ok, crashes when you "become" two, running latest TF2items.
stack trace:
Code:
0
0x3ef35b6
1
0x3efa5b2
2
0x4039638
3
0x40348bf
4
0x402bc14
5
0x402c14f
6
server.so!CCollisionProperty::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&) + 0x28
7
engine.so!CEngineTrace::ClipRayToHitboxes(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) + 0x9a
8
engine.so!CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) + 0x252
9
engine.so!CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) + 0x2ea
10
server.so!CTFPlayer::FireBullet(CTFWeaponBase*, FireBulletsInfo_t const&, bool, int, int) + 0x1f9
11
server.so!FX_FireBullets(CTFWeaponBase*, int, Vector const&, QAngle const&, int, int, int, float, float, bool) + 0x556
12
0x3e843df
13
0x3e863ce
14
0x3e85ab4
15
server.so!CBaseCombatWeapon::ItemPostFrame() + 0x1c3
16
0x3e79137
17
server.so!CBasePlayer::ItemPostFrame() + 0x225
18
server.so!CTFPlayer::ItemPostFrame() + 0x47
19
0x425190a
20
0x445f4a4
21
0x426333c
22
0x42445bf
23
0x445604e
24
sdktools.ext.2.ep2v.so + 0x2af43
25
0x425d714
26
0x4223c46
27
0x4223fc2
28
0x411e86a
29
sourcemod.2.ep2v.so + 0x6278e
30
0x69b13af
31
0x69a4f64
32
0x69a60eb
33
engine.so!_Host_RunFrame_Server(bool) + 0xdb
34
engine.so!_Host_RunFrame(float) + 0x28e