Saxxy
  {
   "drop_chance" "1"
  }
  "474" // Conscientious Objector
  {
   "drop_chance" "10"
  }
  
  "334" // Hat of Undeniable Wealth And Respect
  {
   "drop_chance" "1"
  }
  
  // Japan Charity (event)
  "408"
  {
   "drop_chance" "1"
  }
  "409"
  {
   "drop_chance" "0.5"
  }
  "410"
  {
   "drop_chance" "0.1"
  }
  
  // The Great Gift Pile (event)
  "666"
  {
   "drop_chance" "5"
  }
  "667"
  {
   "drop_chance" "5"
  }
  "675"
  {
   "drop_chance" "5"
  }
  
  "170" // Primeval Warrior
  {
   "drop_chance" "3"
  }
  "164" // Grizzled Veteran
  {
   "drop_chance" "12"
  }
  "165" // Soldier of Fortune
  {
   "drop_chance" "25"
  }
  "166" // Mercenary
  {
   "drop_chance" "50"
  }
  
  "245" // Platinum Dueling Badge
  {
   "drop_chance" "3"
  }
  "244" // Gold Dueling Badge
  {
   "drop_chance" "15"
  }
  "243" // Silver Dueling Badge
  {
   "drop_chance" "32"
  }
  "242" // Bronze Dueling Badge
  {
   "drop_chance" "75"
  }
  
  
  // FORCED ITEMS CHANCES //
  
  "160" // Lugermorph (old)
  {
   "vintage_chance" "100"
  }
  
  // Upgradeable Weapons
  "190,191,192,193,194,195,196,197,198,199"
  {
   "strange_chance" "100"
  }
  "200,201,202,203,204,205,206,207,208,209"
  {
   "strange_chance" "100"
  }
  "210,211,736,737"
  {
   "strange_chance" "100"
  }
  
  "260" // Wiki Cap
  {
   "community_chance" "100"
  }
  
  "299" // Companion Cube Pin
  {
   "genuine_chance" "100"
  }
  
  "335" // Foster's Facade
  {
   "genuine_chance" "100"
  }
  "336" // Stockbroker's Scarf
  {
   "genuine_chance" "100"
  }
  
  "420" // Aperture Labs Hard Hat
  {
   "genuine_chance" "100"
  }
  
  "470" // Lo-Fi Longwave
  {
   "vintage_chance" "75"
  }
  
  "717" // Map Maker's Medallion
  {
   "drop_chance"  "0"
   "genuine_chance" "100"
  }
  
  "743" // Autogrant Pyrovision Goggles
  {
   "vintage_chance" "100"
  }
  
  // The Cross-Comm Crash Helmet, The Cross-Comm Express, The Doublecross-Comm
  "764..766"
  {
   "genuine_chance" "100"
  }
  
  // The Atomic Accolade, The Professor's Pineapple, The Quadwrangler
  "767..769"
  {
   "genuine_chance" "100"
  }
  
  // Botkiller Weapons
  "792..800" // Normal
  {
   "drop_chance"  "5"
   "strange_chance" "100"
  }
  "801..809" // Gold
  {
   "drop_chance"  "2.5"
   "strange_chance" "100"
  }
  "881..889" // Rust
  {
   "drop_chance"  "1.5"
   "strange_chance" "100"
  }
  "890..898" // Blood
  {
   "drop_chance"  "1"
   "strange_chance" "100"
  }
  "899..907" // Carbonado
  {
   "drop_chance"  "0.5"
   "strange_chance" "100"
  }
  "908..916" // Diamond
  {
   "drop_chance"  "0.25"
   "strange_chance" "100"
  }
  
  "818" // Awesomenauts Badge
  {
   "genuine_chance" "100"
  }
  
  "819" // Lone Star
  {
   "genuine_chance" "100"
  }
  
  "820" // Russian Rocketeer
  {
   "genuine_chance" "100"
  }
  
  
  // Trad Pack Promo
  "831..838"
  {
   "genuine_chance" "100"
  }
  
  "863" // Robo-Sandvich
  {
   "drop_chance" "0"
   "genuine_chance" "100"
  }
  "864" // Friends Forever Companion Square Badge
  {
   "genuine_chance" "100"
  }
  "865" // TripleA Badge
  {
   "genuine_chance" "100"
  }
  
  // Total War Master Collection Promo
  "872..880"
  {
   "genuine_chance" "100"
  }
  
  // Real-World Goods
  "2061,2066..2068,2070"
  {
   "genuine_chance" "100"
  }
  
  //  Something Special For Someone Special
  "5075"
  {
   "drop_chance" "1"
  }
  // Fix Spy
  "59,60"
  {
   "drop_chance" "0"
  }
  
  // Fix Demoman
  "130"
  {
   "drop_chance" "0"
  }
  
  // Server Crashing Halloween Items
  "30197,30237..30239,30279,30282,30284,30297,30300"
  {
   "drop_chance" "0"
  }
 }
 "itemsets"
 {
 }
}
Custo is offline
nachomeep
Junior Member
Join Date: Mar 2014
Old 03-31-2014 , 15:18   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #486

Yeah, but I ONLY want item sets. They still get random hats, random items sometimes, and I set them to 100% for a set.
And i get spammed
nachomeep is offline
Munckeyz
Member
Join Date: Mar 2014
Old 03-31-2014 , 19:39   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #487

set the global drop chance to 0
Munckeyz is offline
Custo
Member
Join Date: Mar 2013
Location: Liberty City, LC State
Old 03-31-2014 , 22:16   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #488

Quote:
Originally Posted by nachomeep View Post
Yeah, but I ONLY want item sets. They still get random hats, random items sometimes, and I set them to 100% for a set.
And i get spammed
Have you tried setting these to 100?
Code:
 	"itemset_echance"	"100.0"
 	"itemset_chance"	"100.0"
Custo is offline
talesrune
Junior Member
Join Date: Mar 2014
Old 04-01-2014 , 02:45   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #489

Hi,

I have tried the bot weapon randomizer and it worked. The bots have different miscs and weapons. However, after the map is changed, the bots reverted back to their default weapons and I could not make them wear different miscs and weapons again unless I close the whole server and open it again. Only the first map when I open the server works, once I change the map the randomizer doesnt work anymore.

Please tell me what to do so that when I change the map, the bots still wear different hats and weapons instead of stock settings on the bots.
talesrune is offline
Munckeyz
Member
Join Date: Mar 2014
Old 04-01-2014 , 04:03   Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Reply With Quote #490

Quote:
Originally Posted by Custo View Post
I got the same thing, but I make my server config to unload and reload tf2itemsinfo after every map and it seems to be fine.

You can give it a try until it's fixed.

Code:
sm plugins unload tf2itemsinfo
sm plugins load tf2itemsinfo
sm plugins refresh
this should help, it works for me

Last edited by Munckeyz; 04-01-2014 at 04:07.
Munckeyz is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode