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SMAC Development Thread


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sniperkills
Senior Member
Join Date: Apr 2008
Old 01-31-2013 , 21:36   Re: SMAC Development Thread
#481

there nothing in the smac.log u were saying about config file i have no aim bot config /sourcemod/cofig
i have cfg/sourcemod /smack.cfg...// This file was auto-generated by SourceMod (v1.5.0-dev+373
// ConVars for plugin "smac.smx"


// [smac_aimbot.smx] Number of aimbot detections before a player is banned. Minimum allowed is 4. (0 = Never ban)
// -
// Default: "0"
// Minimum: "0.000000"
smac_aimbot_ban "4"

// [smac_commands.smx] Amount of commands allowed in one second before kick. (0 = Disabled)
// -
// Default: "30"
// Minimum: "0.000000"
smac_antispam_cmds "30"

// [smac_client.smx] Seconds to prevent someone from restablishing a connection. (0 = Disabled)
// -
// Default: "2"
// Minimum: "0.000000"
smac_antispam_connect "2"

// [smac_autotrigger.smx] Automatically ban players on auto-trigger detections.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_autotrigger_ban "1"

// The duration in minutes used for automatic bans. (0 = Permanent)
// -
// Default: "0"
// Minimum: "0.000000"
smac_ban_duration "0"

// [smac_eyetest.smx] Automatically ban players on eye test detections.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_eyetest_ban "1"

// [smac_eyetest.smx] Enable compatibility mode with third-party plugins. This will disable some detection methods.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_eyetest_compat "0"

// Include extra information about a client being logged.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_log_verbose "1"

// [smac_client.smx] Kick clients that fail to authenticate within 10 seconds of joining the server.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_validate_auth "0"

// [smac_wallhack.smx] Enable Anti-Wallhack. This will increase your server's CPU usage.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_wallhack "1"

// Display a message saying that your server is protected.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_welcomemsg "1"
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456
Junior Member
Join Date: Mar 2010
Old 02-06-2013 , 06:39   Re: SMAC Development Thread
#482

need fix this problem https://forums.alliedmods.net/showpo...82&postcount=7
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allienaded
AlliedModders Donor
Join Date: Feb 2013
Old 02-18-2013 , 10:08   Re: SMAC Development Thread
#483

Suggestion/bug fix for CS:GO:

ConVar Checker
- Remove sv_consistency from the list of checked cvars since it's broken/off by default in cs:go
- Ban for enable_skeleton_draw values other than 0 (enable_skeleton_draw = FarESP like wallhack)
- low priority: Implement anti-ping masking, example: smac_addcvar cl_cmdrate between kick 32 128 (this blocks cl_cmdrate "+64" and cl_cmdrate "-64" for example which corrupt the latency calculations and result in the latency always showing up as 5 or 1 and possibly disrupting interpolation and lag compensation calculations too)


Last edited by allienaded; 02-18-2013 at 10:36.
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Pillz
Junior Member
Join Date: Nov 2011
Old 02-20-2013 , 21:01   Re: SMAC Development Thread
#484

I seem to still have speedhackers in ZPS; but the SMAC seems good at kicking people for spamming commands so there's that at least. Haven't had any namechanger hacks yet so I don't know if it's working in that aspect but I've had to ban two speedhackers already after installing this. One of the two I asked if he was speedhacking because his movement was so choppy and fast (he outran me at double speed than he should of been) and I didn't get a warning or anything. He quit the server shortly after I asked so I assumed he was.

Not sure if I did something wrong but I don't seem to see a config file for the Speedhacking plugin, just SMAC in general. I installed it all according to plan, any ideas?

Last edited by Pillz; 02-20-2013 at 21:01.
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 02-20-2013 , 22:00   Re: SMAC Development Thread
#485

Quote:
Originally Posted by Pillz View Post
One of the two I asked if he was speedhacking because his movement was so choppy and fast (he outran me at double speed than he should of been) and I didn't get a warning or anything. He quit the server shortly after I asked so I assumed he was.
The module may not kick in right away for slow speed hacks. How short of a time span was all of this? I suspect the user left right after the module kicked in. So that's why you didn't get a notification.

Quote:
Originally Posted by Pillz View Post
Not sure if I did something wrong but I don't seem to see a config file for the Speedhacking plugin, just SMAC in general.
The speedhack module has no cvars.

Most of the up-to-date documentation is on the wiki.
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ReLaX
SourceMod Donor
Join Date: Nov 2005
Location: Denamrk
Old 08-15-2013 , 06:20   Re: SMAC Development Thread
#486

Feature Request:
Make it possible to add the SMAC.log to a mysql database like the SM config & logging plugin (the logging part)
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-18-2013 , 19:33   Re: SMAC Development Thread
#487

just report a false positive :
Quote:
L 08/19/2013 - 00:10:58: [smac_speedhack.smx | 0.8.4.0] Buu Huu (ID: STEAM_1:0:21836351 | IP: 109.192.193.103) is suspected of using speedhack.
Map: c2m1_highway | Origin: 9946 7984 -515 | Angles: 9 5 0 | Weapon: weapon_boomer_claw | Team: 3 | Latency: 96ms
L 08/19/2013 - 003:52: [smac_speedhack.smx | 0.8.4.0] Buu Huu (ID: STEAM_1:0:21836351 | IP: 109.192.193.103) is suspected of using speedhack.
Map: c2m2_fairgrounds | Origin: 2516 1352 0 | Angles: -3 62 0 | Weapon: weapon_charger_claw | Team: 3 | Latency: 98ms

In Game I was spammed this notification but the player was not moving faster after verification..
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 08-19-2013 , 11:56   Re: SMAC Development Thread
#488

Quote:
Originally Posted by eric0279 View Post
just report a false positive :



In Game I was spammed this notification but the player was not moving faster after verification..

Quote:
This module checks for abnormal speeds on clients and attempts to block them. It runs passively in the background to prevent speedhacks from working, as well as notifying admins if a player is suspected of using such a cheat.

Be aware that a client lagging severely can mimic the effects of a speedhack, and as a result, this module will not take action on clients other than slowing them down.
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Last edited by DoPe^; 08-19-2013 at 11:56.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-19-2013 , 12:36   Re: SMAC Development Thread
#489

I confirm that the notification is wrong for the player, the player was grounded (incaped) and I still had the notification.
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egor1908
Veteran Member
Join Date: Sep 2009
Old 09-24-2013 , 16:21   Re: SMAC Development Thread
#490

Can you please add a way to disable kicks for name changing?
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