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[L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]


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xjango98x
Junior Member
Join Date: Nov 2012
Old 11-01-2012 , 18:41   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #11

yeah im running it on my own game but thx for ur help
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xjango98x
Junior Member
Join Date: Nov 2012
Old 11-02-2012 , 09:28   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #12

yes it does plenty without the plugin and friendly_fire_factor 0 it would say dont shoot teammates and do damage and count as friendly fire incidents so the plugin and the cheat work together to negate friendly fire all together so u can splitscreen and shoot each other constantly in fact i am the person who figured out how to turn friendly fire in l4d1 off completely as well so i know how it works but thanks 2 ur plugin i can do it in l4d2 as well
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xjango98x
Junior Member
Join Date: Nov 2012
Old 11-02-2012 , 09:29   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #13

your plugin helped me negate friendly fire with the use of the cheat i am the one who figured out how to negate friendly fire in l4d2 but it doesnt work in l4d2 without your plugin so thanks!
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xjango98x
Junior Member
Join Date: Nov 2012
Old 11-02-2012 , 09:33   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #14

oh sorry ur rite i have metamod 1.9.0 and sourcemod 1.4.6 and sdkhooks 1.3.1
so what ur saying is i need the newest sdkhooks and set up a server rather than singleplayer?

Last edited by xjango98x; 11-02-2012 at 09:36.
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dcx2
Senior Member
Join Date: Sep 2011
Old 11-02-2012 , 09:40   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #15

Whoa there, multi-posting like that is probably going to irritate the moderators. Edit your previous posts instead of posting so much.

Definitely update SDKHooks first, see if that fixes your problem. If it still fails, set up a dedicated server and see if there's anything in the server console window when it crashes.

EDIT: I did a little looking and I couldn't actually find the SDKHooks 2.1 installer at the post I linked to. However, the link at the top of that post points to an SDKHooks 2.2 beta. http://users.alliedmods.net/~psychon.../sdkhooks/2.2/
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Last edited by dcx2; 11-02-2012 at 14:10.
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xjango98x
Junior Member
Join Date: Nov 2012
Old 11-02-2012 , 14:20   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #16

sorry about that it wasnt displaying them well i got sdkhooks 2.1 and now my game is stable i think it was because i had an outdated sdkhooks that was ment to be romoved and out of use but because of the 2.1 version it is now stable thanks for your help!
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 06-14-2014 , 12:49   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #17

PHP Code:
L 06/13/2014 01:19:09SourceMod error session started
L 06
/13/2014 01:19:09Info (map "helms_deep_r20") (file "errors_20140613.log")
L 06/13/2014 01:19:09: [SMNative "VFormat" reportedClient index 1 is invalid
L 06
/13/2014 01:19:09: [SMDisplaying call stack trace for plugin "l4d2_undoff.smx":
L 06/13/2014 01:19:09: [SM]   [0]  Line 622l4d2_undoff.sp::Announce()
L 06/13/2014 01:19:09: [SM]   [1]  Line 614l4d2_undoff.sp::AnnounceAttack()
L 06/13/2014 01:19:09: [SM]   [2]  Line 546l4d2_undoff.sp::AnnounceDelay()
L 06/13/2014 09:31:05Error log file session closed
I get this error but only on this map, curious as to why this happens. It's not really a big issue, but since it happens on only that map it makes me wonder why. And if others have it to?
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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 03-25-2015 , 10:50   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #18

So, I recently installed this on my server, and I noticed a few things.

First, this plugin and Death Animations restore cannot co-exits, while the survivor bots are ot actually doing any damage to each other, the game engine still reports that damage was done, and as such, if the survivor would die from the damage the bot would inflict to them, they are put into the dying animation (by the game engine itself) but they take no damage and as such they end up stuck in the dying animation without actually dying.

While the next source of damage finally kills them, they are reported as killed by the original bot who shot through them but inflicted no damage.

I know the fault lies in the game engine itself, but I just wanted to point out that the engine still reports that the damage was applied.
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vxXJordanXxv
Junior Member
Join Date: Aug 2017
Old 08-24-2017 , 16:58   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #19

Installed this to my server yet when I use the sm_undodamage damage command I always get a return of 0 damage healed or returned no matter how fast I type the command in on any player. I don't know if I did something wrong or this plugin is outdated.
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TrueDarkness
Junior Member
Join Date: May 2021
Old 05-25-2021 , 03:17   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #20

Can anyone help me to modify this plugin that making the game switch to "No friendly fire" under that 3 situations ("Too Close", "Charger Carry" and "Stupid Bot") instead of undo damage? Because in my server, I made my gun 10x powerful than before. Sniper hits 1000 damage on folks rather than 45....

If he hit teamates, and with reserve damage plugin, you will be down lol
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