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[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]


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Sw33T3R
AlliedModders Donor
Join Date: Mar 2014
Old 03-21-2017 , 14:33   Re: [CS:GO] -N- Arms Fix
Reply With Quote #61

Why you removed download ;--;
It was working fine with zephs gloves :C
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 03-21-2017 , 14:42   Re: [CS:GO] -N- Arms Fix
Reply With Quote #62

Quote:
Originally Posted by Sw33T3R View Post
Why you removed download ;--;
It was working fine with zephs gloves :C
https://github.com/NomisCZ/Arms-Fix
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Sw33T3R
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Join Date: Mar 2014
Old 03-21-2017 , 16:29   Re: [CS:GO] -N- Arms Fix
Reply With Quote #63

Quote:
Originally Posted by blackhawk74 View Post
Thanks!
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Waffle.Mayhem
Junior Member
Join Date: Aug 2016
Old 03-26-2017 , 02:09   Re: [CS:GO] -N- Arms Fix
Reply With Quote #64

When the round starts the gloves will reset and the gun I have equipped gets thrown on the ground. Is there a fix for this?
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TrappaTroopa
Senior Member
Join Date: Feb 2016
Old 04-05-2017 , 09:19   Re: [CS:GO] -N- Arms Fix
Reply With Quote #65

Quote:
Originally Posted by Sw33T3R View Post
Why you removed download ;--;
It was working fine with zephs gloves :C
Do you have a link to Zeph's gloves?
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NomisCZ
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Join Date: Mar 2014
Location: Czech_Republic
Old 04-05-2017 , 12:20   Re: [CS:GO] -N- Arms Fix
Reply With Quote #66

Quote:
Originally Posted by TrappaTroopa View Post
Do you have a link to Zeph's gloves?
You can find it here: https://forums.alliedmods.net/showthread.php?t=290075
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TrappaTroopa
Senior Member
Join Date: Feb 2016
Old 04-14-2017 , 09:40   Re: [CS:GO] -N- Arms Fix
Reply With Quote #67

Quote:
Originally Posted by SHUFEN.jp View Post
This problem is often unknown thus I can not be sure which method is correct.
However, I noticed one note yesterday.
We should use models of different than keyvalue settings as default if map has kv.
example, de_dust2 has this keyvalue
Spoiler

Arms are gonna bug when we using "tm_leet.mdl", "ctm_idf.mdl" as default models at Event_Spawn.
Well I edited plugin to avoid to using same models of maps kv.
This detecting kv settings automatically on map starting. I hope this working fine.
I have this N-Arms Fix plugin running but my Skins still are glitching with the custom player skins. Any Advice? I'm running a Surf server.

Last edited by TrappaTroopa; 04-14-2017 at 12:05.
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NomisCZ
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Join Date: Mar 2014
Location: Czech_Republic
Old 04-14-2017 , 13:30   Re: [CS:GO] -N- Arms Fix
Reply With Quote #68

Quote:
Originally Posted by TrappaTroopa View Post
I have this N-Arms Fix plugin running but my Skins still are glitching with the custom player skins. Any Advice? I'm running a Surf server.
Hi,
this plugins isn't auto fix. You have to implement functionality in your plugin.

≡ Installation:
→ Copy & paste .smx file to addons\sourcemod\plugins\<>
→ Implement these functions: ArmsFix_OnArmsSafe and ArmsFix_OnModelSafe in your plugin!
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Last edited by NomisCZ; 04-14-2017 at 13:30.
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TrappaTroopa
Senior Member
Join Date: Feb 2016
Old 04-14-2017 , 23:28   Re: [CS:GO] -N- Arms Fix
Reply With Quote #69

Quote:
Originally Posted by NomisCZ View Post
Hi,
this plugins isn't auto fix. You have to implement functionality in your plugin.

≡ Installation:
→ Copy & paste .smx file to addons\sourcemod\plugins\<>
→ Implement these functions: ArmsFix_OnArmsSafe and ArmsFix_OnModelSafe in your plugin!
so I tried putting that in Zephyrus store plugin and recompiling but I could not get it to recompile.
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whtevrwt
AlliedModders Donor
Join Date: Apr 2015
Old 04-14-2017 , 23:45   Re: [CS:GO] -N- Arms Fix
Reply With Quote #70

Quote:
Originally Posted by TrappaTroopa View Post
so I tried putting that in Zephyrus store plugin and recompiling but I could not get it to recompile.
Post your error log so we can know what exactly is the issue.
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