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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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nachomeep
Junior Member
Join Date: Mar 2014
Old 03-28-2014 , 16:02   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #91

It doesnt seem to be compatible. They have invisible weapons and are in T-Poses with this. I actually asked them if they could make it compatible with this
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 03-29-2014 , 07:59   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #92

Menu limitation currently. If a class has more than 9 custom weapons, only 9 of them will show up in the menu.

Have been having a lot of fun with this plugin
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nachomeep
Junior Member
Join Date: Mar 2014
Old 03-29-2014 , 10:18   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #93

Quote:
Originally Posted by nachomeep View Post
It doesnt seem to be compatible. They have invisible weapons and are in T-Poses with this. I actually asked them if they could make it compatible with this
Fixed
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Mitchell
~lick~
Join Date: Mar 2010
Old 03-29-2014 , 12:51   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #94

Quote:
Originally Posted by nachomeep View Post
Fixed
You really don't need to post status updates in this thread, about another's plugin.

Anyways, hows the SendProxy item def index comming?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-29-2014 , 13:15   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #95

Quote:
Originally Posted by ozgaming View Post
If a class has more than 9 custom weapons, only 9 of them will show up in the menu.
Yeah, I've gotta see about expanding the menu somehow...with the way menus work and how I want the weapon selection menu to look like (how it looks like now) I'll likely have to make a new menu for each page (every time you select Back/Next) it's not ideal, but it should work fairly well...
Quote:
Originally Posted by Mitchell View Post
Anyways, hows the SendProxy item def index comming?
;)
(a.k.a I need to get around to doing things)
__________________
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nachomeep
Junior Member
Join Date: Mar 2014
Old 03-29-2014 , 13:35   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #96

Sorry then.

I find this plugin very useful, couldnt play without it
nachomeep is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 03-29-2014 , 15:34   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #97

Quote:
Originally Posted by MasterOfTheXP View Post
;)
(a.k.a I need to get around to doing things)
Should be rather simple to add on, suggestion on adding:
m_iItemDefinitionIndex SendProxy
maybe color options?

oh and a quick suggestion for the hand models
i currently use:
Code:
"Fists"
{
	"classes"
	{
		"spy"		"2"
	}
	"baseclass"		"fists"
	"baseindex"		"195"
	"logname"		"fists"
	"killicon"		"fists"
	"description"	"-80% damage done"
	"attributes"
	{
		"damage penalty"
		{
			"plugin"	"tf2attributes"
			"value"		"0.2"
		}
	}
	"viewmodel"
	{
		"modelname"		"empty.mdl"
	}
	"worldmodel"
	{
		"modelname"		"empty.mdl"
	}
}
to make the heavy's fists have spy's hands, it would be nice to have the option without having to set the view model. although empty.mdl seems to work just fine (empty model, and doesn't show an error model)
Mitchell is offline
404UserNotFound
BANNED
Join Date: Dec 2011
Old 03-30-2014 , 16:52   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #98

For some reason, equipping the buchstabieren as the Medic crashes my TF2 =\
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Mitchell
~lick~
Join Date: Mar 2010
Old 03-30-2014 , 18:49   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #99

Quote:
Originally Posted by abrandnewday View Post
buchstabieren
Spell book?
Mitchell is offline
404UserNotFound
BANNED
Join Date: Dec 2011
Old 03-30-2014 , 19:33   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #100

Quote:
Originally Posted by Mitchell View Post
Spell book?
What about the spell book?

Also, noticing this in a few weapon files from the HL2 weapons pack:

Code:
")weapons/pistol_shoot.wav"
There's a bracket in some of the filenames for sounds.
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