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[TF2] Be the Horsemann (06/11/2013, v1.4)


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portalmods124
Member
Join Date: Sep 2011
Old 09-09-2011 , 22:08   Re: [TF2] Be the Horsemann
Reply With Quote #21

How do we use "boo"
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Infomastr
Member
Join Date: Mar 2011
Old 09-10-2011 , 00:17   Re: [TF2] Be the Horsemann
Reply With Quote #22

crashes when you spawn 2?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-10-2011 , 01:28   Re: [TF2] Be the Horsemann
Reply With Quote #23

Update TF2Items? One guy did sm_behhh @all and it didn't crash.

You also don't "spawn" them. You BECOME them.

portalmods: MEDIC!

Also:
Quote:
Originally Posted by portalmods124 View Post
you need to do #include <tf2items_giveweapon> first, then u can uncomment the creat weapon thing
Wrong. The create weapon code is in GiveAxe(client). TF2Items GiveWeapon isn't required and will probably error out if you try to use it for this.

Quote:
Originally Posted by portalmods124 View Post
I've made'em 10000 max health, on hit:250 hp, on damaged, add 500 hp per sec till full.
What weapon are you talking about? 9266? This plugin already automatically gives an HHH axe. Don't go using giveweapon as if this plugin doesn't do it.
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Last edited by FlaminSarge; 09-10-2011 at 01:30.
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Infomastr
Member
Join Date: Mar 2011
Old 09-10-2011 , 03:21   Re: [TF2] Be the Horsemann
Reply With Quote #24

ok, crashes when you "become" two, running latest TF2items.

stack trace:

Code:
0
0x3ef35b6

1
0x3efa5b2

2
0x4039638

3
0x40348bf

4
0x402bc14

5
0x402c14f

6
server.so!CCollisionProperty::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&) + 0x28

7
engine.so!CEngineTrace::ClipRayToHitboxes(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) + 0x9a

8
engine.so!CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) + 0x252

9
engine.so!CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) + 0x2ea

10
server.so!CTFPlayer::FireBullet(CTFWeaponBase*, FireBulletsInfo_t const&, bool, int, int) + 0x1f9

11
server.so!FX_FireBullets(CTFWeaponBase*, int, Vector const&, QAngle const&, int, int, int, float, float, bool) + 0x556

12
0x3e843df

13
0x3e863ce

14
0x3e85ab4

15
server.so!CBaseCombatWeapon::ItemPostFrame() + 0x1c3

16
0x3e79137

17
server.so!CBasePlayer::ItemPostFrame() + 0x225

18
server.so!CTFPlayer::ItemPostFrame() + 0x47

19
0x425190a

20
0x445f4a4

21
0x426333c

22
0x42445bf

23
0x445604e

24
sdktools.ext.2.ep2v.so + 0x2af43

25
0x425d714

26
0x4223c46

27
0x4223fc2

28
0x411e86a

29
sourcemod.2.ep2v.so + 0x6278e

30
0x69b13af

31
0x69a4f64

32
0x69a60eb

33
engine.so!_Host_RunFrame_Server(bool) + 0xdb

34
engine.so!_Host_RunFrame(float) + 0x28e
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-10-2011 , 05:15   Re: [TF2] Be the Horsemann
Reply With Quote #25

Strange. I'll see what's up. What exactly happens? /behhh <what target>, then what? Does the spawn music play? Etc.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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portalmods124
Member
Join Date: Sep 2011
Old 09-10-2011 , 22:34   Re: [TF2] Be the Horsemann
Reply With Quote #26

Quote:
Originally Posted by FlaminSarge View Post
Update TF2Items? One guy did sm_behhh @all and it didn't crash.

You also don't "spawn" them. You BECOME them.

portalmods: MEDIC!

Also:

Wrong. The create weapon code is in GiveAxe(client). TF2Items GiveWeapon isn't required and will probably error out if you try to use it for this.


What weapon are you talking about? 9266? This plugin already automatically gives an HHH axe. Don't go using giveweapon as if this plugin doesn't do it.
Talking about the be horsemann auto give axe
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portalmods124
Member
Join Date: Sep 2011
Old 09-11-2011 , 08:18   Re: [TF2] Be the Horsemann
Reply With Quote #27

Quote:
Originally Posted by FlaminSarge View Post
Strange. I'll see what's up. What exactly happens? /behhh <what target>, then what? Does the spawn music play? Etc.
It does't play spawn music and boo doesn't always work
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-11-2011 , 08:37   Re: [TF2] Be the Horsemann
Reply With Quote #28

I was asking infomastr, not you.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 09-11-2011 , 10:58   Re: [TF2] Be the Horsemann
Reply With Quote #29

I just wanted to report that I've had no problems with this. I'm still waiting for feed back from some of the random people that become the horsemann. But while I was in the server, I've seen people use 'Boo', I've seen little kids cry and general fun has occurred.

I only have one request, echoing someone else, is it possible to make the horsemann attack able by all players?
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 09-11-2011 , 15:25   Re: [TF2] Be the Horsemann
Reply With Quote #30

Server crashed by using sm_behhh @all command.

And how the heck do you use the BOO feature?
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Last edited by Skyrider; 09-11-2011 at 16:25.
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